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Nick Gunn Email & Phone Number

Character Artist at Hinterland
Location: Courtenay, British Columbia, Canada 8 work roles 1 school
1 work email found @googlemail.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email n****@googlemail.com
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Current company
Role
Character Artist
Location
Courtenay, British Columbia, Canada
Company size

Who is Nick Gunn? Overview

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Quick answer

Nick Gunn is listed as Character Artist at Hinterland, a company with 109 employees, based in Courtenay, British Columbia, Canada. AeroLeads shows a work email signal at googlemail.com and a matched LinkedIn profile for Nick Gunn.

Nick Gunn previously worked as Art Director at Brace Yourself Games and Lead 3D Artist / Character Artist at Brace Yourself Games. Nick Gunn holds Animation, Computer Animation from University Of South Wales.

Company email context

Email format at Hinterland

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{first_initial}{last}@googlemail.com
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AeroLeads found 1 current-domain work email signal for Nick Gunn. Compare company email patterns before reaching out.

Profile bio

About Nick Gunn

Hi, I'm Nick, and I love being part of small teams that are diverse and work creatively through constraints and complex problems, to deliver attention grabbing high quality game art. I am always seeking new ways to approach art and creativity, while keeping an open mind, this has given me a wide adaptable skill set.Working closely with other artists, and championing them to work on what they are most passionate about to deliver great art, is something I strive for.My passion is for creating and working on stylized 3D characters. It is the aspect of creative work I've relished through all my projects and is something I want to purely focus on going forward.I am professional, diligent, with 9 years of experience working remotely with teams. I have managed full 3D character production pipelines on almost every project I've touched; unique efficient workflows, character designs, modeling, rigging, animation, shaders and game engine implementation.Initially in my career working with the Unity game engine, the past 8 years I have been working with Unreal Engine

Listed skills include Texturing, Character Animation, 3D Studio Max, 3D Modeling, and 29 others.

Current workplace

Nick Gunn's current company

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Hinterland
Hinterland
Character Artist
vancouver, british columbia, canada
Employees
109
AeroLeads page
8 roles

Nick Gunn work experience

A career timeline built from the work history available for this profile.

Character Artist

Current

Vancouver, British Columbia, Canada

Apr 2024 - Present

Art Director

Vancouver, British Columbia, Canada

Helping to develop a brand new IP and game from the ground up.

May 2022 - Apr 2024

Lead 3D Artist / Character Artist

I was involved from the onset as a Lead 3D Artist on Industries of Titan; a sim-strategy city building Steam PC game. My tasks were broad and included character design and direction, character modelling and animation, environment design and modelling, branding graphics, cinematic pre-vis, documentation of processes and giving feedback to outsourcers. I.

Nov 2015 - May 2022

Character Modeler

Imagescope Productions

London, United Kingdom

During this pitch project I modelled the lead character for a VR animation series. I was temporarily promoted to supervise the character models when the previous supervisor left.

May 2017 - Nov 2017

3D Artist

Geek Beach

Bristol, United Kingdom

My time at Geek Beach involved mainly character modelling and animation for mobile and PC Steam games. I was the core artist on a fantasy mobile game called Stormtree, as well as being a Character Artist and Animator on the Steam Early Access title Orelight.

Jun 2013 - Nov 2015

3D Artist

London, United Kingdom

I was the first 3D Artist at Gamesys and so touched a variety of roles on a variety of released game projects. Responsibilities included evolving main IP characters into 3D, designing, modelling and animating various assets for web casino games. I was also mentoring junior artists and pitching game concepts to management.

Apr 2011 - May 2013

3D Artist And Animator

Freelance

Wide range of 3D and animation work including modelling and animation for games, motion graphics for TV pitches, corporate identities etc.

Dec 2009 - Apr 2011

3D Artist And Animator

Cardiff, United Kingdom

At Gamesoft I had a wide range of 3D art responsibilities with a strong focus on character design and modelling. Working under an Art Director, I took the lead on design, modelling and animation of 3D assets on 7+ released video casino games.

Oct 2005 - Dec 2009
Team & coworkers

Colleagues at Hinterland

Other employees you can reach at hinterlandgames.com. View company contacts for 109 employees →

1 education record

Nick Gunn education

FAQ

Frequently asked questions about Nick Gunn

Quick answers generated from the profile data available on this page.

What company does Nick Gunn work for?

Nick Gunn works for Hinterland.

What is Nick Gunn's role at Hinterland?

Nick Gunn is listed as Character Artist at Hinterland.

What is Nick Gunn's email address?

AeroLeads has found 1 work email signal at @googlemail.com for Nick Gunn at Hinterland.

Where is Nick Gunn based?

Nick Gunn is based in Courtenay, British Columbia, Canada while working with Hinterland.

What companies has Nick Gunn worked for?

Nick Gunn has worked for Hinterland, Brace Yourself Games, Imagescope Productions, Geek Beach, and Gamesys.

Who are Nick Gunn's colleagues at Hinterland?

Nick Gunn's colleagues at Hinterland include Patrick J Carlson, Flyboyinc Ronnie Pro, Clement Tingry, Terra Brown, and Carme Massa.

How can I contact Nick Gunn?

You can use AeroLeads to view verified contact signals for Nick Gunn at Hinterland, including work email, phone, and LinkedIn data when available.

What schools did Nick Gunn attend?

Nick Gunn holds Animation, Computer Animation from University Of South Wales.

What skills is Nick Gunn known for?

Nick Gunn is listed with skills including Texturing, Character Animation, 3D Studio Max, 3D Modeling, Video Games, Maya, Photoshop, and Low Poly Modeling.

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