Peter Lumby

Peter Lumby Email and Phone Number

Concept Artist @ Flaming Fowl Studios
Sydney, NSW, AU
Peter Lumby's Location
Greater Sydney Area, Australia
Peter Lumby's Contact Details

Peter Lumby work email

Peter Lumby personal email

n/a
About Peter Lumby

Peter Lumby is a passionate and dedicated Concept Artist, Storyboard Artist and Illustrator. He has been producing unique, high quality images for major video game developers, publishers and production companies since 1997.For queries about rates, availability, process, current resume or anything else,please email: peterlumby@gmail.com

Peter Lumby's Current Company Details
Flaming Fowl Studios

Flaming Fowl Studios

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Concept Artist
Sydney, NSW, AU
Employees:
8
Peter Lumby Work Experience Details
  • Flaming Fowl Studios
    Concept Artist
    Flaming Fowl Studios
    Sydney, Nsw, Au
  • Freelance
    Concept Artist / Storyboard Artist
    Freelance
  • Flaming Fowl Studios
    Concept Artist
    Flaming Fowl Studios Oct 2018 - Present
    Guildford, England, United Kingdom
    Illustrator and Concept Artist on Gloomhaven the videogame, published by Asmodee Digital.Creating in-game 2D illustrated assets of characters, maps and environments for use in-game.Designed original secondary characters and illustrated for use in game.Concept artist working on a Riot Games IP currently in development.
  • Maze Theory
    Concept Artist
    Maze Theory Jan 2020 - Jul 2020
    London, England, United Kingdom
    Character Concept artist for in development VR video game interactive experience
  • Sumo Digital Ltd
    Concept Artist
    Sumo Digital Ltd May 2019 - Dec 2019
    Sheffield, England, United Kingdom
    Character and environment Concept artist for Sackboy: A big Adventure video game. Adopting previously developed house style.
  • Sony London Studios
    Senior Concept Artist/ Storyboard Artist
    Sony London Studios Sep 2012 - Jul 2017
    London, United Kingdom
    Freelance storyboard artist and Concept designer on recently released VR Worlds, Sony VR project. Storyboard and Concept artist on Book of Spells, a series of Harry Potter universe interactive story driven games for Sony Wonderbook.Concept designer and storyboard artist for proposed Toy Story Wonderbook game for Disney/Pixar.
  • Climax Action Games
    Concept Artist
    Climax Action Games Jul 2005 - Nov 2011
    Freelance character concept designer for PS3 game pitch.Sketched model-sheets for all characters. The dynamic poses were to reflect the character's personality and abilities, for use by the animation team.Produced black and white turnarounds, for the modelers use.Painted a final digital render in full colour, high resolution using Photoshop CS5.Redesigned all character concepts for Konami’s updated version of the Sega Megadrive classic Rocket Knight.Created several marketing illustrations depicting Rocket Knight and his various nemeses.Numerous character concept designs for Overlord: Minions on Nintendo DS.Created realistic concept drawings of all characters and vehicles for Ghost Rider, the third person action game from Marvel Interactive.Including re-designed Wolverine and Blade characters.Developed, along side the Art Director, the complete set of character concepts for the Eidos hit title Who Wants To Be A Millionaire? Party Edition.Concept artwork for numerous proposals for various publishers, including Microsoft, Codemasters and Take Two Interactive.
  • Banana Split Productions
    Storyboard Artist
    Banana Split Productions Aug 2010 - Oct 2011
    Produced a wide variety of commercial storyboards for various clients, including Mattel, Eaglemoss, Warner Bros Interactive and Lidl.
  • Fantasia Advertising
    Storyboard Artist
    Fantasia Advertising Sep 1997 - Sep 2011
    Many storyboards produced for food product commercials. Including, Rubicon, Shana, Tilda and Satco.Advertising posters and logo designs for White Cap drinks company.In collaboration with director producing lively characters for 6-8 year old children’s magazine.Written and illustrated comic story for The Charming Snake.
  • Sporting Index Games
    Illustrator
    Sporting Index Games Apr 2011 - Jun 2011
    Designed and illustrated nineteen covers for on-line spread betting sports and casino games, including Target Golf, Texas Hold 'em and Cannonballs. Rendered using Photoshop.Created bitmap logos to complement each games' identity.
  • Depth Per Pixel
    Concept Artist /Illustrator
    Depth Per Pixel Mar 2011 - Apr 2011
    Character and vehicle concept designs created for a zombie driving game, soon to be released on I-phone and I-pad.Using Photoshop, created in-game illustrations and logos for the title, menu and win screens.
  • Colossal Games
    Concept Artist /Illustrator
    Colossal Games Nov 2010 - Mar 2011
    Character, vehicle and level concept art created for I-phone and I-pad games, Sparky the Microbot and The Last Commando.Using Photoshop, created many backgrounds for in-game levels.Illustrated fourteen story screens.Produced numerous in-game graphic user interface icons.
  • Ablaze Media
    Creative Director - Photographer - Graphic Novel Illustrator
    Ablaze Media Jan 2001 - Oct 2010
    Produced photography for two books published by Ablaze Media: Cosplay Fever and Cosplay Fever: Red.Joint creator and sole artist of the Graphic Novels Tozzer and the Invisible Lap Dancers, Tozzer 2: Special Edition and Peckerwood: 24 minutes. Producing all illustrations and graphics for the website www.tozzer.com, including the weekly web comic.
  • Asylum Entertainment
    Illustrator
    Asylum Entertainment Mar 2010 - Apr 2010
    Seventeen in-game loading screen illustrations for PSP game, Beach Buzzin' Chopper.
  • Nick Clark Design
    Illustrator - Comic
    Nick Clark Design May 2007 - Mar 2010
    Four full page comic strips created for accountancy magazine, and various advertising illustrations.Illustrated two six-page RBS World cup advertising comics for client awareness.
  • Honeyslug
    Game Artist
    Honeyslug Jan 2009 - Jan 2010
    Generated in-game graphics for several PC download casual game titles for Eidos and Game.All character concept design and 2D background illustrations painted in Photoshop.Designed and created a series of in-game, context sensitive and character animations in 2D.All logo and GUI graphics.
  • Konami
    Concept Artist
    Konami Jan 2009 - Nov 2009
    Under the direction of video game developer Climax Action Games,re-designed all characters for Konami's updated version of the Sega Megadrive classic Rocket Knight.Created several marketing illustrations depicting Rocket Knight and his various nemeses.
  • Morpheme Games Ltd
    Concept Artist - Illustrator - Game Artist
    Morpheme Games Ltd Oct 2007 - Jun 2008
    Generated in-game graphics for several PC download casual game titles for Eidos.Character design and 2D background illustrations painted in Photoshop.Using Image Ready, created a series of in-game, context sensitive 2D animations.All logo and GUI graphics.
  • Compass Group Design Centre
    Storyboard Artist - Illustrator
    Compass Group Design Centre Jan 2006 - Apr 2007
    Hand drawn all frames for Super Hero Flash animated short.27 illustrations for sports poster.Created storyboards and concept designs for various short projects.
  • Monumental Games Ltd
    Concept Artist /Illustrator
    Monumental Games Ltd Jan 2007 - Feb 2007
    Generated numerous in-game illustrations for fun children's photo-fit game on DS.
  • Electronic Arts Uk
    Concept Artist
    Electronic Arts Uk Apr 2006 - Nov 2006
    Generated numerous high concept ideas of characters and environments for the DS rhythm action title, Zubo. Worked up the approved concepts into highly polished illustrations for marketing purposes.Storyboarded fight/dance sequences for animatics.
  • Marvel Interactive
    Concept Artist
    Marvel Interactive Jul 2005 - Sep 2005
    From the direction of developer Climax, created realistic concept drawings of all characters and vehicles for Ghost Rider, the video game.Including character re-designs of Wolverine and Blade.
  • Hip Interactive
    Illustrator - Comic
    Hip Interactive Nov 2004 - Jan 2005
    Sole artist for the 16-page promotional one-shot comic Stolen. Developed by Blue 52, published by Hip.
  • Blue 52 Games
    Concept Artist / Storyboard Artist
    Blue 52 Games Feb 2003 - Aug 2004
    Lead concept artist on the stealth-based video game Stolen. Created full storyboards and animatics for FMV and cut-scene sequences.Lead concept artist on Disney’s Lion King game, creating environment concepts, character animation model sheets and all cut scene storyboards.Various high concept proposals including a cowboy western and a first person survival horror.
  • Logun Media Limited
    Storyboard Artist
    Logun Media Limited Jan 2002 - Feb 2002
    Complete working storyboard for 120-minute feature film The Club. Written and directed by Tony Balogun.
  • Sales Curve Interactive (Sci)
    Illustrator - Comic
    Sales Curve Interactive (Sci) May 1999 - Feb 2000
    Sole artist for fortnightly on-line comic, based on SCI’s Carmageddon TDR 2000 video game published at www.carmageddon.com.In partnership with writer, developing characters and plot lines.

Peter Lumby Skills

Character Design Storyboarding 2d Illustration Comics Illustrator Logos Digital Painting Conceptual Art Prop Design Creature Design Concept Design Digital Illustration Digital Art Drawing Cartooning Character Animation Traditional Animation Flash Video Games Concept Art

Peter Lumby Education Details

Frequently Asked Questions about Peter Lumby

What company does Peter Lumby work for?

Peter Lumby works for Flaming Fowl Studios

What is Peter Lumby's role at the current company?

Peter Lumby's current role is Concept Artist.

What is Peter Lumby's email address?

Peter Lumby's email address is pe****@****zer.com

What schools did Peter Lumby attend?

Peter Lumby attended University Of Westminster, York Technical College.

What are some of Peter Lumby's interests?

Peter Lumby has interest in All Aspects Of Storytelling Media, Participating In Sprint Triathlons, Tv And Video Games, Comics, Including Books, Movies.

What skills is Peter Lumby known for?

Peter Lumby has skills like Character Design, Storyboarding, 2d, Illustration, Comics, Illustrator, Logos, Digital Painting, Conceptual Art, Prop Design, Creature Design, Concept Design.

Who are Peter Lumby's colleagues?

Peter Lumby's colleagues are Maciej Barwik, Michael Waldo, Marek Świderski, Michael Sanchez.

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