Patrick Benjamin

Patrick Benjamin Email and Phone Number

3D Artist at Facebook (via PRO Unlimited) @ Facebook (via PRO Unlimited)
menlo park, california, united states
Patrick Benjamin's Location
San Francisco, California, United States, United States
Patrick Benjamin's Contact Details

Patrick Benjamin work email

Patrick Benjamin personal email

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About Patrick Benjamin

I am a versatile 3D Artist specializing in modeling, texturing, character animation, and scripting. I am detail-oriented and organized, and bring excellent communication skills to the team. With years of experience as an environment artist, animator, and prototyper, I am able to contribute a variety of roles as priorities shift or as the project demands. My strong technical background enables a smooth exchange of ideas and complex concepts with other technical artists and engineers. Intuitive and forward thinking, I am routinely tapped to assist in developing tools, pipelines and features.

Patrick Benjamin's Current Company Details
Facebook (via PRO Unlimited)

Facebook (Via Pro Unlimited)

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3D Artist at Facebook (via PRO Unlimited)
menlo park, california, united states
Website:
facebook.com
Employees:
77517
Patrick Benjamin Work Experience Details
  • Facebook (Via Pro Unlimited)
    3D Artist
    Facebook (Via Pro Unlimited) Mar 2018 - Present
    Menlo Park, Ca
    - Prototyped Augmented Reality effects using Spark AR Studio to demonstrate new capabilities, including body, hand, eye, and expression tracking - Explored Commerce AR use cases including furniture, makeup, and glasses- Developed research prototypes to validate interaction paradigms and UX - Created 2D and 3D art content for effects using Maya and Photoshop - Authored effect behavior using Javascript and Visual Programming - Assisted development of Spark AR Studio software & API via direct feedback with engineers
  • Temple Gates Games
    Lead 3D Artist
    Temple Gates Games Aug 2015 - Present
    San Mateo, Ca
    Race for the Galaxy mobile [2017]- Reconstructed cards and iconography from core components - Authored Tutorial and Rules- Composed sound effects and overall sound design- Edited trailerAscension VR [2016]- Modeled, textured, rigged, and animated avatars for social VR game, including animated hands for Oculus Touch and HTC Vive- Modeled, textured, and lit forest environment - Composed sound effects and overall sound design- Edited trailer Bazaar VR [2015] - Modeled all environment assets- Modeled, textured, rigged, and animated 3D character and player item assets
  • Electronic Arts/Maxis
    3D Artist/Animator
    Electronic Arts/Maxis Nov 2008 - Mar 2015
    Emeryville, Ca
    Unannounced project [2014] - Modeled and textured building and vehicle assets - Authored hero and supporting character animations - Provided direction and feedback for character animations authored by external studio - Authored and revised animation state machines using ANT (EA’s Animation Toolkit) - Guided proprietary tool development through iteration and feedbackSimCity: Cities of Tomorrow [2013]SimCity [2011-2013] - Modeled and textured modular specialty buildings - Designed and implemented snapping interactions for all modular specialty buildings - Modeled, textured, rigged, and animated Big Lizard and Robot disasters - Authored vignette content and Sim character animations - Authored secondary building content, including signage, building lots, and vehicle paths - Guided proprietary tool development through iteration and feedbackDarkspore [2009-2011] - Authored majority of all character animation content, including heroes, enemies, and boss characters
  • Electronic Arts/Maxis
    Animation Validation
    Electronic Arts/Maxis Nov 2006 - Nov 2008
    Emeryville, Ca
    Spore: Galactic Adventures [2008]Spore: Creepy & Cute [2008]Spore [2006-2008] - Viewed and critiqued creature-animation combinations to support development of Spore’s proprietary animation tool - Wrote scripts in Perl to automate animation processing and error reporting - Developed and maintained database to store and organize test results
  • Interface Multimedia
    3D Artist/Modeler
    Interface Multimedia Oct 2004 - Jul 2006
    Silver Spring, Md
    - Modeled architectural structures, landforms, site work, and environmental attributes - Textured, lit, and rendered environments- Created textures and digitally enhanced renderings

Patrick Benjamin Skills

Animation Maya Video Games Game Development Texturing Computer Graphics Rendering Perforce Ps3 After Effects Game Design Mudbox Zbrush Mel

Patrick Benjamin Education Details

Frequently Asked Questions about Patrick Benjamin

What company does Patrick Benjamin work for?

Patrick Benjamin works for Facebook (Via Pro Unlimited)

What is Patrick Benjamin's role at the current company?

Patrick Benjamin's current role is 3D Artist at Facebook (via PRO Unlimited).

What is Patrick Benjamin's email address?

Patrick Benjamin's email address is pa****@****ook.com

What is Patrick Benjamin's direct phone number?

Patrick Benjamin's direct phone number is +141030*****

What schools did Patrick Benjamin attend?

Patrick Benjamin attended University Of Pennsylvania, Emory University, River Hill High School.

What skills is Patrick Benjamin known for?

Patrick Benjamin has skills like Animation, Maya, Video Games, Game Development, Texturing, Computer Graphics, Rendering, Perforce, Ps3, After Effects, Game Design, Mudbox.

Who are Patrick Benjamin's colleagues?

Patrick Benjamin's colleagues are Honigmann Elke, Mohsen Titan, Kieth-Kit Manlucob, Raafat Elbakary, Diego Acuña, Rama Krishna, Cristina Isabell Galindo.

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