Patrick Plourde

Patrick Plourde Email and Phone Number

Co-Founder / Creative Director / Creative Consultant @ 1535 Entertainment / 1535 Divertissement
Patrick Plourde's Location
Canada, Canada
About Patrick Plourde

Creative Director | Award-Winning Game Creator | Strategic LeaderI'm Patrick Plourde, a Creative Director with 20+ years of experience crafting exceptional gaming experiences. Currently consulting at Take Cover Partenaire Creatif, I guide developers through all production phases. At Ubisoft, I spearheaded editorial efforts, contributing to titles like "The Crew Motorfest," "Avatar: Frontiers of Pandora," "Star Wars: Outlaws," and the iconic Rabbids IP. My creative footprint includes directing standout titles such as "Watch_Dogs 2," "Child of Light," "Far Cry 3," and "Assassin’s Creed: Brotherhood." Those projects managed to secure recognition through prestigious awards like SXSW, BAFTA, and NAVGTR, showcasing my steadfast dedication to achieving excellence in the ever-evolving field of game development. As a Lead Game Designer at Ubisoft, I contributed to critically acclaimed titles like "Assassin’s Creed 2" and "Rainbow Six: Vegas 2."Passionate about elevating industry discourse, I've presented at GDC, MIGS, C2 Montréal, and more. Serving as a Guest Lecturer on Game Design at Ecole Polytechnique from 2014 to 2023, I've shared insights with the next generation for nearly a decade. Let's connect and explore opportunities to shape the future of gaming together!

Patrick Plourde's Current Company Details
1535 Entertainment / 1535 Divertissement

1535 Entertainment / 1535 Divertissement

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Co-Founder / Creative Director / Creative Consultant
Patrick Plourde Work Experience Details
  • 1535 Entertainment / 1535 Divertissement
    Co-Founder And Creative Director
    1535 Entertainment / 1535 Divertissement Oct 2024 - Present
    Montreal, Quebec, Canada
    Cofounder & Creative Director1535 EntertainmentAs Cofounder and Creative Director of 1535 Entertainment, I lead a Boutique-AAA game studio focused on setting new standards in the action-adventure genre. We are dedicated to redefining production paradigms by delivering exceptional quality with a lean, highly effective team. Our debut title, an original IP, is designed to make a lasting impact—creatively and commercially—by creating a new standard for the action/adventure genre and aims for award-winning excellence.
  • Take Cover Partenaire Créatif Inc.
    Consultant
    Take Cover Partenaire Créatif Inc. May 2022 - Present
    Longueuil, Quebec, Canada
    As a seasoned Creative Consultant, I bring extensive experience in guiding and mentoring creative teams within the gaming industry. My role centers around empowering creative leaders and providing high-level, impactful feedback across various stages of game development. From initial concept pitches to detailed paper designs, I offer tailored support designed to refine ideas, clarify visions, and optimize the creative direction.Key Services: • Creative Mentorship: Working closely with creative leaders to nurture growth, develop leadership skills, and build strong, visionary teams. • High-Level Pitch Reviews: Providing objective, strategic assessments on pitches, ensuring clarity, creativity, and alignment with project goals. • Design Document Analysis: Offering in-depth reviews of game design documents, with feedback aimed at enhancing cohesion and user engagement. • Silent Reviews: Conducting confidential, unbiased evaluations to refine creative assets and ensure alignment with project vision.With a passion for gaming and a focus on elevating the creative process, I work with teams to turn initial ideas into engaging, market-ready experiences.
  • Ubisoft
    Vice President Editorial
    Ubisoft Jan 2020 - Apr 2022
    As Editorial Vice-President at Ubisoft, I played a central role in shaping strategic decisions and overseeing high-profile projects within the company’s extensive gaming portfolio. Reporting directly to the Chief Creative Officer, I led and supported core teams, providing insight and guidance to ensure alignment with Ubisoft’s creative vision and strategic objectives.Key Responsibilities & Achievements:- Strategic Guidance: Led core teams and fulfilled a central role in steering strategic decisions across Ubisoft’s portfolio, ensuring creative alignment and commercial success for major titles.- Project Oversight: Managed high-impact titles, including The Crew Motorfest, Avatar: Frontiers of Pandora, Star Wars: Outlaws, Tom Clancy’s The Division 2, and Tom Clancy’s Ghost Recon, overseeing each project’s creative direction, quality standards, and market positioning.- Executive Collaboration: Worked closely with Ubisoft’s CCO, contributing to a cohesive, innovative portfolio strategy that supports both franchise growth and original IP development.This role strengthened my expertise in navigating complex, large-scale game projects, focusing on both creative integrity and audience engagement.
  • Ubisoft
    Creative Director
    Ubisoft Mar 2010 - Dec 2019
    Montreal, Quebec, Canada
    CreatorChild of LightI conceptualized and directed Child of Light, an award-winning RPG inspired by classic fairy tales. With its narrative-driven gameplay, poetic dialogue, and enchanting visuals, Child of Light offers a unique, immersive experience and is beloved within the RPG genre.Creative DirectorFar Cry 3 | Watch Dogs 2As Creative Director for Far Cry 3 and Watch Dogs 2, I led the vision for two industry-defining titles. Far Cry 3, which won a BAFTA for Best Action Game, set new standards in open-world design that remain influential today. In Watch Dogs 2, I guided the open world and civilian AI design, establishing benchmarks in believability and emergent gameplay that are still recognized a decade later.Game DirectorAssassin’s Creed: BrotherhoodAs Game Director on Assassin’s Creed: Brotherhood, I oversaw key design elements that expanded the Assassin’s Creed universe. My work earned two BAFTA nominations and helped establish Brotherhood as a series favorite, balancing fresh features with the franchise’s core mechanics.Game DesignerAssassin’s Creed 1 & 2 | Tom Clancy’s Rainbow Six Vegas 1 & 2Earlier, I served as Game Designer on Assassin’s Creed (1 & 2) and Rainbow Six Vegas (1 & 2), shaping gameplay mechanics foundational to both franchises. My contributions helped define Assassin’s Creed’s stealth-action identity, while the Rainbow Six Vegas titles set a standard for tactical shooters.

Frequently Asked Questions about Patrick Plourde

What company does Patrick Plourde work for?

Patrick Plourde works for 1535 Entertainment / 1535 Divertissement

What is Patrick Plourde's role at the current company?

Patrick Plourde's current role is Co-Founder / Creative Director / Creative Consultant.

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