Kevin O'Neal

Kevin O'Neal Email and Phone Number

Principal Product Manager @ Atlassian
australia
Kevin O'Neal's Location
Carmel, Indiana, United States, United States
Kevin O'Neal's Contact Details
About Kevin O'Neal

Product Manager focused on leading cross functional teams to solve real problems that help our clients every day.Experience in building cross functional alignment on teams- Taking new products from concept to market- Overall strategy and roadmap- Client engagement

Kevin O'Neal's Current Company Details
Atlassian

Atlassian

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Principal Product Manager
australia
Website:
atlassian.com
Employees:
5797
Kevin O'Neal Work Experience Details
  • Atlassian
    Principal Product Manager
    Atlassian Jul 2023 - Present
    Indianapolis, Indiana, United States
  • Atlassian
    Principal Product Manager
    Atlassian Jul 2022 - Jul 2023
    Montreal, Quebec, Canada
  • Autodesk
    Group Product Manager
    Autodesk Nov 2021 - Jun 2022
    Montreal, Quebec, Canada
    Building a team of new Product Managers to own the Production Management workflows encapsulated in Autodesk ShotGrid and other solutions. I work with my team to coach and mentor new Product Managers, establish best practices, and drive outcomes. I own the roadmap for a new initiative and am establishing a lean product process for assessing potential new opportunities.
  • Autodesk
    Senior Product Manager
    Autodesk Dec 2016 - Nov 2021
    Montreal, Canada Area
    Owned the overall strategy and roadmap for the Review portfolio on ShotGrid. I worked closely with all stakeholders of our cross functional teams to understand and action solutions based on well researched client needs.- Alignment and execution on portfolio roadmap, reducing cost of delivery, and improving user adoption experience- Have had the exciting opportunity to take ShotGrid Create from initial concept to in-market solution and scaling its adoption- Collaborating day… Show more Owned the overall strategy and roadmap for the Review portfolio on ShotGrid. I worked closely with all stakeholders of our cross functional teams to understand and action solutions based on well researched client needs.- Alignment and execution on portfolio roadmap, reducing cost of delivery, and improving user adoption experience- Have had the exciting opportunity to take ShotGrid Create from initial concept to in-market solution and scaling its adoption- Collaborating day to day with our cross functional teams driving the outcomes for the review products- Collaborating with stakeholders and clients on our strategic direction for review Show less
  • Autodesk
    Principal User Experience Designer
    Autodesk Sep 2015 - Dec 2016
    Montreal, Canada Area
    Responsible for complete user experience, interaction and visual design for an internal prototype project. I worked closely with key internal members as well as identified client sponsors for the project to deliver working prototypes.- Responsible for turning customer feedback into effective features as we scaled our prototype towards market- Building prototypes of UX and validation with stakeholders- User research on new workflows to validate their effectiveness- Day to day… Show more Responsible for complete user experience, interaction and visual design for an internal prototype project. I worked closely with key internal members as well as identified client sponsors for the project to deliver working prototypes.- Responsible for turning customer feedback into effective features as we scaled our prototype towards market- Building prototypes of UX and validation with stakeholders- User research on new workflows to validate their effectiveness- Day to day operations in the cross functional team to scale the work towards market Show less
  • Ubisoft
    Team Lead Informatique
    Ubisoft Jan 2014 - Aug 2015
    Montreal, Canada Area
    Helped to build and lead a cross functional team of engineers and technical artists working on pipeline solutions for the central art and services group. I was responsible for scoping and building pipeline solutions for the Motion Capture, Audio, and 3d Scanning services to drive efficiency and deliver data to internal clients.- Team Management, coaching, mentor, goals & reviews. - Requirements Gathering & Project Scoping- Development Schedule planning & budget review-… Show more Helped to build and lead a cross functional team of engineers and technical artists working on pipeline solutions for the central art and services group. I was responsible for scoping and building pipeline solutions for the Motion Capture, Audio, and 3d Scanning services to drive efficiency and deliver data to internal clients.- Team Management, coaching, mentor, goals & reviews. - Requirements Gathering & Project Scoping- Development Schedule planning & budget review- Pipeline & Tool Design Show less
  • Ubisoft
    Technical Artist
    Ubisoft May 2009 - Jan 2014
    Montreal, Canada Area
    - Tools and Pipeline Development in the Studio Alice services group at Ubisoft.- Co-developed pipeline solution for the Motion Capture Studio.- Created Virtual Camera service offering.- Co-developed Facial Motion Capture solution, main responsibility being the editing rig.- Responsible for scoping and planning of new projects.
  • Autodesk
    Product Designer
    Autodesk May 2007 - May 2009
    - Product design & specification on Autodesk MotionBuilder- Product Workflow development- Requirements Gathering from Clients- Customer Demos and Education Meetings- Research and Investigation into workflows and technology that would assist our development efforts.
  • Autodesk
    Product Specialist - Motionbuilder
    Autodesk Mar 2005 - Apr 2007
    - Frontline support of MotionBuilder, with some Max and Maya responsibility.- Created and Presented MasterClasses for Siggraph ‘05 and ‘06.- Created and Delivered Online Interactive Training Sessions for MotionBuilder pre-sales and Platinum Support. Created and Project Managed Course setup and 1 year project. - Developed and Delivered MotionBuilder Crash Course (Foundation to Intermediate Learning 1 Day Course) Siggraph 2006- Content development and delivery of “5 Things you… Show more - Frontline support of MotionBuilder, with some Max and Maya responsibility.- Created and Presented MasterClasses for Siggraph ‘05 and ‘06.- Created and Delivered Online Interactive Training Sessions for MotionBuilder pre-sales and Platinum Support. Created and Project Managed Course setup and 1 year project. - Developed and Delivered MotionBuilder Crash Course (Foundation to Intermediate Learning 1 Day Course) Siggraph 2006- Content development and delivery of “5 Things you need to know about MotionBuilder” GDC 2006- Internal Training for MotionBuilder- Trade show floor Demos Siggraph 05/06 and GDC 06 Show less
  • Purdue University
    Graduate Teaching Assistant
    Purdue University 2002 - 2004
    Specialty in Computer Graphics for Live Performances- Researched and published on the integration of CG workflows with live performance.- Produced real time graphics for several live productions of modern dance, theatre, and musical performances

Kevin O'Neal Skills

Autodesk Motionbuilder Maya Computer Graphics Motion Capture Pipeline Development Game Development Python Lighting 3d Studio Max Computer Animation Character Animation Video Games Software Design User Centered Design Project Planning

Kevin O'Neal Education Details

Frequently Asked Questions about Kevin O'Neal

What company does Kevin O'Neal work for?

Kevin O'Neal works for Atlassian

What is Kevin O'Neal's role at the current company?

Kevin O'Neal's current role is Principal Product Manager.

What is Kevin O'Neal's email address?

Kevin O'Neal's email address is ke****@****ail.com

What is Kevin O'Neal's direct phone number?

Kevin O'Neal's direct phone number is +133784*****

What schools did Kevin O'Neal attend?

Kevin O'Neal attended Purdue University, Purdue University.

What skills is Kevin O'Neal known for?

Kevin O'Neal has skills like Autodesk Motionbuilder, Maya, Computer Graphics, Motion Capture, Pipeline Development, Game Development, Python, Lighting, 3d Studio Max, Computer Animation, Character Animation, Video Games.

Who are Kevin O'Neal's colleagues?

Kevin O'Neal's colleagues are Gary Evesson, Gopal Karn, Pankaj Jain, Emily Ford, Parag Mittal, Houstan Junior Tatchoumkaha Nguiffo, Bilton Stelio.

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