Self-taught software engineer with over 6 years of experience in the tech industry, possessing a diverse skill set that enables me to craft effective solutions for complex technical challenges.I consider myself a generalist - while my main experience lies in mobile game development using Unity and C#, I am also passionate about Android development and Java.Among my other skills and tools are Python (basic knowledge), C, Android, .Net, Memory and performance optimization for mobile and PC platforms, Animation (Unity Mecanim, Spine), Dependency Injection (Zenject), Unity profiling, Native Android Profiling, AppsFlyer, OneLink, Firebase.GitHub: https://github.com/venusinfirs
Zenmaze
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Full Stack Developer (“Fine Art Restoration Asmr”)ZenmazeYerevan, Am
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Unity Developer (C#)My.Games Apr 2021 - Jul 2024ArmeniaDeveloped mobile game War Robots (app with over 270 million registered players on Android, iOS, and multiple PC platforms).- Supported various monetization features in meta part of the game in collaboration with game designers and backend developers;- Developed deep linking solutions for mobile ad campaigns in collaboration with the marketing team;- Profiled and refactored legacy code from a project over 10 years old in order to improve performance;- Developed solutions for seamless transition from a legacy synchronous I/O related code to a task-based asynchronous approach; - Integrated a new solution for complex spine animations during application startup;- Improved the legacy audio system, enhancing control over in-game sounds and reducing audio-related bugs;- Created a toolset to facilitate the transition from legacy UI atlas packing to TexturePacker- Investigated complex bugs using Firebase Crashlytics and custom analytics tools- Analyzed design documentation to identify technical issues and advised game designers on solutions;- Integrated and supported various SDKs (e.g., Zendesk, OneLink, IronSource);- Created a pool of Jira tickets with detailed descriptions and infographics (epics) based on design documentation;- Participated in meetings with game designers and business-side colleagues to consult, share technical expertise, and help identify potential risks in feature designs;- Reviewed and analyzed design documentation to identify potential technical issues, while consulting with game designers to help them find optimal solutions for the project;- Wrote technical documentation. -
Sr. Technical Ui Designer (Unity, C#)Pixonic Jan 2018 - Apr 2021Worked on two mobile games simultaneously using Unity—War Robots and CarGoBoom:- As a member of the War Robots app remaster team, developed an editor toolkit to optimize UI asset usage, reducing the build size from 2.3 GB to 775 MB after all optimizations (including UI);- Created various UI animations, including complex coroutine-based animations with particle systems, state machine animator, and MonoBehaviour components (C#);- Developed robust MonoBehaviour-based UI components (C#);- Enhanced Unity editor tools (C#) for UI performance, legacy prefab, and atlas optimization;- Collaborated closely with designers and artists to integrate UI solutions within Unity.
Olga Mitina Education Details
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Foreign Philology, Comparative Studies
Frequently Asked Questions about Olga Mitina
What company does Olga Mitina work for?
Olga Mitina works for Zenmaze
What is Olga Mitina's role at the current company?
Olga Mitina's current role is Full stack developer (“Fine Art Restoration ASMR”).
What schools did Olga Mitina attend?
Olga Mitina attended Russian State University For The Humanities.
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