Peter Hunt

Peter Hunt Email and Phone Number

Seasoned Head Of CG | Bridging Art, Tech, & People @
Peter Hunt's Location
Vancouver, British Columbia, Canada, Canada
Peter Hunt's Contact Details

Peter Hunt personal email

About Peter Hunt

Results-oriented with over 25 years of experience specializing leadership, lighting/look development, technical direction and tools management. Adept at collaborating closely with pipeline teams to enhance workflow efficiency with the goal of making everyone's work life better. I have supervised teams in film and television, spanning both project and facility management levels. In addition to CG knowledge, I have a deep understanding (and dare I say love) of colour theory, interdepartmental workflows and compositing. My commitment extends beyond technical proficiency; I am deeply passionate about fostering positive working relationships across departments and people. By empowering individuals with functional tools and streamlined processes, I am dedicated to creating an environment that enables artists of all levels to contribute and achieve exceptional work.

Peter Hunt's Current Company Details
Self-employed

Self-Employed

Seasoned Head Of CG | Bridging Art, Tech, & People
Peter Hunt Work Experience Details
  • Self-Employed
    Project Manager | Interior Design + Renovations
    Self-Employed Apr 2024 - Present
    Vancouver, British Columbia, Canada
    Overseeing renovation rental properties projects from concept to completion, ensuring quality, budget, and timeline standards.• Developing design plans, sourcing materials, and managing budgets, billing, and invoices.• Coordinating subcontractor schedules and material deliveries.• Maintaining clear communication with tenants and contractors to foster positive relationships and project momentum.
  • Image Engine Design Inc.
    Senior Lighting Technical Director
    Image Engine Design Inc. Dec 2023 - Mar 2024
    Vancouver, British Columbia, Canada
    Lighting all the things to help deliver a secretive and unspecified Apple project. Details once it premiers.
  • Ghost Vfx
    Global Head Of Cg
    Ghost Vfx May 2022 - Jul 2023
    I took on the pivotal role of spearheading the roadmap for consolidating several international VFX boutiques acquired by Streamland Media. Tasked with the mission to transform disparate entities into one cohesive global brand experience with a focus on unifying workflows, processes, and pipelines. Copenhagen | London | Los Angeles | Manchester | Pune |Toronto | VancouverContribute to key production initiatives to meet global unification goals:• Collaborated on consolidating multiple pipelines into a singular "Ghost way" of working.• Worked with Heads of Departments, CG Supervisors, and Leads to standardize naming and workflows.• Assisted in the coordination of communications and adoption across seven different locations/countries.Technical Collaboration and Troubleshooting:• Liaised with the Pipeline Department to prioritize and address key items.• Reviewed and consolidated pipelines for efficiency and effectiveness.• Collaborated closely with Technical Directors to address challenges and optimize workflows.• Troubleshot hardware and cloud services to ensure smooth production processes.People Management and Team Support:• Provided leadership in lieu of no Head of Studio in Vancouver.• Played a key role in resolving conflicts, boosting general morale, and addressing employee issues.• Actively worked to maintain high spirits and added a human element during stressful times.• Traveled to other locations as needed to foster positive relations and strengthen collaboration between teams.• Demonstrated a commitment to supporting the well-being and cohesion of the team.
  • Zoic Studios
    Facility Cg Supervisor (Vancouver Head Of Cg)
    Zoic Studios Mar 2015 - May 2022
    Vancouver, Canada Area
    I support shows, leads and artists through tools, education and process to execute the creative vision of our VFX supervisors and clients. I’m always asking the question, “why do smart people make mistakes?” Asking this simple question (and listening) empowers me identify roadblocks and help remove them. The goal is always to give people the help they need so we can all do our best work. • Standardized workflow between shows allowing artists to move freely as needed without retraining. • Managed technical direction team.• Standardized colour and assets between shows.• Established hundreds of publishing checks to maintain quality, remove costly errors that derail progress.• Improved quality and trusted output between departments.• Implemented changes that contributed to double digit reduction overtime and improved quality across all departments.• Interviewing and hiring of key positions.
  • Zoic Studios
    Lead Cg Artist | Senior Cg Generalist
    Zoic Studios Sep 2013 - Mar 2015
    Vancouver, Canada Area
    Joined as a senior CG generalist before taking on the lead CG artist role for Falling Skies (DreamWorks Television). Role expanded to oversee the CG, compositing, pipeline and creative needs to destroy six legged aliens with a vengeance. Currently supervising CG on The 100!The 100 (2014 - Season II)Hidden (2014)Falling Skies (2011 - Season IV)Once Upon a Time (2011 - Season III)
  • Method Studios
    Cg Supervisor | Lead Cg Artist | Lighting Technical Director
    Method Studios Apr 2004 - Jun 2013
    Vancouver, Canada Area
    My contributions depended on the needs of the project and my continuing growth as an artist. Roles including CG supervisor, CG lead, lighting TD, senior artist, asset management look development and compositor.Award winning and nominated visual effects work for feature film, television and commercials. Project highlights include:Snowpiercer (2013)White House Down (2013)G.I. Joe: Retaliation (2013)Red Dawn (2012)Cloud Atlas (2012)Jack and Jill (2011)J. Edgar (2011)Piranha (2010)Marmaduke (2010)Invictus (2009)Zombieland (2009)Angels & Demons (2009)Space Buddies (2009)The Nutcracker in 3D (2009)Snow Buddies (2008)Search and Rescue (2008 - Season I)Trick 'r Treat (2007)K9 Advantix (2007 - Commercial)Toyota (2007 - Commercial)Magnum Ice Cream (2007 - Commercial)Blades of Glory (2007)Night at the Museum (2006)Garfield: A Tail of Two Kitties (2006)Dr. Dolittle 3 (2006) She's the Man (2006)Firewall (2006)Motorola (2005 - Commercial)Devour (2005)Karroll's Christmas (2004)Stargate: Atlantis (2004 - Season I-IV) Garfield (2004)Jan. 1, 2008 Deluxe Vancouver acquired the visual effects business of Rainmaker Entertainment and eventually became Method Vancouver.
  • Intelligent Creatures
    Cg Artist | Compositor
    Intelligent Creatures Dec 2004 - Apr 2005
    Toronto, Canada Area
    The Woods (2006)Adventures of Sharkboy & Lavagirl (2005)Mr. & Mrs. Smith (2005)
  • Andromeda Productions
    Lead Cg Artist
    Andromeda Productions Apr 2003 - Mar 2004
    Vancouver, Canada Area
    Award nominated "best visual effects" for role in revamping in-house VFX department for syndicated television series.Andromeda (2000 - Season IV)
  • Cafe Fx
    Cg Artist | Compositor
    Cafe Fx Dec 2002 - May 2003
    Greater Los Angeles Area
    Torque (2004)League of Extraordinary Gentlemen (2003)
  • Cinenova Productions
    Cg Artist | Compositor
    Cinenova Productions Jan 2002 - Dec 2002
    Toronto, Canada Area
    Part of a small in house VFX department making dramatic recreations for TV documentaries that aired on National Geographic Explorer, Discovery Channel and the BBC. Great learning experiences (and fun) working with writers, directors, editorial and being on set for VFX supervision and assistance.True Stories: Jaws (2002)Alone at Sea: The Race to Survive (2002)K-19: Doomsday Submarine (2002)Cuban Missile Crisis: Secret Subs (2002)The Ocean Ranger Disaster (2002)
  • Sundog Films
    Lead Cg Artist | Compositor
    Sundog Films Mar 2000 - Jan 2002
    Toronto, Canada Area
    Visual effects work for feature film, televsion series, commercials, and music videos. Project highlights include:Con Express (2002)Odyssey 5 (2002)The Skulls II (2002) Brother (2001 - Commercial)Fruitsi beverage (2001 - Commercial)Wolf Girl (2001)Snow in August (2001)Viva Las Nowhere (2001)Harvard Man (2001)Dark Prince: The True Story of Dracula (2000)RoboCop: Prime Directives (2000)
  • Paint By Numbers
    Cg Artist
    Paint By Numbers Mar 1996 - Feb 2001
    Toronto, Canada Area
    Freelance work for commercials, music videos, closed circuit television, multi-media authoring, etc.

Peter Hunt Skills

Visual Effects Maya Nuke Look Development Houdini Computer Graphics Feature Films Digital Compositing Commercials Compositing Lighting Shading Vray Mental Ray Technical Direction Texturing Computer Animation Film Television Post Production Film Production Visual Arts Pipeline Optimization Scripting Leadership Pipeline Development Lighting Td Texture Painting Texture Artist Cgi Cg Lighting Vfx Supervision Workflow Management Production Crew Digital Fusion Lightwave Mel

Frequently Asked Questions about Peter Hunt

What company does Peter Hunt work for?

Peter Hunt works for Self-Employed

What is Peter Hunt's role at the current company?

Peter Hunt's current role is Seasoned Head Of CG | Bridging Art, Tech, & People.

What is Peter Hunt's email address?

Peter Hunt's email address is em****@****ail.com

What skills is Peter Hunt known for?

Peter Hunt has skills like Visual Effects, Maya, Nuke, Look Development, Houdini, Computer Graphics, Feature Films, Digital Compositing, Commercials, Compositing, Lighting, Shading.

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