Lead Technical Designer
CurrentSuccessfully solving interesting, rarely the same, small to large, mobile to building integrated, technical challenges that include human factors, anthropology and sociology - while having fun.Core responsibilities:Design, develop and fabricate durable (1.3m/yr users) unique Mechatronic systems using off-the-shelf and custom: parts, technologies and fabrication techniques. Collaborate with external groups.Understanding subject matter, evaluate and research technologies, methodologies and content, evolving paper sketch to proof-of-concept to durability to user testing, and post development remediation and documentation.Co-develop user interfaces through user driven research including those with physical and cognitive disabilities, striving for UD/UX/UI for all.Successfully implement upgrades to fabrication technologies, software and techniques, greatly improving productivity and opening new paths for creativity and problem solving. Researching factors such as past and future production mapping, and resource constraints. Minimized workflow disruption by vetting and curating training for peers.Teams:Productive core member of cross-departmental project teams including: Management, Graphic Design, Content Development, Information and Interactive Technology, Programs, Research and Evaluation, Maintenance, Marketing and Communications and Corporate Advancement.Selected for internationally traveling Science Behind Pixar and Star Wars: Where Science MeetsImagination development teams. Both broke new ground in what was capable in a ‘hands-on interactive’ traveling exhibit and integration of educational content and movie IP. Briefly started, Indiana Jones – Archeology based exhibit (RIP).Planning & management:Produce development plans and cost analysis for integration into master project database. Create and implemented product development frameworks, integrating deliverables, resource management and adjusting to unexpected changes.