Philipp Reith Email & Phone Number
Who is Philipp Reith? Overview
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Philipp Reith is listed as Producer at Epic Games at Epic Games, a company with 201 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Philipp Reith.
Philipp Reith previously worked as Producer at Epic Games and Engineering Program Manager at Cisco. Philipp Reith holds Master'S Degree, Digital Media from The University Of British Columbia.
Email format at Epic Games
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About Philipp Reith
Digital media producer with an interdisciplinary background and hands-on experience in management, design, art and engineering. Dedicated team player with a passion for video games. Creative problem solver with high attention to detail. Organizational talent well versed in agile project management methodologies.
Listed skills include Game Design, Game Development, Video Games, User Experience Design, and 17 others.
Philipp Reith's current company
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Philipp Reith work experience
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Engineering Program Manager
- Oversaw operations for a hybrid engineering team, balancing new feature development against ongoing maintenance work. Initiated and supervised process improvements focused on enhancing cross-department collaboration.
- Established and fostered agile practices within an engineering team that had previously operated without formal project management support.
- Led project incubation till executive approval for various projects up towards $4M in budget.
- Accelerated deploy time for updates to shared system by over 60%, while simultaneously improving incident response time through a streamlined change management process.
- Kickstarted an organization-wide initiative to standardize tooling and enable consistent metrics, drastically reducing managerial overhead.
- Coached senior managers in Jira software and drove adoption of new plugins.
Producer
- Planned scope, capacity, dependencies, and timelines for a centralized team of engineers supporting multiple projects, continuously reporting development status to senior management.
- Implemented data-driven burndown charts and forecasts, accurately predicting milestone dates for live ops release cycles.
- Guided and motivated engineering teams through the early stages of the COVID-19 pandemic, defining day-to-day operations in an unprecedented WFH environment.
- Collaborated with engineering leads to establish project roadmaps and managed their execution.
- Formalized a change request process that got adopted studio wide to facilitate tracking of newfeature development late in production.
Development Manager
- Coordinated daily activities for game design, engineering, animation, cinematics, and narrative teams for Plants vs. Zombies: Battle for Neighborville and proactively resolved roadblocks.
- Covered for Senior Development Director during critical time off, overseeing core development team of over 40 designers and engineers during finaling stages.
- Spearheaded Jira restructuring to facilitate consistent project tracking across domains and improve ease of use for developers and managers.
- Promoted information flow and leadership transparency through team meetings and frequent communication, engaging team members on a project level.
Development Manager
- Coordinated daily assignments of 30+ artists at EA Vancouver’s Artworks department.
- Established project schedules, resource requirements, deliverables and task dependencies.
- Acted as point of contact for external partners and facilitated communication across multiple departments, escalating roadblocks as required.
- Optimized outsourcing pipeline, improving production speed by 15% over a course of 3 months and freeing up internal resources.
- Owned the department’s internal patch process and ensured bugs get resolved on time.
Associate Producer
- Fundamentally shaped daily business operations in a fast-paced startup environment and led project execution from investor pitch preparation till release.
- Developed project plans, defined staffing needs, managed internal and external resources, and coordinated communication.
- Created an agile development framework with review and approval processes that quickly became company standard.
- Participated in hiring and outsourcing to third party vendors.
- Mentored junior project managers in agile development methodologies.
Digital Media Producer - Academic
- Project Manager and Producer in a highly agile environment working with industry clients
- Developed various game concepts, short films, and innovative apps
- Established project vision, scope, and timeline
- Owned client communication, project documentation, and managed team expectations
Graphic Designer
- Assisted in the design of various print media
- Used various techniques such as digital image editing, vector images, drawing, hand-colouring and photography
- Handled client contact and communication
Game Designer
- Designed new gameplay features, balanced existing content, and owned documentation
- Tested game builds, traced and reported bugs as part of the QA process
- Administered localization and release candidate data
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Bob Joe
Colleague at Epic Games
Greater Minneapolis-St. Paul Area, United States
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BL
Brandon Lyons
Colleague at Epic Games
Raleigh-Durham-Chapel Hill Area, United States
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TJ
Tyla Jay
Colleague at Epic Games
Redwood Valley, Tasman, New Zealand, New Zealand
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CS
Charl Stessa
Colleague at Epic Games
Rome, Latium, Italy, Italy
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CM
Carlos Munoz
Colleague at Epic Games
Mebane, North Carolina, United States, United States
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AT
Ahmed Tlili
Colleague at Epic Games
Algeria, Algeria
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DW
Dillon Walker
Colleague at Epic Games
Tustin, California, United States, United States
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SG
Sl Gaming Channel Bro
Colleague at Epic Games
Nugegoda, Western Province, Sri Lanka, Sri Lanka
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JG
João Gabriel
Colleague at Epic Games
Montreal, Quebec, Canada, Canada
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TS
Tamara Sakolchyk
Colleague at Epic Games
Cyprus, Cyprus
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Philipp Reith education
Master'S Degree, Digital Media
Bachelor Of Science (B.S.), Computer Science And Media
Frequently asked questions about Philipp Reith
Quick answers generated from the profile data available on this page.
What company does Philipp Reith work for?
Philipp Reith works for Epic Games.
What is Philipp Reith's role at Epic Games?
Philipp Reith is listed as Producer at Epic Games at Epic Games.
Where is Philipp Reith based?
Philipp Reith is based in Vancouver, British Columbia, Canada while working with Epic Games.
What companies has Philipp Reith worked for?
Philipp Reith has worked for Epic Games, Cisco, The Coalition Studio, Electronic Arts (Ea), and V2 Games.
Who are Philipp Reith's colleagues at Epic Games?
Philipp Reith's colleagues at Epic Games include Bob Joe, Brandon Lyons, Tyla Jay, Charl Stessa, and Carlos Munoz.
How can I contact Philipp Reith?
You can use AeroLeads to view verified contact signals for Philipp Reith at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Philipp Reith attend?
Philipp Reith holds Master'S Degree, Digital Media from The University Of British Columbia.
What skills is Philipp Reith known for?
Philipp Reith is listed with skills including Game Design, Game Development, Video Games, User Experience Design, Leadership, Project Management, Public Speaking, and Illustration.
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