Jorge García Email & Phone Number
Who is Jorge García? Overview
A concise factual answer block for searchers comparing this professional profile.
Jorge García is listed as Game Designer and Producer and Programmer at Mecha Studios, a company with 2 employees, based in Xalapa, Veracruz, Mexico. AeroLeads shows a matched LinkedIn profile for Jorge García.
Jorge García previously worked as GameMaker Console Porting Coder at Super Rare Games and Game Designer / Producer / Programmer at Mecha Studios. Jorge García holds Engineering, Computer Science from Instituto Tecnológico Superior De Xalapa.
Email format at Mecha Studios
This section adds company-level context without repeating Jorge García's masked contact details.
Review company-level records connected to Jorge García before choosing the right outreach path.
About Jorge García
Hi! In 2016 I decided to pursue my passion and focus all my resources on making video games. So, I founded Mecha Studios. After assuming many roles and unexpected responsibility, we eventually published our dream game on all the consoles of that generation to great reception .To me, video games mean freedom and the chance to express myself through the art form that I love and admire while connecting and learning from interesting and talented people.I love to share my experiences to encourage the younger gamedev generations. I'm lucky enough to be part of the Game Awards: Future Class' 1st generation, and have participated in multiple talks, speeches and roundtables at various international events.
Listed skills include Photoshop, Gui Development, Laravel, Desarrollo Web, and 10 others.
Jorge García's current company
Company context helps verify the profile and gives searchers a useful next step.
Jorge García work experience
A career timeline built from the work history available for this profile.
Gamemaker Console Porting Coder
CurrentI port PC games created in GameMaker to Nintendo Switch, Xbox One, Xbox Series X/S, PS4, and PS5 for both, digital and physical releases.The process involves understanding the project both technically and conceptually, improving data systems, and recreating them to work asynchronously. It also includes integrating new assets and meeting console.
Game Designer / Producer / Programmer
CurrentWe started the studio with three people, so I took on most of the roles and learned them on the fly. After defining the general idea and direction of our first game, Neon City Riders, I managed the team through a simple pipeline to code a small vertical slice. We used this as a starting point to design, develop, and successfully fund a Kickstarter.
Game Designer / Level Designer / Coder
I was lucky enough to be part of the talented core team behind Rivals of Aether's spin-off, Dungeons of Aether.Upon joining the team, I redesigned the attack system and its content, created all the level designs for the story mode, developed the game's vocabulary, designed tutorial scripts, balanced all the characters, enemies, items, and abilities (for.
Gamemaker Console Porting Specialist
As a game developer, I specialize in porting PC games created in GameMaker to various consoles such as Nintendo Switch, Xbox One, Xbox Series X/S, PS4, and PS5. This process requires a deep understanding of both the technical and conceptual aspects of the project, as well as the ability to integrate new assets and console requirements, optimize game.
Web Coder
As a Web Coder at Virtual Inflexion Software, I was responsible for the full-stack development of a variety of web applications. Working closely with our team of designers, project managers, and other developers, I helped to bring a wide range of client projects to life.My role involved everything from planning and prototyping to coding and testing, and I.
Technology General Manager
As the Technology General Manager at Villa Aprendizaje, I played a critical role in the planning, management, and development of educational technologies for the organization. Working closely with cross-functional teams, I led the development and execution of technology strategies that aligned with the organization's mission and objectives.My.
Music Direction, Image Creation, Electronic Music Production And Live Drums
As a key member of the band Vespeon, I played a vital role in the creation and direction of the band's chiptune music. My expertise in electronic music production and music direction allowed me to shape the unique sound and style of the band, creating a signature sound that resonated with fans.In addition to my work on the music, I also contributed.
Web Designer And Developer
As a Web Designer and Developer, I have extensive experience in creating visually appealing and functional websites that meet the unique needs of various clients. I have a strong understanding of user experience (UX) design principles and apply them to create websites that are easy to navigate and use.In my role, I am responsible for developing and.
Lead Coder
As a Lead Coder at the Universidad Veracruzana, I led a team of 10 programmers to create educational content for children. My main role was to lead the team in software development, ensuring that all projects were completed on time and within budget.In addition to leading the team, I also played a key role in developing innovative and effective.
Jorge García education
Frequently asked questions about Jorge García
Quick answers generated from the profile data available on this page.
What company does Jorge García work for?
Jorge García works for Mecha Studios.
What is Jorge García's role at Mecha Studios?
Jorge García is listed as Game Designer and Producer and Programmer at Mecha Studios.
Where is Jorge García based?
Jorge García is based in Xalapa, Veracruz, Mexico while working with Mecha Studios.
What companies has Jorge García worked for?
Jorge García has worked for Mecha Studios, Super Rare Games, Aether Studios, Bromio, and Virtual Inflexion Software.
How can I contact Jorge García?
You can use AeroLeads to view verified contact signals for Jorge García at Mecha Studios, including work email, phone, and LinkedIn data when available.
What schools did Jorge García attend?
Jorge García holds Engineering, Computer Science from Instituto Tecnológico Superior De Xalapa.
What skills is Jorge García known for?
Jorge García is listed with skills including Photoshop, Gui Development, Laravel, Desarrollo Web, Illustrator, As2, Php, and Corel Draw.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Jorge García you were looking for.
View similar profiles