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Paul Snyder Email & Phone Number

Gaming Trust & Safety Leader at Electronic Arts (EA)
Location: Woodinville, Washington, United States 14 work roles 3 schools
1 work email found @ea.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Current company
Role
Gaming Trust & Safety Leader
Location
Woodinville, Washington, United States
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Who is Paul Snyder? Overview

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Paul Snyder is listed as Gaming Trust & Safety Leader at Electronic Arts (EA), a with 5 employees, based in Woodinville, Washington, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Paul Snyder.

Paul Snyder previously worked as Director, Player Safety Strategy at Electronic Arts (Ea) and Director, Player Safety at Electronic Arts (Ea). Paul Snyder holds Master Of Business Administration - Mba from Uw Foster School Of Business.

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{first_initial}{last}@ea.com
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Profile bio

About Paul Snyder

๐—ง๐—ฟ๐˜‚๐˜€๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฆ๐—ฎ๐—ณ๐—ฒ๐˜๐˜† ๐—น๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ for three of the largest gaming brands in the world. I believe in empowering players to have the experiences they want to have. I deliver that by leading cross-functional teams that promote and protect healthy player interactions, developing policies & systems that reduce or eliminate the impact of disruptive behaviors.

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Electronic Arts (EA)
Electronic Arts (Ea)
Gaming Trust & Safety Leader
Redwood City, CA
Website
Employees
5
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14 roles · 20 years

Paul Snyder work experience

A career timeline built from the work history available for this profile.

Director, Player Safety Strategy

Current

Redwood City, Ca, Us

Director, Player Safety Strategy for Electronic Arts' Player Policy and Safety team, setting EA's strategy for helping players stay safe in-game while fostering the respectful & welcoming communities players want.

Aug 2024 - Present

Director, Player Safety

Redwood City, Ca, Us

Director, Player Safety for Electronic Arts' Player Policy, Safety, and Inclusion team, setting EA's strategy for helping players stay safe and have a fair game while fostering the respectful & welcoming communities players want.

Oct 2021 - Aug 2024

Advisor

Current

San Francisco, California, Us

Creating industry-wide brand safety standards, advocating for both user safety and brand safety, and developing & promoting adoption of universal brand safety standards. Oasis Consortium summons key stakeholders across digital platforms to create a shared foundation for brand safety, defining and promoting meaningful standards and guidelines. We are dedicated to the O.A.S.I.S. Principles for brand safety: Openness, Accountability, Security, Innovation, and Sustainability.

Jan 2021 - Present

Senior Manager, Product Management

Los Angeles, Ca, Us

๐—ง๐—ฒ๐—ฎ๐—บ ๐—–๐—ฎ๐—ฝ๐˜๐—ฎ๐—ถ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ for Riot Gamesโ€™ Central Player Dynamics Initiative, fostering awesome player-to-player experiences and eliminating the impact of disruptive behavior in our communities. We develop and implement Safety strategies, influence senior executives and product leaders within Riot and across the industry, and promote digital civility. We achieve this by designing, building, and promoting Player Dynamics features, services, and policies that guide community expectations & behavior and ensure consistent & fair player experiences. We embrace Safety-by-Design to ensure that โ€œthe default is safeโ€ for our players and our communities.

Apr 2021 - Oct 2021

Principal Product Manager

Los Angeles, Ca, Us

๐—ง๐—ฒ๐—ฎ๐—บ ๐—–๐—ฎ๐—ฝ๐˜๐—ฎ๐—ถ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ for Riot Gamesโ€™ Central Player Dynamics Initiative, fostering awesome player-to-player experiences and eliminating the impact of disruptive behavior in our communities. We develop and implement Safety strategies, influence senior executives and product leaders within Riot and across the industry, and promote digital civility. We achieve this by designing, building, and promoting Player Dynamics features, services, and policies that guide community expectations & behavior and ensure consistent & fair player experiences. We embrace Safety-by-Design to ensure that โ€œthe default is safeโ€ for our players and our communities.

Jul 2019 - Apr 2021

Senior Director, Head Of Xbox Safety

Redmond, Washington, Us

Responsible for Xbox Safety strategy, developing product and operational approach to keeping gamers happy by ensuring Xbox Live is a safe and enjoyable experience. Accountable for Content & Conduct Moderation strategy, including policy creation & implementation; shared Safety roadmap with product teams; design, development, and maintenance of bespoke moderation platform with multiple high-volume, high-uptime tools & services; internal and external engagement with senior executives, industry, regulators, and inter-governmental agencies; staffing strategy; and consultation & advocacy for child safety, parental controls, digital civility, and safety by design.Deployed operations, program management, and engineering resources to build and maintain trust, delivering proactive & reactive moderation of User Generated Content (UGC), behavioral investigations, fraud detection and prevention, and other capabilities. Consulted on corporate policy positions and issues related to election integrity, child safety, and health & wellness. Led development & expansion of grooming detection technique that Microsoft contributed to the Microsoft 360 Cross-Industry Hackathon with WePROTECT GlobalAlliance and the Child Dignity Alliance to become Thornโ€™s anti-grooming tool (formerly known as Project Artemis). Full budget responsibility for $12 million/year, 100+ member employee & vendor cross-functional team; maintained flat year-over-year budget despite multi-year 100%+ volume growth. Automated 96% of Xboxโ€™s largest user-generated content complaint queue with high accuracy, precision, & recall. Reduced attributable customer support costs by more than 50% with cleaner & more consistent policy messaging, deeper product integration, and better educational content.

2015 - Jan 2019

Principal Program Manager, Xbox Product Services

Redmond, Washington, Us

Defined and lead cross-functional programs to create delightful customer support experiences, reducing the bottom-line cost of delivering assisted & self-serve support by more than 50% and eliminating nearly $100mm in Support spend. Owned feature roadmap, development, and sustainment of multiple custom internal Support services and tools used by 5,000 Xbox Support Agents to dramatically improve customer assisted-support experiences and reduce costs, lowering average handle time by 30% and increasing first contact resolution & customer satisfaction at lower total cost.

2011 - 2015 ~4 yrs

Senior Program Manager, Xbox Business Program Management Office

Redmond, Washington, Us

Designed and implemented assisted support scenarios to enable customer signup for live televised events on Xbox. Drove creation of new tooling to validate end-to-end customer experiences, resulting in better agent troubleshooting, higher customer satisfaction, and reduced refunds.

2011 - 2011

Senior Program Manager, Zune Business Intelligence

Redmond, Washington, Us

Lead development of internal business intelligence reports & dashboards for hardware & software supporting Zune digital video and music service.

2010 - 2011 ~1 yr

Business Operations Manager, Zune Software & Services

Redmond, Washington, Us

Published daily, weekly, and monthly marketing content supporting Zune digital video and music service.

2009 - 2010 ~1 yr

Senior Manager Global Reverse Logistics

Redmond, Washington, Us

Establish and monitor success metrics for refurbishment of Zune portable media player and RoundTable conference/collaboration device worldwide, including packaging & sale of refurbished units.

2007 - 2009 ~2 yrs

Senior Manager, Reverse Logistics

Santa Clara, California, Us

Responsible for warranty programs supporting all NA carrier & distributor channels for Palm's smartphones.

Oct 2006 - Oct 2007

Regional Service Manager

Waterloo, Ontario, Ca

Warranty account program manager for all North American Tier 1 & Tier 2 cellular carriers during the explosive growth of Blackberry's smartphone business. Facilitated & conducted regular strategic and tactical reviews for programs supporting 42% of RIMโ€™s worldwide installed base (2.6+ mil of 6.2 mil worldwide customers, as of Sept 2006), generating significant bottom-line revenue for RIM.

Jul 2004 - Sep 2006

Commercial Process Manager

Dallas, Tx, Us

National <30 day returns program manager, including relationships with cellular phone OEM's, repair program, and asset disposition. Lead v-team to build AT&T Wireless' first software scanning asset recovery system, resulting in multi-million-dollar savings within first year; the team was the sole winner of the AT&T Wireless 2002 Circle of Excellence Internal Customer Support Quality Team of the Year.

Sep 2000 - Jul 2004
Team & coworkers

Colleagues at Electronic Arts (EA)

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3 education records

Paul Snyder education

Master Of Business Administration - Mba

Uw Foster School Of Business

Bachelor Of Arts - Ba, English - Creative Writing

University Of Puget Sound

Education record

Brunswick High School
FAQ

Frequently asked questions about Paul Snyder

Quick answers generated from the profile data available on this page.

What company does Paul Snyder work for?

Paul Snyder works for Electronic Arts (EA).

What is Paul Snyder's role at Electronic Arts (EA)?

Paul Snyder is listed as Gaming Trust & Safety Leader at Electronic Arts (EA).

What is Paul Snyder's email address?

AeroLeads has found 1 work email signal at @ea.com for Paul Snyder at Electronic Arts (EA).

Where is Paul Snyder based?

Paul Snyder is based in Woodinville, Washington, United States while working with Electronic Arts (EA).

What companies has Paul Snyder worked for?

Paul Snyder has worked for Electronic Arts (Ea), Oasis Consortium, Riot Games, Microsoft, and Palm Inc..

Who are Paul Snyder's colleagues at Electronic Arts (EA)?

Paul Snyder's colleagues at Electronic Arts (EA) include Xinru Luo, Cone Conex, Sun Xiaoyan, Rajeev Prakash, and Mohammad Yusuf.

How can I contact Paul Snyder?

You can use AeroLeads to view verified contact signals for Paul Snyder at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Paul Snyder attend?

Paul Snyder holds Master Of Business Administration - Mba from Uw Foster School Of Business.

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