Ollie Rankin
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Ollie Rankin Email & Phone Number

Co-founder, President at United Humans
Location: Vancouver, British Columbia, Canada 19 work roles 2 schools
1 work email found @unitedhumans.com 1 phone found area 604 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email o****@unitedhumans.com
Direct phone (604) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Co-founder, President
Location
Vancouver, British Columbia, Canada
Company size

Who is Ollie Rankin? Overview

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Quick answer

Ollie Rankin is listed as Co-founder, President at United Humans, a with 4 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at unitedhumans.com, phone signal with area code 604, and a matched LinkedIn profile for Ollie Rankin.

Ollie Rankin previously worked as Founder, President at United Humans and CEO / Creative Director at Pansensory Interactive. Ollie Rankin holds Bsc(Hons), Computer Science from The University Of Auckland.

Company email context

Email format at United Humans

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{first}@unitedhumans.com
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AeroLeads found 1 current-domain work email signal for Ollie Rankin. Compare company email patterns before reaching out.

Profile bio

About Ollie Rankin

Virtual reality and visual effects pioneer, award-winning director, multi-disciplinary artist, futurist, activist. My mission is to leave the world more inclusive, fair and sustainable than I found it. To promote science and scientific thinking, to advance and share knowledge; to explore new technologies, techniques and media, to find new ways to engage, inform and entertain people.

Listed skills include Visual Effects, Animation, Feature Films, Film, and 36 others.

Current workplace

Ollie Rankin's current company

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United Humans
United Humans
Co-founder, President
Vancouver, BC, CA
Employees
4
AeroLeads page
19 roles · 30 years

Ollie Rankin work experience

A career timeline built from the work history available for this profile.

Founder, President

Current

• Researching new political and economic systems that prioritize inclusivity, equitability and sustainability• Content creation in various media for multiple platforms to educate and engage global audiences

Mar 2022 - Present

Ceo / Creative Director

Current

Marina Del Rey, Ca, Us

• Writing, directing and producing original, interactive virtual reality experiences• XR content creation and technology development• Consulting and advising VR/AR startups in the education and entertainment sectors• VFX supervision, including pre-production, on set and post-production

Jun 2012 - Present

Co-Founder, Cto

Lost Horizon

• Co-Creator of Lost Horizon, the first ever multi-day multi-stage music festival in VR, with 75 musical acts, including Fatboy Slim, Carl Cox, Pete Tong, Seth Troxler, Alabama 3 and featuring the work of hundreds of visual artists, including Shepard Fairey and Mark Titchner

May 2020 - Jul 2023

Vice President Of Live Entertainment

San Francisco, Ca, Us

• Developing both the technological and service capabilities for live virtual event production in leading social metaverse platform• Shipped the world’s first immersive metaverse platform on consumer smart TVs, via pixel-streaming

Sep 2022 - May 2023

Founder / Futurist

Vancouver, Ca

• Creating original content advocating improved social, political and economic practices, for a more inclusive, sustainable and progressive civilization• Maintaining a growing community, researching and sharing new developments and promoting action against the climate crisis and social injustice

Jun 2007 - Mar 2022

Creative Director

London, London, Gb

• Creative Director and member of the technical brain trust, building a real-time platform enabling virtual music performances in VR and live-streaming. VRJAM was one of Startup Grind’s top ten startups to watch in 2021.

Jul 2017 - May 2021

Unreal Virtual Production Fellowship

Cary, Nc, Us

• Intensive 5-week program to gain skills in Virtual Production filmmaking using Epic's Unreal Engine

Oct 2020 - Nov 2020

Canadian Champion Speaker

• Contracted by the Foreign Affairs, Trade & Development division of the Government of Canada to speak at both GIC (Game Industry Conference) in Poznan and FSO (Film Spring Open) in Krakow, to educate audiences on the industry landscape in Canada as well as present opportunities for investment in and collaboration with the respective Canadian business sectors

Sep 2019 - Oct 2019

On Set Vfx Supervisor

Fusefx

• Working as the on set visual effects supervisor for the ABC / SONY TV production, the Good Doctor

Sep 2017 - Feb 2019

Vp / Head Of Vr Production

•Pioneering volumetric/holographic capture and playback at Uncorporeal Systems, an industry-leading technology company• Overseeing all internal and external VR/AR/MR projects, from conception to completion

Apr 2016 - Sep 2017

Vfx Supervisor

Fitzrovia, London, Gb

• Acted as visual effects supervisor on Alice Through the Looking Glass (dir. James Bobin), which involved extensive direct collaboration with the director, editor and overall visual effects supervisors to deliver over 300 ambitious effects shots which were shared across two teams in Vancouver and London• Served as Vancouver-side visual effects supervisor on Miss Peregrine's Home for Peculiar Children (dir. Tim Burton)

Mar 2015 - Feb 2016

Vfx Supervisor

Santa Monica, Ca, Us

• Client-facing creative and technical supervisor, working alongside film directors to plan and execute a wide variety of visual effects work, from pre-production through to final delivery• Credits include Pelé: Birth of a Legend, Transformers: Age of Extinction, X-Men: Days of Future Past, Elysium, White House Down, Riddick, G. I. Joe: Retaliation, J. Edgar, Comforting Skin

Jan 2009 - Nov 2014

Crowd & Mocap Supervisor

Mpc

London, Gb

• Supervised the crowd and motion capture teams to produce animation for up to 10,000 characters at a time in over 500 visual effects shots for The Chronicles of Narnia: Prince Caspian among other films• Planned, choreographed and directed motion capture for a diverse cast of humans and mythical creatures for both foreground and background use in crowd and battle scenes• Supervised ongoing development of the proprietary in-house crowd system, ALICE

Feb 2004 - May 2008

Crowd/Fx Consultant

• Simulated swarming sentinels for pivotal battle sequence in The Matrix Revolutions• Developed tools for integrating dynamic effects into the swarm

Jul 2003 - Oct 2003

Freelance Cg Artist

Eyedentify Inc

• Led a small team creating 3D fly-throughs in the style of 400-year-old wood block prints for an HDTV documentary marking the anniversary of Tokyo becoming capital of Japan

May 2003 - Jul 2003

Massive Crowd Technical Director

Miramar, Wellington, Nz

• Choreographed battle scenes in the first two Lord of the Rings films using the proprietary AI crowd simulation software, Massive• Developed tools and techniques for executing various types of crowd and battle simulation

Oct 1999 - Oct 2002

Web Developer

Clearview Communications Limited

Designed, developed and deployed an extensible internet/intranet application framework based around ColdFusion and SQLServer

1998 - 1999 ~1 yr

Web Developer

Collaborative Networking Limited

• Worked with a small team on the design and development of a web application to service the NZ Real Estate industry

1997 - 1998 ~1 yr
2 education records

Ollie Rankin education

Bsc(Hons), Computer Science

The University Of Auckland

Music And Science

James Cook High School
FAQ

Frequently asked questions about Ollie Rankin

Quick answers generated from the profile data available on this page.

What company does Ollie Rankin work for?

Ollie Rankin works for United Humans.

What is Ollie Rankin's role at United Humans?

Ollie Rankin is listed as Co-founder, President at United Humans.

What is Ollie Rankin's email address?

AeroLeads has found 1 work email signal at @unitedhumans.com for Ollie Rankin at United Humans.

What is Ollie Rankin's phone number?

AeroLeads has found 1 phone signal(s) with area code 604 for Ollie Rankin at United Humans.

Where is Ollie Rankin based?

Ollie Rankin is based in Vancouver, British Columbia, Canada while working with United Humans.

What companies has Ollie Rankin worked for?

Ollie Rankin has worked for United Humans, Pansensory Interactive, Lost Horizon, Sansar, and From The Trees To The Stars.

How can I contact Ollie Rankin?

You can use AeroLeads to view verified contact signals for Ollie Rankin at United Humans, including work email, phone, and LinkedIn data when available.

What schools did Ollie Rankin attend?

Ollie Rankin holds Bsc(Hons), Computer Science from The University Of Auckland.

What skills is Ollie Rankin known for?

Ollie Rankin is listed with skills including Visual Effects, Animation, Feature Films, Film, Maya, Character Animation, Computer Graphics, and Vfx Supervision.

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