Jorge García
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Jorge García Email & Phone Number

Game Designer and Producer and Programmer at Mecha Studios
Location: Xalapa, Veracruz, Mexico 10 work roles 1 school
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Current company
Role
Game Designer and Producer and Programmer
Location
Xalapa, Veracruz, Mexico
Company size

Who is Jorge García? Overview

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Quick answer

Jorge García is listed as Game Designer and Producer and Programmer at Mecha Studios, a company with 2 employees, based in Xalapa, Veracruz, Mexico. AeroLeads shows a matched LinkedIn profile for Jorge García.

Jorge García previously worked as GameMaker Console Porting Coder at Super Rare Games and Game Designer / Producer / Programmer at Mecha Studios. Jorge García holds Engineering, Computer Science from Instituto Tecnológico Superior De Xalapa.

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Email format at Mecha Studios

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Mecha Studios

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Profile bio

About Jorge García

Hi! In 2016 I decided to pursue my passion and focus all my resources on making video games. So, I founded Mecha Studios. After assuming many roles and unexpected responsibility, we eventually published our dream game on all the consoles of that generation to great reception .To me, video games mean freedom and the chance to express myself through the art form that I love and admire while connecting and learning from interesting and talented people.I love to share my experiences to encourage the younger gamedev generations. I'm lucky enough to be part of the Game Awards: Future Class' 1st generation, and have participated in multiple talks, speeches and roundtables at various international events.

Listed skills include Photoshop, Gui Development, Laravel, Desarrollo Web, and 10 others.

Current workplace

Jorge García's current company

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Mecha Studios
Mecha Studios
Game Designer and Producer and Programmer
Xalapa, Ver., MX
Employees
2
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10 roles · 17 years

Jorge García work experience

A career timeline built from the work history available for this profile.

Game Designer And Producer And Programmer

Xalapa, Ver., MX

Gamemaker Console Porting Coder

Current

UK

I port PC games created in GameMaker to Nintendo Switch, Xbox One, Xbox Series X/S, PS4, and PS5 for both, digital and physical releases.The process involves understanding the project both technically and conceptually, improving data systems, and recreating them to work asynchronously. It also includes integrating new assets and meeting console.

Oct 2022 - Present

Game Designer / Producer / Programmer

Current

Xalapa, Vercruz, México

We started the studio with three people, so I took on most of the roles and learned them on the fly. After defining the general idea and direction of our first game, Neon City Riders, I managed the team through a simple pipeline to code a small vertical slice. We used this as a starting point to design, develop, and successfully fund a Kickstarter.

Jan 2017 - Present

Game Designer / Level Designer / Coder

United States

I was lucky enough to be part of the talented core team behind Rivals of Aether's spin-off, Dungeons of Aether.Upon joining the team, I redesigned the attack system and its content, created all the level designs for the story mode, developed the game's vocabulary, designed tutorial scripts, balanced all the characters, enemies, items, and abilities (for.

Mar 2022 - Apr 2023

Gamemaker Console Porting Specialist

Mexico

As a game developer, I specialize in porting PC games created in GameMaker to various consoles such as Nintendo Switch, Xbox One, Xbox Series X/S, PS4, and PS5. This process requires a deep understanding of both the technical and conceptual aspects of the project, as well as the ability to integrate new assets and console requirements, optimize game.

Jul 2020 - Feb 2023

Web Coder

Mexico City, Mexico

As a Web Coder at Virtual Inflexion Software, I was responsible for the full-stack development of a variety of web applications. Working closely with our team of designers, project managers, and other developers, I helped to bring a wide range of client projects to life.My role involved everything from planning and prototyping to coding and testing, and I.

Oct 2014 - Dec 2016

Technology General Manager

Xalapa, Veracruz, Mexico

As the Technology General Manager at Villa Aprendizaje, I played a critical role in the planning, management, and development of educational technologies for the organization. Working closely with cross-functional teams, I led the development and execution of technology strategies that aligned with the organization's mission and objectives.My.

Oct 2012 - Oct 2016

Music Direction, Image Creation, Electronic Music Production And Live Drums

Vespeon

México

As a key member of the band Vespeon, I played a vital role in the creation and direction of the band's chiptune music. My expertise in electronic music production and music direction allowed me to shape the unique sound and style of the band, creating a signature sound that resonated with fans.In addition to my work on the music, I also contributed.

Jul 2012 - Dec 2015

Web Designer And Developer

Ramen Desarrollo

México

As a Web Designer and Developer, I have extensive experience in creating visually appealing and functional websites that meet the unique needs of various clients. I have a strong understanding of user experience (UX) design principles and apply them to create websites that are easy to navigate and use.In my role, I am responsible for developing and.

Mar 2007 - Sep 2014

Lead Coder

México

As a Lead Coder at the Universidad Veracruzana, I led a team of 10 programmers to create educational content for children. My main role was to lead the team in software development, ensuring that all projects were completed on time and within budget.In addition to leading the team, I also played a key role in developing innovative and effective.

2009 - 2011 ~2 yrs
1 education record

Jorge García education

FAQ

Frequently asked questions about Jorge García

Quick answers generated from the profile data available on this page.

What company does Jorge García work for?

Jorge García works for Mecha Studios.

What is Jorge García's role at Mecha Studios?

Jorge García is listed as Game Designer and Producer and Programmer at Mecha Studios.

Where is Jorge García based?

Jorge García is based in Xalapa, Veracruz, Mexico while working with Mecha Studios.

What companies has Jorge García worked for?

Jorge García has worked for Mecha Studios, Super Rare Games, Aether Studios, Bromio, and Virtual Inflexion Software.

How can I contact Jorge García?

You can use AeroLeads to view verified contact signals for Jorge García at Mecha Studios, including work email, phone, and LinkedIn data when available.

What schools did Jorge García attend?

Jorge García holds Engineering, Computer Science from Instituto Tecnológico Superior De Xalapa.

What skills is Jorge García known for?

Jorge García is listed with skills including Photoshop, Gui Development, Laravel, Desarrollo Web, Illustrator, As2, Php, and Corel Draw.

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