Noah Hopson-Walker Email & Phone Number
@amazon.com
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Who is Noah Hopson-Walker? Overview
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Noah Hopson-Walker is listed as Senior Test Engineer at Starz, a with 187 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at amazon.com and a matched LinkedIn profile for Noah Hopson-Walker.
Noah Hopson-Walker previously worked as Software Engineer at York Solutions, Llc and Software QA Engineer at Ryzen Solutions. Noah Hopson-Walker holds Bachelor Of Science, Real Time Interactive Simulation (Computer Science) from Digipen Institute Of Technology.
Email format at Starz
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About Noah Hopson-Walker
Experienced IT and software professional, with experience in game development, programming, SDET roles, and QAE roles. Most recently, for 10 years I was a member of the core quality team for Amazon's Mobile Shopping App. During that time I owned a wide range of tasks, including creating and performing manual and automated testing, owning app releases (essentially TPM work), working with partner teams, directing manual test teams, creating test plans and cases for new features, and owning various tools (see my resume/CV). I'm very comfortable with continuing on the QAE path, but am still interested in the SDET/SDE path, even if joining at a lower or intermediate level to get back up to speed.Technical Experience:- 15+ years Programming experience in a variety of languages: Java, Objective C, Javascript, C#, C, C++- 15+ years of experience with MS tools: Office, TFS, Product Studio, Visual Studio- 12+ years of Software Quality Assurance experience with functional and non-functional testing, automation and manual testing, working across many teams, disciplines, and domains- 10+ years of experience with Apple tools: Xcode, XCUITest, XCTest, Instruments- 10+ years of experience with Mobile device platforms: Android, iOS, FireOS- 10+ years of experience with Test Management Tools, such as TestRail and Jira - 6+ years of experience with Android tools: Android Studio, Espresso, UIAutomator- 3 years professional game development experience with handheld platforms Nintendo DS, TVGames- Experience with various IDEs: Xcode, Android Studio, Visual Studio, and Codewarrior- Experience with programming physics and mathematics in 2D and 3D.- Experience with graphics programming, from machine language coding (Game Boy Color), to limited systems (TV Games and Nintendo DS), to using Fixed Function Pipelines and Shaders- Personal game development projects, most recently with Unity Additional Skills: - Communication: Excellent written and verbal communication, working cross-team and cross-discipline.- Design: Experience creating game design and technical design documents- Testing: Creating and performing automated and manual tests, writing test plan & strategy documents, testing with and without guidelines, solo and multiplayer, including compatibility and hardware testing.Specialties: c, c + +, Codewarrior, computer hardware, graphical user interface, logic, mathematics, microsoft windows, opengl, physics, programming, quality, reading, rendering, tutoring, written and verbal communication skills, visual studio
Listed skills include Visual Studio, C++, Xbox 360, Programming, and 6 others.
Noah Hopson-Walker's current company
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Noah Hopson-Walker work experience
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Software Engineer
• Member of the Cool Kids team, working on the CloudPub • Primary owner of a rebranding project to transition CloudPub systems from a previous company to Prime. Combination of dev and TPM work, working with both Cool Kids and their partner teams. Performed and managed tasks of varying complexity, from simple document updates to database updating to updating system code.• Coded other updates and new features for CloudPub webpages, using C# and Blazor.• Integrated new insurance plans and documents/templates into CloudPub’s systems and databases.• Consulted on a Selenium automated test suite for CloudPub websites• Notable tools used: Visual Studio, GitHub, SSMS, MySQL, Postman, SnapLogic, AWS services (especially S3 & Secrets Manager), Jira, Sharepoint, Zephyr
Software Qa Engineer
• Member of the DQA team, which owns quality of the Knox Asset Intelligence (KAI) product• Wrote automated tests with a variety of tools, such as Testsigma• Own quality of the Security Center tool within KAI, at all levels of the release process. For example: reviewing new features to determine necessary testing; working with stakeholders for bugs, new features, quality, etc.; running various test passes at different points of the release cycle.
Quality Assurance Engineer Ii
• Member of the core QA team for the Mobile Shopping App (mShop), owning overall quality of the app.• Wrote automated functional and non-functional tests for Android and iOS mShop apps, to work across multiple hardware platforms and OS versions, and used for testing mShop at multiple points in the SDLC. • Built and maintained testing frameworks for iOS and Android with both idiomatic tools and Appium. They were written with Objective C, Java, and JavaScript.• Testing types for Android and iOS included (but weren’t limited to): sanity, smoke, regression, system, integration, A/B, unit, internationalization, accessibility, performance, fuzz, upgrade, white box, black box, end-to-end, negative.• iOS Tools Used: Xcode, XCUITest, XCTest, Instruments, Objective C, Swift• Android Tools Used: Xcode, XCUITest, XCTest, Instruments, Java, Python• Collaborated with 100+ app feature teams around the world for quality and testing projects, frequently cross-discipline. • Created test strategies and plans for new features; reviewed other teams’ plans for quality & efficacy. • Helped develop automated testing tools for specific app features. • Created code reviews for test and feature code; reviewed others’ code reviews for quality and coding issues. • Worked in a hybrid environment with teammates across multiple time zones to complete manual and automated test & quality tasks for releases of features (including media like video and music) and the mShop apps. • Built and maintained test suites in test management tools. • Mentored multiple teammates through the onboarding process.• Setup development and testing environments using various tools, such as Homebrew, Node/NPM, and Git.• Additional programming experience using C#/.NET, C/C++, Python, Swift, HTML, and shell scripts.
Software Development Engineer In Test 2
Contract at Microsoft:• Member of a team in the Xbox Development Group, developing Internet Explorer for the Xbox 360. • Primarily worked on development of new test areas and suites for automated and manual testing. • Maintained and updated existing test code as necessary, and reviewed developer code commits. • Developed in Visual Studio 2010, mainly using C#/.Net, with occasional C++. • Also used various related tools, such as TFS, Source Depot, and XuiSpy.
Software Test Engineer 2
Contract at Microsoft:• A member of the WinSE team (Windows Sustained Engineering).• Mainly used Windows Testing Tool (WTT) to run manual and automated tests on multiple aspects of Windows.• Tests primarily focused on security, server, and storage device aspects of Windows. They consisted of Unit, Regression, and Integration testing.• Primary tasks were testing OS updates for regression problems.• Secondary tasks included reproducing and refining bugs, creating and improving test plan documentation, and helping others run their test plans.
Software Test Engineer 3
Contract at Microsoft:• A member of the Sustained Engineering team for Xbox 360. • Worked on a team of 2-3 programmers to develop automation for Xbox 360 test cases using C#/.Net code, connected to consoles through proprietary “cyclops” boards.• Automated tests focused on Xbox360 functional UI aspects of dashboard and menu pages.• The team also owned and ran Xbox 360 manual functionality test cases, primarily functional regression testing, usually for OS update BVTs.• The team also performed testing of Backwards Compatibility updates, as well as early testing of new products like Project Natal (AKA Kinect).
Software Engineer
Continued work as a generalized game programmer for various projects:• Nanovor, Nanoscope (link): Game programmer in a team of 4. Worked on the Nanoscope on-board ‘Nanosphere’ game. Also worked on games for cartridges that plugged into the Nanoscope. Programmed in C using unSP IDE.• iPhone Project (cancelled): Began training in Objective C and Xcode before the project was cancelled.
Software Development Engineer In Test
Contract at Microsoft• Worked with the XDK team. • Worked on an existing test framework to create, update, and repair automated tests for XDK functions. • Also performed testing on various Microsoft development tools, including Directx/Direct3d, PIX, and the XUI authoring tool• Testing primarily consisted of White and Black box, Unit, Fuzz, and Integration testing.
Software Engineer
Programmed several child-targeted games, with partial to complete ownership. Programmed many game aspects, such as game play, graphics, sound, logic, data control, etc. All were programmed in C, using Codewarrior and unSP IDE. Projects included (listed newest to oldest):• Imagine Music Fest (NDS): Game programmer on a team of 3. Music and rhythm game with exploration and character modification aspects. Worked primarily on a character modification system, a lights modification system (for music games), and a camera control system, all requiring system structure and control of 3D objects.• The Cheetah Girls: Passport to Stardom (NDS): Game programmer on a team of 4. A story-based adventure game with several minigames used in parts of the story, including a rhythm game similar to Elite Beat Agents. Programmed many different aspects in the game, including game play,logic, and data control.• Cory In The House (DS): Game programmer on a team of 4. An adventure game with several side games used to further the story. Programmed an entire 3D side game, including loading and control of 3d geometry, 3d object collision, and vector movement.• Unreleased Minigames project: Tasked with using TV Games hardware to create a ball shooting game similar to Flash games like Luxor and Zuma. Reached an Alpha level of quality with the game before the project was cancelled.• Disney Cinderella TV Game: Game programmer on a team of 2. A collection of 4 minigames with themes based on the Cinderella property. Owned all aspects of two of the minigames, including graphics and sound, and helped on the other 2 games.• Dora Saves the Mermaids - Undersea Learning Adventure: Lead/Primary Programmer. A children's title with three small games focusing on learning numbers, letters, shapes, and Spanish. Performed virtually all programming duties.
Quality Assurance And Testing
Worked at Volt mainly as a bullpen tester while going to school, but was able to work fulltime during the summer. Performed testing for various titles for Xbox and Xbox360 titles in preparation for their release, as well as testing of the Xbox360 in preparation for its release. Also performed console hardware testing and lot checks.Functional verification of over 50 Xbox and Xbox360 titles, such as Fable, Dead Rising, and Madden2007.
Writing Center Tutor
Helped students improve their reading and writing skills, working in an office environment.
Colleagues at Starz
Other employees you can reach at yorksolutions.net. View company contacts for 187 employees →
Jacob Fawcett
Colleague at StarzSt Paul, Minnesota, United States
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CW
Casey Wittrock
Colleague at StarzVictoria, Minnesota, United States
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HT
Hector Torres
Colleague at StarzSan Antonio, Texas, United States
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DL
David Lee
Colleague at StarzLos Angeles Metropolitan Area, United States
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JS
Joseph Shimamoto
Colleague at StarzSeattle, Washington, United States
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ML
Marcus L.
Colleague at StarzMinneapolis, Minnesota, United States
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DR
Dan Ryan
Colleague at StarzMinneapolis, Minnesota, United States
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BC
Barb Connelly
Colleague at StarzOrland Park, Illinois, United States
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LP
Luke Pilon
Colleague at StarzGreater Minneapolis-St. Paul Area, United States
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KW
Kenzie Williams
Colleague at StarzGreater Minneapolis-St. Paul Area, United States
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Noah Hopson-Walker education
Bachelor Of Science, Real Time Interactive Simulation (Computer Science)
Bachelor Of The Arts, English
Frequently asked questions about Noah Hopson-Walker
Quick answers generated from the profile data available on this page.
What company does Noah Hopson-Walker work for?
Noah Hopson-Walker works for Starz.
What is Noah Hopson-Walker's role at Starz?
Noah Hopson-Walker is listed as Senior Test Engineer at Starz.
What is Noah Hopson-Walker's email address?
AeroLeads has found 4 work email signals at @amazon.com for Noah Hopson-Walker at Starz.
Where is Noah Hopson-Walker based?
Noah Hopson-Walker is based in Seattle, Washington, United States while working with Starz.
What companies has Noah Hopson-Walker worked for?
Noah Hopson-Walker has worked for Starz, York Solutions, Llc, Ryzen Solutions, Amazon, and Aditi Consulting.
Who are Noah Hopson-Walker's colleagues at Starz?
Noah Hopson-Walker's colleagues at Starz include Jacob Fawcett, Casey Wittrock, Hector Torres, David Lee, and Joseph Shimamoto.
How can I contact Noah Hopson-Walker?
You can use AeroLeads to view verified contact signals for Noah Hopson-Walker at Starz, including work email, phone, and LinkedIn data when available.
What schools did Noah Hopson-Walker attend?
Noah Hopson-Walker holds Bachelor Of Science, Real Time Interactive Simulation (Computer Science) from Digipen Institute Of Technology.
What skills is Noah Hopson-Walker known for?
Noah Hopson-Walker is listed with skills including Visual Studio, C++, Xbox 360, Programming, C, Opengl, Computer Hardware, and Physics.
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