Peter Gerhát
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Peter Gerhát Email & Phone Number

Animation Lead at GRIP Studios
Location: Slovakia, Slovakia, Slovakia 17 work roles 1 school
1 work email found @slightlymadstudios.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email p****@slightlymadstudios.com
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Current company
Role
Animation Lead
Location
Slovakia, Slovakia, Slovakia

Who is Peter Gerhát? Overview

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Quick answer

Peter Gerhát is listed as Animation Lead at GRIP Studios, based in Slovakia, Slovakia, Slovakia. AeroLeads shows a work email signal at slightlymadstudios.com and a matched LinkedIn profile for Peter Gerhát.

Peter Gerhát previously worked as Animator at Batfields S.R.O. and GameDev Animator at Peter Gerhat. Peter Gerhát holds Bc from Constantine The Philosopher University In Nitra.

Company email context

Email format at GRIP Studios

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*@slightlymadstudios.com
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Profile bio

About Peter Gerhát

Throughout the 22+ years as Game Developer & working as Animation focused person,I've enjoyed variety of responsibilities:- Working very closely with programmers, designers and other departments to build solid foundations for gameplay and implementation of animations within game engine- Identify technical needs and issues to enhance tools and pipelines- Experience managing small teams of Animators- Mentoring junior members of the team- Setting standards for the animation work and building animation systems- Collaborate with a team of artists to create high quality animation and ensuring timely completion at the desired quality bar- Contribute creative solutions and techniques to provide high-quality animations- Support documentation of processes and best practices- Taking ownership of entire features within a game- Design and optimize animation graphs and state machines (proprietary engine)- Take an animation all the way from creation to the game engine- Outsource animation supervising- Multiplayer Character game mechanics advisor- Experience directing motion capture shoots and performance capture- Experience with motion capture pipelines- Work with motion capture as well as create key frame animation- Foster the development of high-quality cinematics/cutscenes- Working with Rigid body setup/animation- Expertise with MotionBuilder and 3DStudioMax (15+ shipped games)- Experienced with Maya (1 shipped game, 1 unpublished)--PC/console projects:https://www.mobygames.com/developer/peter-gerhat/credits/developerId,282974/Mobile projects:Eager beaver https://www.youtube.com/watch?v=tyXbulexNukSKiD Racer https://www.youtube.com/watch?v=S98MNXRRO_w

Listed skills include Character Animation, Animation, Character Rigging, 3D Studio Max, and 29 others.

Current workplace

Peter Gerhát's current company

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GRIP Studios
Grip Studios
Animation Lead
Slovakia
AeroLeads page
17 roles · 26 years

Peter Gerhát work experience

A career timeline built from the work history available for this profile.

Gamedev Animator

Current
Peter Gerhat

World

MotionBuilder, 3dsMax, Maya

Nov 2022 - Present

Experienced Animator

Creating animations and anim systems, suggest+help develop internal anim workflow improvements & anim tools in coop with coders and tech animators. Delivering services on tight schedule with the team. More than a decade long experience with HO environment, supplying work for AAA titles.

Apr 2022 - Dec 2022

Senior Animator

Slightly Mad Studios

Slightly different work area /yes I am working from my home office, yeeha/ for slightly mad Studios.:)Need for Speed Unleashed: Shift2, Eager Beaver, Skid Racer, Project CARS

Jul 2010 - May 2022

Senior Animator

After great years with excellent people,I've decided to change my usual office work for work form home.

2009 - Jul 2010

Jurassic : The Hunted

Animator

May 2008 - Jan 2009

Cabela'S Big Game Hunter 2010

Cauldron

first person shooter/simulator

2008 - 2009 ~1 yr

Civil War: Secret Missions

prod:ActivisionHistorical first person shooter

May 2007 - Jan 2008

Secret Service

prod:Activisionfirst person shooter

Jan 2007 - Jan 2008

Battle For The Pacific

prod: ActivisionWW II first person shooter with multiplayer

Jan 2006 - Jan 2007

Soldier Of Fortune: Payback

Sequel to very popular First person shooter, This game included very popular multiplayer

Jan 2006 - Jan 2007

Civil War: Nation Divided

prod: ActivisionFirst person historical shooter

Jan 2005 - Jan 2006

Gene Troopers

Cauldron

produced by TDK, SCI FI first person shooter

Jan 2004 - Jan 2005

Conan

Great project, with nice people.

May 2002 - May 2004

Vietcong

Worked on Vietcong, and Vietcong sequels, as Lead animator, and Character animator.

2000 - 2002 ~2 yrs

Mutation Of J.B.

Invention

Adventure game, with comics like drawn backgounds and anmations. I did graphics and animations for this project with my 2 other colleagues.

Jan 1994 - 1996
1 education record

Peter Gerhát education

FAQ

Frequently asked questions about Peter Gerhát

Quick answers generated from the profile data available on this page.

What company does Peter Gerhát work for?

Peter Gerhát works for GRIP Studios.

What is Peter Gerhát's role at GRIP Studios?

Peter Gerhát is listed as Animation Lead at GRIP Studios.

What is Peter Gerhát's email address?

AeroLeads has found 1 work email signal at @slightlymadstudios.com for Peter Gerhát at GRIP Studios.

Where is Peter Gerhát based?

Peter Gerhát is based in Slovakia, Slovakia, Slovakia while working with GRIP Studios.

What companies has Peter Gerhát worked for?

Peter Gerhát has worked for Grip Studios, Batfields S.R.O., Peter Gerhat, Electronic Arts (Ea), and Slightly Mad Studios.

How can I contact Peter Gerhát?

You can use AeroLeads to view verified contact signals for Peter Gerhát at GRIP Studios, including work email, phone, and LinkedIn data when available.

What schools did Peter Gerhát attend?

Peter Gerhát holds Bc from Constantine The Philosopher University In Nitra.

What skills is Peter Gerhát known for?

Peter Gerhát is listed with skills including Character Animation, Animation, Character Rigging, 3D Studio Max, Game Mechanics, Game Development, Xbox 360, and Traditional Animation.

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