Patrick Williams's Location
Mount Uniacke, Nova Scotia, Canada, Canada
About Patrick Williams
Patrick Williams is a Game Developer at Copernicus Studios at A.Yeti Studios.
Patrick Williams's Current Company Details
A.Yeti Studios
Game Developer at Copernicus Studios
Patrick Williams Work Experience Details
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Independent Game DeveloperA.Yeti Studios Jan 2022 - PresentPrimary work on Luna: Nocturnis in Unity Engine, game is still in development however you can find a demo available at ayetistudios.com/games . Generated a complex AI goal based system for both enemies and the in gamedog LunaModeled and animated all in game models using BlenderCreated custom post processing effects a variety of shaders for improvedvisuals including but not limited to glow, depth based water, wind basedvertex movement and custom particle refraction shader
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Game DeveloperOther Ocean Interactive Mar 2022 - Sep 2023Charlottetown, Prince Edward Island, CanadaWorked on two primary projects, ‘Bruh.IO’ and ‘The Walking Dead: Betrayal’(TWD)Headed development on ‘Bruh.IO’ to revitalize the game, including adding newgame features/weapons, bug fixing, social features, etc.Migrated Bruh.IO frontend to CloudflareCreated a particle system in Pixi.js while updating front end features in Vue.jsVastly optimized footstep audio system to improve performance on TWDImplemented numerous gameplay features including weapon upgrades,weapon skins, walker behaviours, and more on TWDActed as temporary lead on TWD for a month -
Game DeveloperOther Ocean Interactive Jan 2018 - Jul 2020Charlottetown, Prince Edward Island, CanadaWorked on ‘Tabletop Gods’, a VR and non-VR tabletop strategy gameCreated a system to allow for formation based movement for units, drasticallyreducing performance costsImplemented and supported a wide variety of in-game mechanics includingranged weapon calculations, new unit behaviour implementations andsupport with art and design -
Game DeveloperIcejam Jan 2017 - Sep 2017Charlottetown, Prince Edward Island, CanadaWorked on ‘Quarks! Stargaze Island’, a mobile town-builder game● Helped implement various new monetization strategies in game, includingad-based in-game rewardsImplemented a storyboard-based progression for the player using 3Delements over top of a 2D canvasCreated an assortment of tools to aid in marketing and artists workflowWhile the game has currently been removed from the app store you can still find gameplay on youtube and the like. -
Software ProgrammerMaximus Canada Jan 2016 - May 2016Charlottetown, Prince Edward Island, CanadaDeveloped features of online medical tools using Angular JS and NodeJS withNPM as the primary package managerInteracted/maintained SQL databases storing and accessing relevant patientinformationWorked closely with the marketing department and business clients to bettersuit the needs they requestedCreated an assortment of tools to facilitate further development of the webapp Medigent -
Mobile Application DeveloperEosense - Environmental Gas Monitoring Apr 2015 - Aug 2015Dartmouth, Nova Scotia, CanadaDeveloped a standalone IOS and Android app to enable enviromental scientists to more easily monitor methane emissions using the EOSense methane sensor they createdWorked alongside our team to create a useful app on both IOS and Android tofacilitate data collection of Picarro sensorsProvided a planned solution to the problem presented with their currentimplementation of data collection for the Picarro sensor
Frequently Asked Questions about Patrick Williams
What company does Patrick Williams work for?
Patrick Williams works for A.yeti Studios
What is Patrick Williams's role at the current company?
Patrick Williams's current role is Game Developer at Copernicus Studios.
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