Peter Hoppe work email
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Peter Hoppe personal email
A creative and quick-minded individual seeking to use his skills of leadership, self-discipline, and problem-solving to create software from their conceptual stages to the final working product. Always willing to put whatever learned into practice. Experienced with the enjoyment of collaborating within multidisciplinary teams.
Nerdy Birdy Games
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Lead Web And Unity DeveloperNerdy Birdy GamesMadison, Wi, Us
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Lead Web & Unity DeveloperNerdy Birdy Games Nov 2023 - PresentMadison, Wisconsin, United States- Independently developed and released multiple games built in Unity or JavaScript- Created a simple VR prototype within a week so that playtesters could highlight which activities were most fun as early on in development as possible- Implemented a modular system for different game systems so that new levels and mechanics could be developed without being coupled to old mechanics- Designed a level progression so that mastery of a mechanic was established before adding more complexity through modification or overlap with other mechanics- Coded a system where level values could be stored in a single JSON file to enable simple modification of trophy values and level descriptionsGames Produced:https://bit.ly/vrcornholehttps://bit.ly/music-gap
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Senior Software EngineerSonic Foundry Inc. May 2023 - Nov 2023- Promoted for asking key questions that highlighted design gaps and unknown business requirements and then coordinated a resolution to make a multi-million dollar project meet its deadline- Developed a simple UI within a 360-degree space by using geometry and ray casting tools to allow the user to intuitively navigate through a series of videos in VR- Led the development of stage 2 of a multi-year project by listening to requirements, adapting the implementation, and learning missing skills to have the project completed three months before its deadline -
Software EngineerSonic Foundry Inc. May 2022 - May 2023Madison, Wisconsin, United States- Crafted a React application with an ASP.NET Core back-end that allowed users to view videos synchronously in VR to be completed on time after starting the project two months later than anticipated- Organized user stories and workflows with project managers, designers, and other engineers to solidify an implementation that matched clients' desires through Figma and GitLab- Iterated implementation over collaborative designs and user feedback to improve the functionality and user experience- Performed a heuristic analysis on complex tools to identify pain points in the user experience and then implemented design solutions to discovered problems -
Front-End Web DeveloperWeb Courseworks Jul 2020 - Apr 2022Madison, Wisconsin, United States- Coordinated with clients and project managers to clarify requirements and then created wireframes and mockups to visualize solutions to their problems- Designed user interfaces that contained screen-reader friendly layouts, cross-browser compatibility, and WCAG accessibility - Crafted responsive websites for clients with JavaScript, jQuery, and Bootstrap and served as a resource to mentor colleagues with said technologies- Constructed strong documentation with screenshots, code samples, and video explanations to effectively teach clients and other stakeholders how to use the systems- Collaborated with different teams and departments to define wanted external and internal tools and then implemented them with PHP, LESS, and CSS3 -
Vr DeveloperForesight Nov 2019 - Jul 2020Greater Milwaukee Area- Developed projects simultaneously with minimal oversight by organizing deadlines, architecting efficient and reusable systems, and producing deliverables on time- Made key systems that allow users to seamlessly interact with 360-degree videos and record data on where a user watched in Unity- Connected software written in C# to a WordPress website through REST API to enable a seamless user experience from end-to-end- Acquired feedback from clients live, asking key questions to clarify business requirements and needs, then developing them while meeting industry standards -
Software DeveloperQuad Apr 2019 - Nov 2019Sussex, Wisconsin- Actively contributed in an agile team environment by participating in code reviews and design discussions, accepting and applying feedback received- Taught himself Sass, React.js, and jQuery to create a stronger product- Worked within a full Microsoft stack, utilizing C#, ASP.NET MVC, and LINQ -
Production ManagerWccx Dec 2016 - Jan 2019Waukesha, Wisconsin- Improved a previously created website for the radio station by analyzing current systems and asking stakeholders what features were missing- Generated a JavaScript soundboard which contained requested sound clips and created a system to allow them to modify them if they had the correct permissions- Trained a successor and wrote end-user documentation with the Google Suite and Microsoft Visio
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Its A/V TechnicianCarroll University Sep 2016 - Dec 2018Waukesha, Wi- Assessed and implemented new technology on site from portable speakers to live-streams- Interacted with clients to help clarify what they wanted and worked together to pivot from their original requests if it was not what they needed- Excelled in calm problem-solving techniques during high stress situations -
Unity ProgrammerDigital Iris Llc May 2016 - Sep 2016Greater Milwaukee Area- Collaborated with five programmers of varying skill sets to produce functioning code in an Agile environment- Interpreted complex Unity programs and C# code written previously with documentation- Pursued clarification of requirements if user stories weren't thorough
Peter Hoppe Education Details
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Computer Science
Frequently Asked Questions about Peter Hoppe
What company does Peter Hoppe work for?
Peter Hoppe works for Nerdy Birdy Games
What is Peter Hoppe's role at the current company?
Peter Hoppe's current role is Lead Web and Unity Developer.
What is Peter Hoppe's email address?
Peter Hoppe's email address is pe****@****dry.com
What schools did Peter Hoppe attend?
Peter Hoppe attended Carroll University.
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Peter Hoppe
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