Peter Lumby Email & Phone Number
@tozzer.com
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Who is Peter Lumby? Overview
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Peter Lumby is listed as Concept Artist at Flaming Fowl Studios, a with 8 employees, based in Greater Sydney Area, Australia. AeroLeads shows a work email signal at tozzer.com and a matched LinkedIn profile for Peter Lumby.
Peter Lumby previously worked as Concept Artist / Storyboard Artist at Freelance and Concept Artist at Maze Theory. Peter Lumby holds B.A, Illustration from University Of Westminster.
Email format at Flaming Fowl Studios
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About Peter Lumby
Peter Lumby is a passionate and dedicated Concept Artist, Storyboard Artist and Illustrator. He has been producing unique, high quality images for major video game developers, publishers and production companies since 1997.For queries about rates, availability, process, current resume or anything else,please email: peterlumby@gmail.com
Listed skills include Character Design, Storyboarding, 2D, Illustration, and 17 others.
Peter Lumby's current company
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Peter Lumby work experience
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Concept Artist / Storyboard Artist
Concept Artist
CurrentIllustrator and Concept Artist on Gloomhaven the videogame, published by Asmodee Digital.Creating in-game 2D illustrated assets of characters, maps and environments for use in-game.Designed original secondary characters and illustrated for use in game.Concept artist working on a Riot Games IP currently in development.
Concept Artist
Character Concept artist for in development VR video game interactive experience
Concept Artist
Character and environment Concept artist for Sackboy: A big Adventure video game. Adopting previously developed house style.
Senior Concept Artist/ Storyboard Artist
Freelance storyboard artist and Concept designer on recently released VR Worlds, Sony VR project. Storyboard and Concept artist on Book of Spells, a series of Harry Potter universe interactive story driven games for Sony Wonderbook.Concept designer and storyboard artist for proposed Toy Story Wonderbook game for Disney/Pixar.
Concept Artist
Freelance character concept designer for PS3 game pitch.Sketched model-sheets for all characters. The dynamic poses were to reflect the character's personality and abilities, for use by the animation team.Produced black and white turnarounds, for the modelers use.Painted a final digital render in full colour, high resolution using Photoshop CS5.Redesigned all character concepts for Konami’s updated version of the Sega Megadrive classic Rocket Knight.Created several marketing illustrations depicting Rocket Knight and his various nemeses.Numerous character concept designs for Overlord: Minions on Nintendo DS.Created realistic concept drawings of all characters and vehicles for Ghost Rider, the third person action game from Marvel Interactive.Including re-designed Wolverine and Blade characters.Developed, along side the Art Director, the complete set of character concepts for the Eidos hit title Who Wants To Be A Millionaire? Party Edition.Concept artwork for numerous proposals for various publishers, including Microsoft, Codemasters and Take Two Interactive.
Storyboard Artist
Produced a wide variety of commercial storyboards for various clients, including Mattel, Eaglemoss, Warner Bros Interactive and Lidl.
Storyboard Artist
Many storyboards produced for food product commercials. Including, Rubicon, Shana, Tilda and Satco.Advertising posters and logo designs for White Cap drinks company.In collaboration with director producing lively characters for 6-8 year old children’s magazine.Written and illustrated comic story for The Charming Snake.
Illustrator
Designed and illustrated nineteen covers for on-line spread betting sports and casino games, including Target Golf, Texas Hold 'em and Cannonballs. Rendered using Photoshop.Created bitmap logos to complement each games' identity.
Concept Artist /Illustrator
Character and vehicle concept designs created for a zombie driving game, soon to be released on I-phone and I-pad.Using Photoshop, created in-game illustrations and logos for the title, menu and win screens.
Concept Artist /Illustrator
Character, vehicle and level concept art created for I-phone and I-pad games, Sparky the Microbot and The Last Commando.Using Photoshop, created many backgrounds for in-game levels.Illustrated fourteen story screens.Produced numerous in-game graphic user interface icons.
Creative Director - Photographer - Graphic Novel Illustrator
Produced photography for two books published by Ablaze Media: Cosplay Fever and Cosplay Fever: Red.Joint creator and sole artist of the Graphic Novels Tozzer and the Invisible Lap Dancers, Tozzer 2: Special Edition and Peckerwood: 24 minutes. Producing all illustrations and graphics for the website www.tozzer.com, including the weekly web comic.
Illustrator
Seventeen in-game loading screen illustrations for PSP game, Beach Buzzin' Chopper.
Illustrator - Comic
Four full page comic strips created for accountancy magazine, and various advertising illustrations.Illustrated two six-page RBS World cup advertising comics for client awareness.
Game Artist
Generated in-game graphics for several PC download casual game titles for Eidos and Game.All character concept design and 2D background illustrations painted in Photoshop.Designed and created a series of in-game, context sensitive and character animations in 2D.All logo and GUI graphics.
Concept Artist
Under the direction of video game developer Climax Action Games,re-designed all characters for Konami's updated version of the Sega Megadrive classic Rocket Knight.Created several marketing illustrations depicting Rocket Knight and his various nemeses.
Concept Artist - Illustrator - Game Artist
Generated in-game graphics for several PC download casual game titles for Eidos.Character design and 2D background illustrations painted in Photoshop.Using Image Ready, created a series of in-game, context sensitive 2D animations.All logo and GUI graphics.
Storyboard Artist - Illustrator
Hand drawn all frames for Super Hero Flash animated short.27 illustrations for sports poster.Created storyboards and concept designs for various short projects.
Concept Artist /Illustrator
Generated numerous in-game illustrations for fun children's photo-fit game on DS.
Concept Artist
Generated numerous high concept ideas of characters and environments for the DS rhythm action title, Zubo. Worked up the approved concepts into highly polished illustrations for marketing purposes.Storyboarded fight/dance sequences for animatics.
Concept Artist
From the direction of developer Climax, created realistic concept drawings of all characters and vehicles for Ghost Rider, the video game.Including character re-designs of Wolverine and Blade.
Illustrator - Comic
Sole artist for the 16-page promotional one-shot comic Stolen. Developed by Blue 52, published by Hip.
Concept Artist / Storyboard Artist
Lead concept artist on the stealth-based video game Stolen. Created full storyboards and animatics for FMV and cut-scene sequences.Lead concept artist on Disney’s Lion King game, creating environment concepts, character animation model sheets and all cut scene storyboards.Various high concept proposals including a cowboy western and a first person survival horror.
Storyboard Artist
Complete working storyboard for 120-minute feature film The Club. Written and directed by Tony Balogun.
Illustrator - Comic
Sole artist for fortnightly on-line comic, based on SCI’s Carmageddon TDR 2000 video game published at www.carmageddon.com.In partnership with writer, developing characters and plot lines.
Colleagues at Flaming Fowl Studios
Other employees you can reach at flamingfowlstudios.com. View company contacts for 8 employees →
Michael Waldo
Colleague at Flaming Fowl StudiosUnited States
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MŚ
Marek Świderski
Colleague at Flaming Fowl StudiosPoland
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MB
Maciej Barwik
Colleague at Flaming Fowl StudiosLiverpool, England, United Kingdom
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MS
Michael Sanchez
Colleague at Flaming Fowl StudiosBarcelona, Catalonia, Spain
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Peter Lumby education
B.A, Illustration
Btec Diploma, Art And Design
Frequently asked questions about Peter Lumby
Quick answers generated from the profile data available on this page.
What company does Peter Lumby work for?
Peter Lumby works for Flaming Fowl Studios.
What is Peter Lumby's role at Flaming Fowl Studios?
Peter Lumby is listed as Concept Artist at Flaming Fowl Studios.
What is Peter Lumby's email address?
AeroLeads has found 1 work email signal at @tozzer.com for Peter Lumby at Flaming Fowl Studios.
Where is Peter Lumby based?
Peter Lumby is based in Greater Sydney Area, Australia while working with Flaming Fowl Studios.
What companies has Peter Lumby worked for?
Peter Lumby has worked for Flaming Fowl Studios, Freelance, Maze Theory, Sumo Digital Ltd, and Sony London Studios.
Who are Peter Lumby's colleagues at Flaming Fowl Studios?
Peter Lumby's colleagues at Flaming Fowl Studios include Michael Waldo, Marek Świderski, Maciej Barwik, and Michael Sanchez.
How can I contact Peter Lumby?
You can use AeroLeads to view verified contact signals for Peter Lumby at Flaming Fowl Studios, including work email, phone, and LinkedIn data when available.
What schools did Peter Lumby attend?
Peter Lumby holds B.A, Illustration from University Of Westminster.
What skills is Peter Lumby known for?
Peter Lumby is listed with skills including Character Design, Storyboarding, 2D, Illustration, Comics, Illustrator, Logos, and Digital Painting.
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