Independent Game Developer
CurrentPrimary work on Luna: Nocturnis in Unity Engine, game is still in development however you can find a demo available at ayetistudios.com/games . Generated a complex AI goal based system for both enemies and the in gamedog LunaModeled and animated all in game models using BlenderCreated custom post processing effects a variety of shaders for improvedvisuals including but not limited to glow, depth based water, wind basedvertex movement and custom particle refraction shader