Pierre Rousseau
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Pierre Rousseau Email & Phone Number

Ingénieur recherche and développement at Mercenaries Engineering
Location: Greater Rennes Metropolitan Area, France 4 work roles 2 schools
1 work email found @mercenaries-engineering.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email r****@mercenaries-engineering.com
LinkedIn Profile matched
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Current company
Role
Ingénieur recherche and développement
Location
Greater Rennes Metropolitan Area, France
Company size

Who is Pierre Rousseau? Overview

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Quick answer

Pierre Rousseau is listed as Ingénieur recherche and développement at Mercenaries Engineering, a with 9 employees, based in Greater Rennes Metropolitan Area, France. AeroLeads shows a work email signal at mercenaries-engineering.com and a matched LinkedIn profile for Pierre Rousseau.

Pierre Rousseau previously worked as Ingénieur recherche/développement at Mercenaries Engineering and Researcher at Technicolor. Pierre Rousseau holds Ph.D. In Computer Science, Realistic Realtime Rain Simulation from Université De Limoges.

Company email context

Email format at Mercenaries Engineering

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{last}@mercenaries-engineering.com
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AeroLeads found 1 current-domain work email signal for Pierre Rousseau. Compare company email patterns before reaching out.

Profile bio

About Pierre Rousseau

Software engineer, realtime 3D graphics, virtual and augmented reality R&D.

Listed skills include C++, Opengl, Virtual Reality, Photo Realistic Rendering, and 7 others.

Current workplace

Pierre Rousseau's current company

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Mercenaries Engineering
Mercenaries Engineering
Ingénieur recherche and développement
Rennes, FR
Employees
9
AeroLeads page
4 roles

Pierre Rousseau work experience

A career timeline built from the work history available for this profile.

Researcher

Région De Rennes, France

Computer Graphics, mixed reality, innovation for digital TV

Aug 2017 - Dec 2018

R&D Software Engineer

Canéjan

Main developer for the flagship authoring software (Patchwork3D), the desktop viewer (P3D Explorer) and the VR viewer (P3D Virtual Sight). Major contributions to all workstation-based solutions and technical foundations over which all of Lumiscaphe software is built.Main realisations, mentored developments and activities :- Virtual and Augmented Reality : Scale 1 :1 stereoscopic rending in CAVE systems, HMDs, zSpace. Cluster rendering. Game-pad interactions, VRPN, distant setups synchronisation. Projection warping correction, projector simulator. 2 and 4 wall immersive structures conception. Omnidirectional stereo video export. Projection mapping, webcam-based AR.- Rendering : OpenGL and ray-tracing engines. Dynamic multilayer material (on the fly shading code generation), existing material models modernisation. Linear physically based rendering with end-to-end colour management. Real-time 2D post-processing of 3D rendering. Clipping planes. Transparency. Anti-aliasing. Compositing. New multi-platform & multi-API engine in C++, and in JavaScript/WebGL. Fryrender (now Arion), Vray, Iray interoperability.- Lighting : Light-maps baking (local or distributed). Real-time sun and spotlight. Dynamically combinable and modulable lights. Global illumination.- Environments : Parallax mapping, dynamic local reflections, isotropic/anisotropic roughness, HDR Light Studio integration.- Geometry : Topology cleaning. Mesh unfolding, parametrisation, simplification, fusion. CAD imports.- Interaction : Configuration, animation (rigid-body geometric animation with constraints, cameras, animated textures).- Social : Mentoring, training, animation of the rendering team. interactions with CG artists, partners and clients in Europe, USA, Asia. External training & support.- Misc : Production environment improvements, build (Jenkins), multi-threading, UI/UX. Exhibition setup and animation.

Sep 2008 - Feb 2017
Team & coworkers

Colleagues at Mercenaries Engineering

Other employees you can reach at guerillarender.com. View company contacts for 9 employees →

2 education records

Pierre Rousseau education

Ph.D. In Computer Science, Realistic Realtime Rain Simulation

- Real-time rain animation and rendering : image-based refraction through raindrops, specific motion-blur technique, GPU-based particle.

FAQ

Frequently asked questions about Pierre Rousseau

Quick answers generated from the profile data available on this page.

What company does Pierre Rousseau work for?

Pierre Rousseau works for Mercenaries Engineering.

What is Pierre Rousseau's role at Mercenaries Engineering?

Pierre Rousseau is listed as Ingénieur recherche and développement at Mercenaries Engineering.

What is Pierre Rousseau's email address?

AeroLeads has found 1 work email signal at @mercenaries-engineering.com for Pierre Rousseau at Mercenaries Engineering.

Where is Pierre Rousseau based?

Pierre Rousseau is based in Greater Rennes Metropolitan Area, France while working with Mercenaries Engineering.

What companies has Pierre Rousseau worked for?

Pierre Rousseau has worked for Mercenaries Engineering, Technicolor, and Lumiscaphe.

Who are Pierre Rousseau's colleagues at Mercenaries Engineering?

Pierre Rousseau's colleagues at Mercenaries Engineering include Réjane Pelé, Romerito Stuart, Florian Canezin, Guillaume Versal, and Benjamin Legros.

How can I contact Pierre Rousseau?

You can use AeroLeads to view verified contact signals for Pierre Rousseau at Mercenaries Engineering, including work email, phone, and LinkedIn data when available.

What schools did Pierre Rousseau attend?

Pierre Rousseau holds Ph.D. In Computer Science, Realistic Realtime Rain Simulation from Université De Limoges.

What skills is Pierre Rousseau known for?

Pierre Rousseau is listed with skills including C++, Opengl, Virtual Reality, Photo Realistic Rendering, Cad, Architecture Logicielle, Qt, and Algorithmes.

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