Indie Developer
Baetylus Games
Seattle, Washington, United States
Creator of Remote Orbit and Autonima, made in Unreal 4.I worked on gameplay programming, story, art, effects, UI/UX. Remote Orbit was awarded the Epic Megagrant in 2019.Remote Orbit is a first-person survival/exploration game set in an orbital debris field. Gameplay is tactile physics interactions, detailed interactive props, procedurally generated levels and networks.Autonima is a third-person, story-driven adventure set in a unique world of steampunk automatons. Focused on… Show more Creator of Remote Orbit and Autonima, made in Unreal 4.I worked on gameplay programming, story, art, effects, UI/UX. Remote Orbit was awarded the Epic Megagrant in 2019.Remote Orbit is a first-person survival/exploration game set in an orbital debris field. Gameplay is tactile physics interactions, detailed interactive props, procedurally generated levels and networks.Autonima is a third-person, story-driven adventure set in a unique world of steampunk automatons. Focused on vibrant art, animations, text dialog UI systems, world building, and cinematics. Show less