Peter Conlin is a Cinematic Designer/Environment Artist. Colleagues describe them as "Peter was part of the cinematic team with me at Deck Nine. With his 3D artist background, he has a very strong technical knowledge in UE5. His versatility and experience in animation pipeline, blueprints, and scripting were of a great value on the project we have worked on and completed his cinematics skills swimmingly. He was always proposing and pursuing solutions not only for our team but also for easing the global workflow of the studio. I highly recommend Peter as he would make an… Show more"
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Cinematic DesignerDeck Nine Games Feb 2022 - Mar 2024I worked on Life is Strange: Double Exposure. We made over 450 cinematic minutes. I have experience in proprietary cinematic tools. Editing cameras, animation, toggles, and triggers. Identifying issues as they arise and passing them to inter-team departments, as well as previz in Sequencer, using a library of animations and rapid capture to set up a scene. -
Indie DeveloperBaetylus Games Jul 2017 - Feb 2022Seattle, Washington, United StatesCreator of Remote Orbit and Autonima, made in Unreal 4.I worked on gameplay programming, story, art, effects, UI/UX. Remote Orbit was awarded the Epic Megagrant in 2019.Remote Orbit is a first-person survival/exploration game set in an orbital debris field. Gameplay is tactile physics interactions, detailed interactive props, procedurally generated levels and networks.Autonima is a third-person, story-driven adventure set in a unique world of steampunk automatons. Focused on… Show more Creator of Remote Orbit and Autonima, made in Unreal 4.I worked on gameplay programming, story, art, effects, UI/UX. Remote Orbit was awarded the Epic Megagrant in 2019.Remote Orbit is a first-person survival/exploration game set in an orbital debris field. Gameplay is tactile physics interactions, detailed interactive props, procedurally generated levels and networks.Autonima is a third-person, story-driven adventure set in a unique world of steampunk automatons. Focused on vibrant art, animations, text dialog UI systems, world building, and cinematics. Show less
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3D Prop/Environment ArtistNerd Kingdom Feb 2015 - Oct 2016Lewisville, Texas, United StatesResponsible for creating environment models, items, terrain textures, and VFX. I worked with our art director and concept artist to create a unified style and transition into PBR.I worked with programmers and designers to deliver functional models. Responsible for asset setup for proprietary game engine. Assisted procedural generation team to build quality environments.
Frequently Asked Questions about Peter Conlin
What is Peter Conlin's role at the current company?
Peter Conlin's current role is Cinematic Designer/Environment Artist.
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2washington.edu, gatech.edu
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Peter Conlin
New York, Ny2ibi.com, informationbuilders.com2 +191786XXXXX
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Peter Conlin
Experienced Manager | Team Leader | Project Manager | Community Builder | Problem SolverGreater Boston2harvard.edu, publishingconcepts.com
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