Peter Fokos Email & Phone Number
@digitalpraise.com
2 phones found area 510
LinkedIn matched
Who is Peter Fokos? Overview
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Peter Fokos is listed as Lead Mobile Developer at Ministry Centered Technologies, a with 69 employees, based in Waco, Texas, United States. AeroLeads shows a work email signal at digitalpraise.com, phone signal with area code 510, and a matched LinkedIn profile for Peter Fokos.
Peter Fokos previously worked as Owner at Clever Inventor Labs and FOUNDER, CTO / CREATIVE DIRECTOR at Digital Praise.
Email format at Ministry Centered Technologies
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AeroLeads found 3 current-domain work email signals for Peter Fokos. Compare company email patterns before reaching out.
About Peter Fokos
Primarily doing React Native mobile development these days.
Listed skills include Video Games, Software Development, Game Development, Game Design, and 10 others.
Peter Fokos's current company
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Peter Fokos work experience
A career timeline built from the work history available for this profile.
Owner
Design, development and project management of mobile and social network applications.
Founder, Cto / Creative Director
Along with two partners, founded a start-up creating faith-based, family friendly video games for Windows/Mac PCs. · Architected and coded 2D game engine in C++ for both Windows and Mac OS X. · Designed and implemented art, audio and game asset pipelines. Setup source control for both code and game assets. Set coding and archiving standards. · Led multiple internal teams in the design and development of over 14 award winning Windows / Mac games. · Created product development budgets and company cash flow projections. Wrote and updated company business plan. · Oversaw the development of three high traffic websites using outside developers. Websites and CMS built with Flash, PHP and MySQL, running on Apache servers. · Technical lead for the design and development of three iPhone games using internal and external teams. Managed iTunes Connect account and App store publishing. · Managed the conversion of company's top selling game to Nintendo Wii using outside developer.
Principle Engineer
led an engineering team responsible for creating higher learning products such as Grade Builder Algebra 1, Princeton Review: Inside the SAT and others. · Coded in C++ for Windows using Visual Studio and Mac OS using Codewarrior. · Designed resource pipeline that was adopted by the rest of the division. · Developed production tools that streamlined the building, viewing, testing and integration of resource files. · Instituted code reviews for engineers to help improve the quality and reuse of code. · Worked with producers, designers, engineers, artists and audio engineers to coordinate the workflow, identify and minimize production risks. As Principle Engineer, identified engineering needs and developed new tools and technologies. · Coded a cross platform (Win/Mac) OpenGL 3D object and 3D art pipeline to add 3D to existing 2D games. · Developed a multiplayer game architecture and simulator engine for Oregon Trail 6. · Designed and developed an autorun application for CD-ROMs games that communicated with company servers allowing for patching, demo downloads and timely marketing information. As Director of Software Engineering, oversaw all software development of the Learning Division and served as technical director for the division's Internet initiatives. · Managed 13 internal software engineers working on CD-ROM and Internet development. · Set guidelines for code standardization and reuse, documentation standards and code reviews. · Instituted the use of XML for data storage and communications in all our products. · Provided technical direction and set development standards for the learning division's Internet initiatives.
Freelance Developer
Developed the Mighty Morphin Power Rangers and Masked Rider Comic Book Maker CD-ROMs. · Responsible for the design, programming and project management of both products. · Developed for Windows/Mac CD-ROM using Visual C++. · Managed a group of five artists creating interface and comic book art.
Lead Engineer
· Helped to build and train Disney Interactive internal development staff for both console and PC development. · Developed a Super Nintendo game engine in assembly language as well as art conversion and resource management tools for console development. · Recruited and trained 3-D and bitmap artists. Contributed to the design and scheduling of development. · Designer, co-producer and programmer of UnNatural Selection, a genetic warfare simulation for the PC.
Freelance Developer
· Programmer on the original Mechwarrior. Responsible for the role-playing shell, designed and managed the interface between the role-playing shell and the 3D combat engine. · Programmer of Planer's Choice, a spreadsheet program for the Apple II and Filer's Choice a database program for the Apple II. · Engineered the conversion of The Last Ninja from the Commodore 64 to the IBM PC in 8086 assembly language.
Owner
· First commercial product, Alien Ambush, for the Apple II published in 1981. · Developed multiple games for the VIC-20, C64, TI 99/A, Atari 400/800 and Sinclair ZX-80.
Colleagues at Ministry Centered Technologies
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Danny Debelius
Colleague at Ministry Centered TechnologiesColorado Springs, Colorado, United States
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Eric Bishop
Colleague at Ministry Centered TechnologiesSan Diego, California, United States
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Julius Obregon
Colleague at Ministry Centered TechnologiesSan Diego, California, United States
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Scott Myers
Colleague at Ministry Centered TechnologiesSan Diego County, California, United States
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Jonathan Guaman
Colleague at Ministry Centered TechnologiesQueens, New York, United States
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Chriswell Kuture
Colleague at Ministry Centered TechnologiesZimbabwe
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David Ker
Colleague at Ministry Centered TechnologiesGreater Seattle Area, United States
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Zach Ihle
Colleague at Ministry Centered TechnologiesSidney, Ohio, United States
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Edd Kerr
Colleague at Ministry Centered TechnologiesRaleigh-Durham-Chapel Hill Area, United States
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Gina Patton
Colleague at Ministry Centered TechnologiesEl Cajon, California, United States
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Frequently asked questions about Peter Fokos
Quick answers generated from the profile data available on this page.
What company does Peter Fokos work for?
Peter Fokos works for Ministry Centered Technologies.
What is Peter Fokos's role at Ministry Centered Technologies?
Peter Fokos is listed as Lead Mobile Developer at Ministry Centered Technologies.
What is Peter Fokos's email address?
AeroLeads has found 3 work email signals at @digitalpraise.com for Peter Fokos at Ministry Centered Technologies.
What is Peter Fokos's phone number?
AeroLeads has found 2 phone signal(s) with area code 510 for Peter Fokos at Ministry Centered Technologies.
Where is Peter Fokos based?
Peter Fokos is based in Waco, Texas, United States while working with Ministry Centered Technologies.
What companies has Peter Fokos worked for?
Peter Fokos has worked for Ministry Centered Technologies, Clever Inventor Labs, Digital Praise, The Learning Co., and Saban Interactive.
Who are Peter Fokos's colleagues at Ministry Centered Technologies?
Peter Fokos's colleagues at Ministry Centered Technologies include Danny Debelius, Eric Bishop, Julius Obregon, Scott Myers, and Jonathan Guaman.
How can I contact Peter Fokos?
You can use AeroLeads to view verified contact signals for Peter Fokos at Ministry Centered Technologies, including work email, phone, and LinkedIn data when available.
What skills is Peter Fokos known for?
Peter Fokos is listed with skills including Video Games, Software Development, Game Development, Game Design, User Interface, Start Ups, Product Management, and Agile Methodologies.
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