Peter Conlin
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Peter Conlin Email & Phone Number

Cinematic Designer/Environment Artist
Location: Seattle, Washington, United States 3 work roles
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Role
Cinematic Designer/Environment Artist
Location
Seattle, Washington, United States

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Peter Conlin is listed as Cinematic Designer/Environment Artist based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Peter Conlin.

Peter Conlin previously worked as Cinematic Designer at Deck Nine Games and Indie Developer at Baetylus Games.

Profile bio

About Peter Conlin

Peter Conlin is a Cinematic Designer/Environment Artist. Colleagues describe them as "Peter was part of the cinematic team with me at Deck Nine. With his 3D artist background, he has a very strong technical knowledge in UE5. His versatility and experience in animation pipeline, blueprints, and scripting were of a great value on the project we have worked on and completed his cinematics skills swimmingly. He was always proposing and pursuing solutions not only for our team but also for easing the global workflow of the studio. I highly recommend Peter as he would make an… Show more"

3 roles

Peter Conlin work experience

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Cinematic Designer

I worked on Life is Strange: Double Exposure. We made over 450 cinematic minutes. I have experience in proprietary cinematic tools. Editing cameras, animation, toggles, and triggers. Identifying issues as they arise and passing them to inter-team departments, as well as previz in Sequencer, using a library of animations and rapid capture to set up a scene.

Feb 2022 - Mar 2024

Indie Developer

Baetylus Games

Seattle, Washington, United States

Creator of Remote Orbit and Autonima, made in Unreal 4.I worked on gameplay programming, story, art, effects, UI/UX. Remote Orbit was awarded the Epic Megagrant in 2019.Remote Orbit is a first-person survival/exploration game set in an orbital debris field. Gameplay is tactile physics interactions, detailed interactive props, procedurally generated levels and networks.Autonima is a third-person, story-driven adventure set in a unique world of steampunk automatons. Focused on… Show more Creator of Remote Orbit and Autonima, made in Unreal 4.I worked on gameplay programming, story, art, effects, UI/UX. Remote Orbit was awarded the Epic Megagrant in 2019.Remote Orbit is a first-person survival/exploration game set in an orbital debris field. Gameplay is tactile physics interactions, detailed interactive props, procedurally generated levels and networks.Autonima is a third-person, story-driven adventure set in a unique world of steampunk automatons. Focused on vibrant art, animations, text dialog UI systems, world building, and cinematics. Show less

Jul 2017 - Feb 2022

3D Prop/Environment Artist

Lewisville, Texas, United States

Responsible for creating environment models, items, terrain textures, and VFX. I worked with our art director and concept artist to create a unified style and transition into PBR.I worked with programmers and designers to deliver functional models. Responsible for asset setup for proprietary game engine. Assisted procedural generation team to build quality environments.

Feb 2015 - Oct 2016
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What is Peter Conlin's role at their current company?

Peter Conlin is listed as Cinematic Designer/Environment Artist.

Where is Peter Conlin based?

Peter Conlin is based in Seattle, Washington, United States.

What companies has Peter Conlin worked for?

Peter Conlin has worked for Deck Nine Games, Baetylus Games, and Nerd Kingdom.

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