Pierre Rousseau Email and Phone Number
Pierre Rousseau work email
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Pierre Rousseau personal email
Software engineer, realtime 3D graphics, virtual and augmented reality R&D.
Mercenaries Engineering
View- Website:
- guerillarender.com
- Employees:
- 9
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Ingénieur Recherche And DéveloppementMercenaries EngineeringRennes, Fr -
Ingénieur Recherche/DéveloppementMercenaries Engineering Jan 2019 - PresentRégion De Rennes, France -
ResearcherTechnicolor Aug 2017 - Dec 2018Région De Rennes, FranceComputer Graphics, mixed reality, innovation for digital TV -
R&D Software EngineerLumiscaphe Sep 2008 - Feb 2017CanéjanMain developer for the flagship authoring software (Patchwork3D), the desktop viewer (P3D Explorer) and the VR viewer (P3D Virtual Sight). Major contributions to all workstation-based solutions and technical foundations over which all of Lumiscaphe software is built.Main realisations, mentored developments and activities :- Virtual and Augmented Reality : Scale 1 :1 stereoscopic rending in CAVE systems, HMDs, zSpace. Cluster rendering. Game-pad interactions, VRPN, distant setups synchronisation. Projection warping correction, projector simulator. 2 and 4 wall immersive structures conception. Omnidirectional stereo video export. Projection mapping, webcam-based AR.- Rendering : OpenGL and ray-tracing engines. Dynamic multilayer material (on the fly shading code generation), existing material models modernisation. Linear physically based rendering with end-to-end colour management. Real-time 2D post-processing of 3D rendering. Clipping planes. Transparency. Anti-aliasing. Compositing. New multi-platform & multi-API engine in C++, and in JavaScript/WebGL. Fryrender (now Arion), Vray, Iray interoperability.- Lighting : Light-maps baking (local or distributed). Real-time sun and spotlight. Dynamically combinable and modulable lights. Global illumination.- Environments : Parallax mapping, dynamic local reflections, isotropic/anisotropic roughness, HDR Light Studio integration.- Geometry : Topology cleaning. Mesh unfolding, parametrisation, simplification, fusion. CAD imports.- Interaction : Configuration, animation (rigid-body geometric animation with constraints, cameras, animated textures).- Social : Mentoring, training, animation of the rendering team. interactions with CG artists, partners and clients in Europe, USA, Asia. External training & support.- Misc : Production environment improvements, build (Jenkins), multi-threading, UI/UX. Exhibition setup and animation.
Pierre Rousseau Skills
Pierre Rousseau Education Details
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Realistic Realtime Rain Simulation -
Image, Vision, Robotics
Frequently Asked Questions about Pierre Rousseau
What company does Pierre Rousseau work for?
Pierre Rousseau works for Mercenaries Engineering
What is Pierre Rousseau's role at the current company?
Pierre Rousseau's current role is Ingénieur recherche and développement.
What is Pierre Rousseau's email address?
Pierre Rousseau's email address is ro****@****ing.com
What schools did Pierre Rousseau attend?
Pierre Rousseau attended Université De Limoges, Institut Polytechnique De Grenoble.
What skills is Pierre Rousseau known for?
Pierre Rousseau has skills like C++, Opengl, Virtual Reality, Photo Realistic Rendering, Cad, Architecture Logicielle, Qt, Algorithmes, Visual Studio, Git, Linux.
Who are Pierre Rousseau's colleagues?
Pierre Rousseau's colleagues are Réjane Pelé, Lise Favre, Ontock Androu, Benjamin Legros, Romerito Stuart, Florian Canezin, Guillaume Versal.
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Pierre Rousseau
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Pierre Rousseau
Paris -
Pierre ROUSSEAU
Greater Paris Metropolitan Region
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