Paul Hellquist Email & Phone Number
@straykitestudios.com
2 phones found area 972
LinkedIn matched
Who is Paul Hellquist? Overview
A concise factual answer block for searchers comparing this professional profile.
Paul Hellquist is listed as Co-Founder and Chief Creative Officer at Stray Kite Studios LL at Stray Kite Studios, a company with 16 employees, based in Mckinney, Texas, United States. AeroLeads shows a work email signal at straykitestudios.com, phone signal with area code 972, and a matched LinkedIn profile for Paul Hellquist.
Paul Hellquist previously worked as Co-Founder and Chief Creative Officer at Stray Kite Studios and Lead Game Designer at Robot Entertainment. Paul Hellquist holds Ba, Anthropology from University Of New Hampshire.
Email format at Stray Kite Studios
This section adds company-level context without repeating Paul Hellquist's masked contact details.
AeroLeads found 2 current-domain work email signals for Paul Hellquist. Compare company email patterns before reaching out.
About Paul Hellquist
I have over 20 years of experience in AAA game development which includes being the Lead Game Designer or Creative Director on two of the most popular and influential games in the last 10+ years (BioShock and Borderlands 2). I pride myself on my ability to share my goals and vision with others and ensure the highest level of quality possible on the games I make.
Listed skills include Unreal Engine 3, Game Design, Xbox 360, Perforce, and 12 others.
Paul Hellquist's current company
Company context helps verify the profile and gives searchers a useful next step.
Paul Hellquist work experience
A career timeline built from the work history available for this profile.
Lead Game Designer
- Lead Designer on project "Cobalt" Nov 2016 - March 2018Lead Designer and one of the primary vision holders on a project codenamed “Cobalt”, an innovative multiplayer FPS that was breaking new ground in cooperative and.
- Led and managed a team of 4 other designers through prototype and pre-production phases
- Extensively mentored my very young and inexperienced design team
- Primary “pitch man” for the game presenting the concept to over 15 different publishersHero Design Lead on Orcs Must Die Unchained Jan 2015- Oct 2016
- Collaborated with all departments to significantly increase the quality of the heroes focusing on cohesive and specific gameplay patterns for each hero as well as all around “cool factor” in terms of animation and.
- Spearheaded an effort to improve the tools used to create heroes so that designers had more control over implementation so iteration could take minutes instead of hours.
Creative Director For Borderlands 2
- Borderlands 2, Feb. 2010 – Sept. 2012 (Metacritic Rating: 89%)Owner of the vision for the best-selling game (at the time) in 2K Games and Gearbox history with over 25 million units sold. Succeeded in my goal of.
- Collaborated with all departments to conceive of and communicate the vision and bring it to life
- Ensured all parts of the art, technology, and game design was working towards a unified goal
- Worked closely with Lead writer on every facet of the story and edited the script
- Worked with Audio Director and Writer on direction with key voice actors
- Wrote and maintained the majority of all design documentation throughout the project.
Senior Designer
- Borderlands and DLCs, April 2009 – Feb 2010
- Responsible for the first hour of gameplay including all training and quest implementation
- Loot placement throughout game
- Ambient audio integrationZombie Island and General Knoxx DLCs
- Implemented all mission content
- Conceptualized story and wrote first draft of script
Lead Designer
- BioShock, Sept 2004 - Nov 2007 (Metacritic Rating: 96%)Helped conceptualize and create the genre-defining blockbuster from the inception of the idea through the final detail work. Served as a major driving force in the.
- Worked with Creative Director on all facets of the game design while coordinating and managing a 7 person design team.
- Interfaced with the project lead to ensure that design tasks were scheduled and supported to ensure their completion in a timely manner.
- Was responsible for the initial low-level system design of all major systems including: weapons, hacking, plasmid growth system, invention system, research system, and the Big Daddy/Little Sister AI relationship.
- Wrote and maintained the majority of all design documentation throughout the project.
- Worked closely with Art Director and Lead Programmer to ensure design goals could be supported by the other departments
Lead Designer
Lead designer for SWAT 4 for PC. Lead a 3 man design and level design team. Personally responsible for the weapon balance and built 3 levels.
Colleagues at Stray Kite Studios
Other employees you can reach at straykitestudios.com. View company contacts for 16 employees →
Ezequiel Eppenstein
Colleague at Stray Kite Studios
Buenos Aires, Buenos Aires Province, Argentina, Argentina
View →
KH
Kenneth Huynh
Colleague at Stray Kite Studios
Dallas-Fort Worth Metroplex, United States
View →
AR
Alejandro Ramirez
Colleague at Stray Kite Studios
Humble, Texas, United States, United States
View →
JJ
Justin Johansen
Colleague at Stray Kite Studios
Boston, Massachusetts, United States, United States
View →
JB
Justin Bostian
Colleague at Stray Kite Studios
Wichita, Kansas, United States, United States
View →
JS
Jonathan Sarasua
Colleague at Stray Kite Studios
Plano, Texas, United States, United States
View →
TG
Taylor George
Colleague at Stray Kite Studios
The Colony, Texas, United States, United States
View →
BS
Benjamin Sadler
Colleague at Stray Kite Studios
United States, United States
View →
BS
Bobbie S.
Colleague at Stray Kite Studios
Austin, Texas, United States, United States
View →
IW
Ian Wright
Colleague at Stray Kite Studios
Dallas-Fort Worth Metroplex, United States
View →
Paul Hellquist education
Frequently asked questions about Paul Hellquist
Quick answers generated from the profile data available on this page.
What company does Paul Hellquist work for?
Paul Hellquist works for Stray Kite Studios.
What is Paul Hellquist's role at Stray Kite Studios?
Paul Hellquist is listed as Co-Founder and Chief Creative Officer at Stray Kite Studios LL at Stray Kite Studios.
What is Paul Hellquist's email address?
AeroLeads has found 2 work email signals at @straykitestudios.com for Paul Hellquist at Stray Kite Studios.
What is Paul Hellquist's phone number?
AeroLeads has found 2 phone signal(s) with area code 972 for Paul Hellquist at Stray Kite Studios.
Where is Paul Hellquist based?
Paul Hellquist is based in Mckinney, Texas, United States while working with Stray Kite Studios.
What companies has Paul Hellquist worked for?
Paul Hellquist has worked for Stray Kite Studios, Robot Entertainment, Gearbox Software, 2K Boston, and Irrational Games.
Who are Paul Hellquist's colleagues at Stray Kite Studios?
Paul Hellquist's colleagues at Stray Kite Studios include Ezequiel Eppenstein, Kenneth Huynh, Alejandro Ramirez, Justin Johansen, and Justin Bostian.
How can I contact Paul Hellquist?
You can use AeroLeads to view verified contact signals for Paul Hellquist at Stray Kite Studios, including work email, phone, and LinkedIn data when available.
What schools did Paul Hellquist attend?
Paul Hellquist holds Ba, Anthropology from University Of New Hampshire.
What skills is Paul Hellquist known for?
Paul Hellquist is listed with skills including Unreal Engine 3, Game Design, Xbox 360, Perforce, Game Development, Video Games, Computer Games, and Scripting.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Paul Hellquist you were looking for.
View similar profiles