Pedro Gomes Email & Phone Number
Who is Pedro Gomes? Overview
A concise factual answer block for searchers comparing this professional profile.
Pedro Gomes is listed as Chief Marketing Officer at Nuntius Games, a with 9 employees, based in Niterói, Rio De Janeiro, Brazil. AeroLeads shows a matched LinkedIn profile for Pedro Gomes.
Pedro Gomes previously worked as Comics Editor at Freelance and Lead Narrative Designer at Statera Studio. Pedro Gomes holds Bachalor Degree, Computer Science from Puc-Rio.
Email format at Nuntius Games
This section adds company-level context without repeating Pedro Gomes's masked contact details.
Review company-level records connected to Pedro Gomes before choosing the right outreach path.
About Pedro Gomes
Viver é criar. Portfólio: https://www.behance.net/pedroamgomesBacharel em Ciência da Computação pela PUC Rio, game designer e roteirista. Utilizando o conhecimento de várias áreas diferentes, participou do laboratório ICAD/Visionlab, coordenado pelo Professor Bruno Feijó, renomado pesquisador brasileiro na área de jogos. Durante os 4 anos dentro do laboratório atuou como lead game designer, gerente do laboratório e de equipe até sua formatura no fim de 2019.Atualmente trabalha na Statera Studios e em projetos pessoais que estão dando muitos frutos, tanto criativamente quanto financeiramente!Na Statera, trabalhou nos seguintes projetos:- Guns n' Runs, primeiro lançado da empresa. Foi responsável pelo worldbuilding, roteiro e personagens. Também trabalhou como Level Designer de cerca de 1/3 do jogo.- Pocket Bravery, carro chefe da empresa e jogo de maior notoriedade. Foi responsável por toda parte criativa, assim como Guns n' Runs, além de supervisionar o Storyboard e atender todas necessidades criativas da equipe.- Atualmente está trabalhando em projetos futuros da empresa, que ainda não foram anunciados ao público.Já durante seu tempo na faculdade, trabalhou em diversos projetos dentro do ICAD e teve quatro grandes sucessos:- Spookyard, primeiro grande projeto que fez, foi eleito o segundo melhor jogo da SBGames 2017.- PizzaGirl, primeiro projeto mobile, feito numa game jam improvisada durante uma grande chuva que prendeu a todos no laboratório. Pode ser baixado na GooglePlay.- Kasoré, primeiro grande projeto feito no Unity, foi destaque e referência para projetos de conclusão de curso no Departamento de Artes e Design.- Shape Arena, terceiro projeto em Unity onde também gerenciou o laboratório e a equipe, foi destaque da SBGames 2019.Ainda durante a graduação foi palestrante pelo Departamento de Informática sobre o curso de Engenharia da Computação e Ciência da Computação no PUC Por Um Dia de Abril de 2018, representou o departamento diversas vezes em eventos na Universidade e cursou matérias do curso de Design de Mídia Digital para expandir seus horizontes e habilidades.Anterior a isso foi professor de programação para crianças na Madcode, utilizando a gamificação e métodos lúdicos para aumentar os engajamentos dos alunos e potencializar o aprendizado.Além do trabalho na Statera, sempre está estudando, praticando e praticando.Certificado pelo curso Screenwriting & Storytelling Blueprint: Hero's Two Journeys, ministrado por IFH Courses e Michael Hauge, no Udemy.
Pedro Gomes's current company
Company context helps verify the profile and gives searchers a useful next step.
Pedro Gomes work experience
A career timeline built from the work history available for this profile.
Comics Editor
CurrentWorked as a Comics Editor for the author Ricardo Mango.Together we digitally published "Monsters Odyssey" (over 1 MILLION views on webtoon), which ranked second in Manga Plus Creators with over 500,000 views(owned by Shueisha, publisher of Dragon Ball Z, Naruto and more) first contest and was featured as a highlight on the Webtoon platform.Before that I worked with him on "Valhala Reborn", a story that was published by a japanese company called Coolmic.There were also many other small freelance jobs for many other authors.
Lead Narrative Designer
CurrentCurrently working on one game.My main job is to lead and guide the narrative team, teaching them techniques and methodologies used in the market.I restructured the entire narrative design process of the company, resulting in more impactful stories and less rework.Published games: Pocket Bravery and Guns n' RunsPocket Bravery: Lead Narrative Designer and Story Mode Designer.Guns n' Runs: Lead Narrative Designer and Level Designer.
Lead Narrative Designer And Scriptwriter
I worked on Shield Strike, a platformer battle game where you choose one hero to save the world and have a wish granted. But nothing is as it seems, and it is better to be careful with what you wish for.Wrote the Story Mode for the 8 playable characters, directed the storyboard, did the worldbuilding and lore of all other important characters like Bosses.I added various symbolic elements behind the superficial story of the game, using Hermeticism and other philosophies that contributed to the depth of the themes worked on both directly and indirectly in the story.
Lead Narrative Designer, Script Writer And Game Designer
This project takes place in the world of Pocket Bravey, which I was responsible for bringing to life through my work as Narrative Director and Scriptwriter. Thus, the entire previously created world was expanded here, with new characters, locations, and dramas.Arashi Gaiden is a turn-based dash-and-slash game where you need to overcome various challenges that reveal the true intentions of the characters you meet along the way.I was responsible for writing the Story Mode, the protagonist, and the Bosses, creating their character sheets, abilities, etc.I helped guide various visual elements of the project, such as the level of violence intensity, the focus on 'style,' how the soundtrack should be, the user interface, how the screen and game behave when important enemies die, and more. All to ensure the game had a cohesive and impactful vision.I also worked as a Game Designer, creating specific and thematic mechanics for each stage of the game, whether they are enemy behaviors or the dynamics of the environment itself.
Proprietário
CurrentApresentador e escritor do canal Narrativando no Youtube, com 136 mil inscritos.https://www.youtube.com/c/NarrativandoFocado em análises técnicas de obras de ficção, principalmente animações e quadrinhos japoneses.
Narrative Director
Game Designer
Worked on:Asteroids - Game Designer and GeneralistThis is a project being made by a little team of friends and it's in its early alpha stages.It's a 4x4 arena party game set on space, using gravity (or the lack of it) to create fun scenarios.As a generalist I'm modeling screens and UI, quality assurance, testing, programming, etc.
Lead Narrative Designer And Level Designer
As Lead Narrative Designer, I wrote a story with 8 different routes, showcasing different perspectives of the heroes and villain.The game story can be straight forward or full of reflections about the moral of social/political decisions made only through software, without human input. The dialogue depends on which character you chose.As Level Designer, I made 60 challenging rooms and reviewed many others. My focus was to teach the player how to adapt and overcome every obstacle using the game mechanics.https://store.steampowered.com/app/1545700/Guns_N_Runs/
Game Designer, Screenwriter, Project Manager And Quality Assurance
Games Produced:Spookyard - Lead Game Designer & Quality Assurance (Awards Winner)First Big Project Ever. Arena Party Game with 2 types of camera perspective. Made with LOVE.Kasore - Game Designer & Quality AssuranceFirst Unity Project. Puzzle and Contemplative platformer. Tech Demo and learning project.Shape Arena - Lead Game Designer, Project Manager & Quality AssuranceArena Party Game. Just one stage with procedural hazard generation, great focus on player interaction with minimalist design choises.
Professor De Programação
Teached programming to kids using gamification to make the classes more interesting, creating fun challenges and situations that encouraged their creativity, logical reasoning and decision making. This increased the students engagement.
Pedro Gomes education
Frequently asked questions about Pedro Gomes
Quick answers generated from the profile data available on this page.
What company does Pedro Gomes work for?
Pedro Gomes works for Nuntius Games.
What is Pedro Gomes's role at Nuntius Games?
Pedro Gomes is listed as Chief Marketing Officer at Nuntius Games.
Where is Pedro Gomes based?
Pedro Gomes is based in Niterói, Rio De Janeiro, Brazil while working with Nuntius Games.
What companies has Pedro Gomes worked for?
Pedro Gomes has worked for Nuntius Games, Freelance, Statera Studio, Narrativando, and Zermur.
How can I contact Pedro Gomes?
You can use AeroLeads to view verified contact signals for Pedro Gomes at Nuntius Games, including work email, phone, and LinkedIn data when available.
What schools did Pedro Gomes attend?
Pedro Gomes holds Bachalor Degree, Computer Science from Puc-Rio.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Pedro Gomes you were looking for.
View similar profiles