Patrick Ward Email & Phone Number
@colourandnoise.com
1 phone found area 973
LinkedIn matched
Who is Patrick Ward? Overview
A concise factual answer block for searchers comparing this professional profile.
Patrick Ward is listed as Art Director and Senior Artist at SLITHERINE SOFTWARE UK LIMITED, a company with 74 employees, based in Liverpool, England, United Kingdom. AeroLeads shows a work email signal at colourandnoise.com, phone signal with area code 973, and a matched LinkedIn profile for Patrick Ward.
Patrick Ward previously worked as Art Director / Senior Artist at Slitherine Software Uk Limited and Freelance Digital Artist at Patrick Ward. Patrick Ward holds Bachelor Of Arts: Combined Hons, Fine Art And Computer Studies from Liverpool Hope University.
Email format at SLITHERINE SOFTWARE UK LIMITED
This section adds company-level context without repeating Patrick Ward's masked contact details.
AeroLeads found 1 current-domain work email signal for Patrick Ward. Compare company email patterns before reaching out.
About Patrick Ward
Patrick Ward is a Art Director and Senior Artist at SLITHERINE SOFTWARE UK LIMITED. He possess expertise in texturing, video games, game development, animation, visual effects and 8 more skills.
Listed skills include Texturing, Video Games, Game Development, Animation, and 9 others.
Patrick Ward's current company
Company context helps verify the profile and gives searchers a useful next step.
Patrick Ward work experience
A career timeline built from the work history available for this profile.
Art Director / Senior Artist
Current
Freelance Digital Artist
Freelance digital artist, digital and printed war game cartography, mobile and PC UI design, hard body and character modelling, sculpting and texturing.Clients include:Academy Games,Slitherine,Hex War,Hunted Cow Games,Western Civilization Games/Matrix Games,A-Sharp,Scorpio CGI,Crane Marketting,Ark VFX
Co-Founder / Art Director / Artist
Shenandoah was a small start-up creating modernised classic style wargames for iOS and other platforms. Along with Industry veterans, Eric Lee Smith, Jeff Dougherty and Nick Karp, I co-founded the company in 2011. The main studio (which grew to 14 exceptionally talented programmers, designers and artist) was based in Philadelphia, USA, while I ran the art.
Vfx Generalist
Ark VFX consisted of 8 full time staff - a manager, technical artist/animator and six artists covering a spread of skills. As a generalist I was involved in and responsible for modelling, texturing, shading, sculpting, lighting, rendering, render management and compositing.Software:Lightwave, Maya, Fusion, Nuke, After Effects, Photoshop,Illustrator.
Character Artist
Exo: Low and high resolution character modelling and texturing. Some environment modelling. Marketing material.Bionicle: Low and high resolution character modelling and texturing of 130+ characters.Various demos: Character and set decoration modelling and texturing.Software: Lightwave,Photoshop,Premier,After Effects,3DSMax.Games: Exo,Bionicle,Many demos.
Game Artist
When I first joined Acclaim I was tasked with creating the environment models for a new Xbox water racing game but soon they were keen to use my FMV experience for their main project, Shadowman, with in-game cutscenes created in Excel and 3ds Max. Later I was moved onto pre-production for Forsaken 2, creating promotional and concept work as well as.
Fmv Artist
By this time I knew games/VFX was the direction I wanted to go in. Pixelogic offered me an opportunity to develop the pre-rendered work I'd started at John Moores University in a much more exciting and energetic environment. Our first game was released on PS1 in July 1998.I was responsible all the pre-rendered cut scenes, managing the company computers as.
Multimedia Designer.
I'd taught myself 3D modelling and after a few related projects with Sony Psygnosis and the MOD was keen to explore it further. I put freelancing on ice and joined a small team at the university to create tutorial content for the Biology and Earth sciences department, using Director and 3DStudio4. My responsibilities were to interpret briefs and develop.
Graphic Designer
To improve my business skills when I first left university I joined a business training course and soon was working with a local company, Rees Design Associates. A few months in and I was offered partnership. Great for my confidence but at the time I was too inexperienced. I decided to go freelance and retained Rees Design and later Freehand Design as my.
Colleagues at SLITHERINE SOFTWARE UK LIMITED
Other employees you can reach at slitherine.com. View company contacts for 74 employees →
Dean Walker
Colleague at Slitherine Software Uk Limited
Lower Kingswood, England, United Kingdom, United Kingdom
View →
SW
Spencer Winson
Colleague at Slitherine Software Uk Limited
Calgary, Alberta, Canada, Canada
View →
ES
Eugenia Sala
Colleague at Slitherine Software Uk Limited
Merate, Lombardy, Italy, Italy
View →
VV
Valery Vidershpan
Colleague at Slitherine Software Uk Limited
Ottawa, Ontario, Canada, Canada
View →
MT
Marco Tonello
Colleague at Slitherine Software Uk Limited
Palazzolo sull'Oglio, Lombardy, Italy, Italy
View →
JZ
Jenny Zsibrita
Colleague at Slitherine Software Uk Limited
Norwich, England, United Kingdom, United Kingdom
View →
SC
Sofia Corona
Colleague at Slitherine Software Uk Limited
Milan, Lombardy, Italy, Italy
View →
AR
Andrea Rossi
Colleague at Slitherine Software Uk Limited
Cernusco Sul Naviglio, Lombardy, Italy, Italy
View →
PW
Piotr Wrzecionek
Colleague at Slitherine Software Uk Limited
Warsaw, Mazowieckie, Poland, Poland
View →
MK
Maxim Klose-Ivanov
Colleague at Slitherine Software Uk Limited
Washington, District Of Columbia, United States, United States
View →
Patrick Ward education
Frequently asked questions about Patrick Ward
Quick answers generated from the profile data available on this page.
What company does Patrick Ward work for?
Patrick Ward works for SLITHERINE SOFTWARE UK LIMITED.
What is Patrick Ward's role at SLITHERINE SOFTWARE UK LIMITED?
Patrick Ward is listed as Art Director and Senior Artist at SLITHERINE SOFTWARE UK LIMITED.
What is Patrick Ward's email address?
AeroLeads has found 1 work email signal at @colourandnoise.com for Patrick Ward at SLITHERINE SOFTWARE UK LIMITED.
What is Patrick Ward's phone number?
AeroLeads has found 1 phone signal(s) with area code 973 for Patrick Ward at SLITHERINE SOFTWARE UK LIMITED.
Where is Patrick Ward based?
Patrick Ward is based in Liverpool, England, United Kingdom while working with SLITHERINE SOFTWARE UK LIMITED.
What companies has Patrick Ward worked for?
Patrick Ward has worked for Slitherine Software Uk Limited, Patrick Ward, The Shenandoah Studio, Ark Vfx, and Particle Systems (Later Became Argonaut Sheffield ).
Who are Patrick Ward's colleagues at SLITHERINE SOFTWARE UK LIMITED?
Patrick Ward's colleagues at SLITHERINE SOFTWARE UK LIMITED include Dean Walker, Spencer Winson, Eugenia Sala, Valery Vidershpan, and Marco Tonello.
How can I contact Patrick Ward?
You can use AeroLeads to view verified contact signals for Patrick Ward at SLITHERINE SOFTWARE UK LIMITED, including work email, phone, and LinkedIn data when available.
What schools did Patrick Ward attend?
Patrick Ward holds Bachelor Of Arts: Combined Hons, Fine Art And Computer Studies from Liverpool Hope University.
What skills is Patrick Ward known for?
Patrick Ward is listed with skills including Texturing, Video Games, Game Development, Animation, Visual Effects, Maya, Compositing, and Uv Mapping.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Patrick Ward you were looking for.
View similar profiles