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Michael Pavlovich Email & Phone Number

Art Director - Technical at Meta
Location: Austin, Texas, United States 8 work roles 1 school
1 work email found @halfchunk.com 3 phones found area 512 and 407 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email m****@halfchunk.com
Direct phone (512) ***-****
LinkedIn Profile matched
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Current company
Role
Art Director - Technical
Location
Austin, Texas, United States
Company size

Who is Michael Pavlovich? Overview

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Quick answer

Michael Pavlovich is listed as Art Director - Technical at Meta, a with 229 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at halfchunk.com, phone signal with area code 512, 407, and a matched LinkedIn profile for Michael Pavlovich.

Michael Pavlovich previously worked as Director of Character Art at Certain Affinity and Instructor at Cgma | Computer Graphics Master Academy. Michael Pavlovich holds Bfa, Computer Animation from Ringling College Of Art And Design.

Company email context

Email format at Meta

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{first}@halfchunk.com
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AeroLeads found 1 current-domain work email signal for Michael Pavlovich. Compare company email patterns before reaching out.

Profile bio

About Michael Pavlovich

Specializing in concept to engine pipeline workflows

Listed skills include Maya, Texturing, Game Development, Character Animation, and 20 others.

Current workplace

Michael Pavlovich's current company

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Meta
Meta
Art Director - Technical
Austin, TX, US
Employees
229
AeroLeads page
8 roles · 22 years

Michael Pavlovich work experience

A career timeline built from the work history available for this profile.

Art Director - Technical

Austin, Tx, Us

Director Of Character Art

Current

Austin, Texas Area

--Production artist and company trainer for Zbrush, Maya, Substance, Quixel, Octane, Keyshot, Marmoset, Houdini, Marvelous Designer, etc...anything art pipeline and rendering related for environments, characters, props, and concepts, specializing in 3D concept to engine workflows, pipelines, documentation, and optimization. Staying abreast of new and developing technology and workflows.Titles: Halo 4, DOOM (2016), Halo: The Master Chief Collection, Call of Duty: Ghosts, and a few unannounced projects--Substance Days 2016, 2 Master Class demos (Substance Painter: Bio-Mechanical Creature; Substance Designer: Character Setup and Automated Workflow)--GDC 2015 presentation "Blurring the Separation Between Concept and Production" live streamed--Siggraph 2013 Pixologic booth demo--Various school and training / demo events, usually focused around ZBrush and Substance production pipelines--Various online demo and training materials

Oct 2011 - Present

Instructor

Current

This class will focus on getting you up and running in ZBrush in as little time as possible, while still giving you a comprehensive overview of everything you need to be proficient enough to begin using ZBrush as an integral part of your modeling tool set. Once you've completed the course, not only should you be comfortable in general ZBrush usage and terminology, you will have also learned skills that will allow you to create models and problem solve for multiple areas of 3D asset creation, from concept visualization to final production model techniques! In terms of general format, elective classes work exactly the same way as our existing 3D program classes. Every week there will be a lecture, assignment, recorded feedback, and live Q&A.

May 2016 - Present

Character Lead

Ea

- Character Artist for Madden, NCAA, and NFL Street. Titles: Madden 07, Madden 08, NCAA 07, NCAA 08, NFL Street 4, Head Coach Next Gen Platforms: XBox 360, PS3- Environment Artist for both Madden and NCAA titles. Titles: Madden 06, Madden 07, NCAA 07 Platforms: XBox 360, PS3

Mar 2005 - Jun 2007

Freelance Artist

Self-Employed

2005 Harcourt School Publishers- Contract Illustrator- Provided illustrations for school books focusing on social studies and reading2004 Peculiar Pictures - Modeler, Blend Shapes - Modeled an alligator character for a children’s movie2001-2003 Roger Clemens Foundation- Contract Artist- Provided promotional illustrations and brand identity including the foundation’s illustrated logo which appears on all signs, web sites and printed material.

May 1999 - 2004
Team & coworkers

Colleagues at Meta

Other employees you can reach at certainaffinity.com. View company contacts for 229 employees →

1 education record

Michael Pavlovich education

FAQ

Frequently asked questions about Michael Pavlovich

Quick answers generated from the profile data available on this page.

What company does Michael Pavlovich work for?

Michael Pavlovich works for Meta.

What is Michael Pavlovich's role at Meta?

Michael Pavlovich is listed as Art Director - Technical at Meta.

What is Michael Pavlovich's email address?

AeroLeads has found 1 work email signal at @halfchunk.com for Michael Pavlovich at Meta.

What is Michael Pavlovich's phone number?

AeroLeads has found 3 phone signal(s) with area code 512, 407 for Michael Pavlovich at Meta.

Where is Michael Pavlovich based?

Michael Pavlovich is based in Austin, Texas, United States while working with Meta.

What companies has Michael Pavlovich worked for?

Michael Pavlovich has worked for Meta, Certain Affinity, Cgma | Computer Graphics Master Academy, Gemini School Of The Visual Arts And Communication, and Sony Online Entertainment.

Who are Michael Pavlovich's colleagues at Meta?

Michael Pavlovich's colleagues at Meta include Brad Bussell, Andy Fraser, Shannon Carr, Michael Smith, and Austin Rogers.

How can I contact Michael Pavlovich?

You can use AeroLeads to view verified contact signals for Michael Pavlovich at Meta, including work email, phone, and LinkedIn data when available.

What schools did Michael Pavlovich attend?

Michael Pavlovich holds Bfa, Computer Animation from Ringling College Of Art And Design.

What skills is Michael Pavlovich known for?

Michael Pavlovich is listed with skills including Maya, Texturing, Game Development, Character Animation, Video Games, Zbrush, Environment Art, and Substance Painter.

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