As an artist I strive to improve my craft so I can create environments that are just as fun toexplore as the ones I see made by others.
Ps Services
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Self EmployedPs Services Sep 2017 - Present• Using photogrammetry to create game ready environment art asset packs. Tools used are DarkTable, Reality Capture, SubstanceDesigner, Substance Painter, TreeIT, Blender, Unreal Engine.• Created custom spline blueprint for creating customizable bridges for use in Unreal Engine. Tools used are Substance Designer,Autodesk Maya, Unreal Engine.• Produced customizable water material for use in Unreal Engine. Tools used are Substance Designer, Unreal Engine.• Authored customizable substance Designer materials for use in Unreal.• Asset Store Link: https://www.unrealengine.com/marketplace/profile/Peter%20Severud
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Senior 3D Scanning EngineerMeta Reality Labs Aug 2018 - May 2023• Creating Documentation of our teams Data collection and processing pipelines.• Set up and calibrated 3D Scanning Rig and equipment.• Guiding members of the public through a series of studies, for data collection for the Meta Ray Ban Smart Glasses project. 1. Created silicone ear mold impressions of study participant’s ear and ear canal. 2. Scanning head and torso and silicone ear molds of over 1,000+ human participants with the Artec Eva and Space Spider scanners. 3. Used Artec 3D, Zbrush, Maya, and Wrap 3D to post process and clean the 3D scan data.• Data Annotation of photographs and 3D scan data.• Collected and organized 1,000+ dataset into a master excel spreadsheet.• Completed special assignments for the Meta Researchers.• Operated Lidar Scanner to scan room interiors and building exteriors.• Used photogrammetry to scan room interiors for creating environments for simulation tests in VR. Scan data generated usingAgisoft Metashape.
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Environment Artist, ContractHyperspace Xr Jun 2016 - May 2017• Modeling and texturing environment art assets for use in a VR game built in Unity. Tools used are Substance Designer and Autodesk Maya• Keeping constant communication with the client so that each piece matched to the concept. -
Volunteer 3D ArtistWobblyduck Studios Oct 2015 - Dec 2015Seattle• Created multiple environment props and animated material effects for their upcoming Unreal Engine VR Game, Spellbound. Tools used were Autodesk Maya, Substance Designer, Zbrush and Unreal Engine.• Game Store Link: http://store.steampowered.com/app/463400/
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Junior Environment Artist, FreelanceMirror Images Ltd Http://Www.Mirrorimagesltd.Com/ Jun 2015 - Aug 2015Modeling/UV mapping/texturing environment assets.Material set up in Unreal Engine 4.Assembling environments inside Unreal Engine 4.Rendering out matinee sequence in Unreal Engine 4.
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Intern-Prop/Environment ArtistDark Tonic Jun 2014 - Mar 2015Creating game models, matching the concept art that was created for each piece.Texturing the models according to the concept art and matching the art style.Exporting the game assets so they can be put into the game. -
Desk ClerkPuget Sound Naval Shipyards Jun 2010 - Aug 2010Puget Sound Naval ShipyardsIntern at Puget Sound Naval Shipyards as a desk clerk in Information Technology group Presented user training for computer safetyUpgraded computer workstation memoryPerformed general data entry using Microsoft Excel and Word
Peter S. Education Details
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Bfa In Game Art And Design
Frequently Asked Questions about Peter S.
What company does Peter S. work for?
Peter S. works for Ps Services
What is Peter S.'s role at the current company?
Peter S.'s current role is Photogrammetry and 3d Scan Specialist.
What schools did Peter S. attend?
Peter S. attended Art Institute Of Seattle.
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Peter Pang
Rolly Mcgrath Professor & Chair At Indiana University School Of MedicineIndianapolis, In5indianapolisems.org, iu.edu, northwestern.edu, iupui.edu, iuhealth.org -
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