Philipp Reith
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Philipp Reith Email & Phone Number

Producer at Epic Games at Epic Games
Location: Vancouver, British Columbia, Canada 9 work roles 2 schools
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Current company
Role
Producer at Epic Games
Location
Vancouver, British Columbia, Canada
Company size

Who is Philipp Reith? Overview

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Quick answer

Philipp Reith is listed as Producer at Epic Games at Epic Games, a company with 201 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Philipp Reith.

Philipp Reith previously worked as Producer at Epic Games and Engineering Program Manager at Cisco. Philipp Reith holds Master'S Degree, Digital Media from The University Of British Columbia.

Company email context

Email format at Epic Games

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Epic Games

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Profile bio

About Philipp Reith

Digital media producer with an interdisciplinary background and hands-on experience in management, design, art and engineering. Dedicated team player with a passion for video games. Creative problem solver with high attention to detail. Organizational talent well versed in agile project management methodologies.

Listed skills include Game Design, Game Development, Video Games, User Experience Design, and 17 others.

Current workplace

Philipp Reith's current company

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Epic Games
Epic Games
Producer at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
9 roles

Philipp Reith work experience

A career timeline built from the work history available for this profile.

Producer

Current

Cary, NC, US

Mar 2023 - Present

Engineering Program Manager

San Jose, CA, US

  • Oversaw operations for a hybrid engineering team, balancing new feature development against ongoing maintenance work. Initiated and supervised process improvements focused on enhancing cross-department collaboration.
  • Established and fostered agile practices within an engineering team that had previously operated without formal project management support.
  • Led project incubation till executive approval for various projects up towards $4M in budget.
  • Accelerated deploy time for updates to shared system by over 60%, while simultaneously improving incident response time through a streamlined change management process.
  • Kickstarted an organization-wide initiative to standardize tooling and enable consistent metrics, drastically reducing managerial overhead.
  • Coached senior managers in Jira software and drove adoption of new plugins.
Oct 2021 - Feb 2023

Producer

Vancouver, British Columbia, CA

  • Planned scope, capacity, dependencies, and timelines for a centralized team of engineers supporting multiple projects, continuously reporting development status to senior management.
  • Implemented data-driven burndown charts and forecasts, accurately predicting milestone dates for live ops release cycles.
  • Guided and motivated engineering teams through the early stages of the COVID-19 pandemic, defining day-to-day operations in an unprecedented WFH environment.
  • Collaborated with engineering leads to establish project roadmaps and managed their execution.
  • Formalized a change request process that got adopted studio wide to facilitate tracking of newfeature development late in production.
Jan 2020 - Oct 2021

Development Manager

Redwood City, CA, US

  • Coordinated daily activities for game design, engineering, animation, cinematics, and narrative teams for Plants vs. Zombies: Battle for Neighborville and proactively resolved roadblocks.
  • Covered for Senior Development Director during critical time off, overseeing core development team of over 40 designers and engineers during finaling stages.
  • Spearheaded Jira restructuring to facilitate consistent project tracking across domains and improve ease of use for developers and managers.
  • Promoted information flow and leadership transparency through team meetings and frequent communication, engaging team members on a project level.
Dec 2018 - Dec 2019

Development Manager

Redwood City, CA, US

  • Coordinated daily assignments of 30+ artists at EA Vancouver’s Artworks department.
  • Established project schedules, resource requirements, deliverables and task dependencies.
  • Acted as point of contact for external partners and facilitated communication across multiple departments, escalating roadblocks as required.
  • Optimized outsourcing pipeline, improving production speed by 15% over a course of 3 months and freeing up internal resources.
  • Owned the department’s internal patch process and ensured bugs get resolved on time.
Mar 2017 - Mar 2018

Associate Producer

Vancouver, British Columbia, CA

  • Fundamentally shaped daily business operations in a fast-paced startup environment and led project execution from investor pitch preparation till release.
  • Developed project plans, defined staffing needs, managed internal and external resources, and coordinated communication.
  • Created an agile development framework with review and approval processes that quickly became company standard.
  • Participated in hiring and outsourcing to third party vendors.
  • Mentored junior project managers in agile development methodologies.
Nov 2015 - Feb 2017

Digital Media Producer - Academic

Vancouver, BC, CA

  • Project Manager and Producer in a highly agile environment working with industry clients
  • Developed various game concepts, short films, and innovative apps
  • Established project vision, scope, and timeline
  • Owned client communication, project documentation, and managed team expectations
Sep 2014 - Dec 2015

Graphic Designer

Big Picture Communication
  • Assisted in the design of various print media
  • Used various techniques such as digital image editing, vector images, drawing, hand-colouring and photography
  • Handled client contact and communication
Jul 2012 - Oct 2012

Game Designer

B-Alive
  • Designed new gameplay features, balanced existing content, and owned documentation
  • Tested game builds, traced and reported bugs as part of the QA process
  • Administered localization and release candidate data
Mar 2012 - Jun 2012
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

2 education records

Philipp Reith education

Master'S Degree, Digital Media

The University Of British Columbia

Bachelor Of Science (B.S.), Computer Science And Media

Stuttgart Media University
FAQ

Frequently asked questions about Philipp Reith

Quick answers generated from the profile data available on this page.

What company does Philipp Reith work for?

Philipp Reith works for Epic Games.

What is Philipp Reith's role at Epic Games?

Philipp Reith is listed as Producer at Epic Games at Epic Games.

Where is Philipp Reith based?

Philipp Reith is based in Vancouver, British Columbia, Canada while working with Epic Games.

What companies has Philipp Reith worked for?

Philipp Reith has worked for Epic Games, Cisco, The Coalition Studio, Electronic Arts (Ea), and V2 Games.

Who are Philipp Reith's colleagues at Epic Games?

Philipp Reith's colleagues at Epic Games include Bob Joe, Brandon Lyons, Tyla Jay, Charl Stessa, and Carlos Munoz.

How can I contact Philipp Reith?

You can use AeroLeads to view verified contact signals for Philipp Reith at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Philipp Reith attend?

Philipp Reith holds Master'S Degree, Digital Media from The University Of British Columbia.

What skills is Philipp Reith known for?

Philipp Reith is listed with skills including Game Design, Game Development, Video Games, User Experience Design, Leadership, Project Management, Public Speaking, and Illustration.

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