Pradyut Panda Email and Phone Number
Pradyut Panda work email
- Valid
- Valid
- Valid
Pradyut Panda personal email
- Valid
Pradyut Panda phone numbers
Experienced Engineering lead who has lead several teams to deliver high quality games on time and on budget. Proven record of delivering in fast paced and dynamic environments. Flexible to changes in business requirements while keeping an eye on the big picture. Expert in Agile development methods. Full stack developer of online games. Extensively programmed all aspects of game development such as Gameplay, 3D Graphics , AI , Memory and frame rate optimization and Tools support. Console hardware experience on the Xbox 360, Wii, PS3 and Kinect. Demonstrated ability to produce highly reusable frameworks. Excellent communication and listening skills and a great team player, works well with multi-discipline teams. Successful as a lead, mentoring programmers or managing a team. Brought a positive attitude and calm to every milestone. Passionate about making games and committed to making the best possible product!
Pocket Gems
View- Website:
- pocketgems.com
- Employees:
- 195
-
Pocket GemsFremont, Ca, Us -
Engineering ManagerPocket Gems Mar 2018 - PresentSan Francisco, California, Us -
Engineering ManagerBig Fish Games Jul 2015 - Dec 2017Seattle, Washington, Us- Managed teams of engineers working on features, tools and the engine for the Mobile and Web clients for multiple online Casino games- Building the high level Architecture for larger features for games.- Responsible for Strategic planning for the long term vision for engineering- High level view of issues ailing the engineering teams and implementing solutions- Coaching and growing others into engineering leadership positions. Creating a collaborative environments with emphasis of growing and learning from mistakes in the engineering org- Close collaboration with other business leads and Product team to work on larger initiatives for the games. - Drive on individual features for the game as needed from high level inception of idea to tracking and analysis of feature post release -
Engineering ManagerZynga Aug 2014 - May 2015San Francisco, California, UsZynga Poker:- Managed a team of engineers working on new features for the Mobile and Web clients- Mentored engineers on my team and helped them grow in different areas- Drove studio wide Engineering initiatives to improve engineering team skills- Defined the Post release support process for the release on new mobile clients- Revamped the On Boarding process to ramp up engineers in all technical areas - Handled all Scrum master duties for the team including running daily standups, pre-planning and planning meetings- Lead cross team Sprint review meetings with upper management for my Pod- Responsible for scheduling work for Sprints based on roadmap defined by the Product Owner -
Senior Software EngineerZynga Apr 2012 - Aug 2014San Francisco, California, UsZynga Poker: - Full stack engineer responsible for developing new features in PHP, HTML/CSS and Flash- Responsible for architecting new features- Participated in all code reviews for features being worked on- Managed multiple releases as Release engineer for backend releases- Mentored and guided Intern software engineers ChefVille : - Demonstrated planning skills by delivering new features ahead of time on a sustained basis- Worked with Product Managers to cost out new features- Full stack engineer responsible for developing new features in PHP and Flash( AS3 )- Worked closely with content integrators to create tools to simplify creation of new game content- Lead hotfix releases to address burning issue on Production- Worked with remote offshore teams - Responsible for content retirement system in game to deprecate unused content- Revamped the stats taxonomy for the game resulting in significant revenue boost- Implemented SOX compliance reporting for our game- Write SQL queries to help Product Managers understand tracked data -
Lead Software EngineerHigh Voltage Software Feb 2008 - May 2012Hoffman Estates, Il, Us- Lead Engineer responsible for scheduling and managing other engineers. - Tasked and reviewed work done by other engineers.- Worked closely with Art and Design Leads to fulfill the vision for the game. - Worked with the production staff and upper management to make sure all milestone requirements were met.- Setup and maintained the build machines.- Point person for any build related problems for support departments( Art, AV, UI)- Developed core game play mechanics in collaboration with design. Published titles: 1. Country Dance: All Stars(360 Kinect), Game Mill Entertainment2. Country Dance(Wii), Game Mill Entertainment3. Nickelodeon Fit(Wii), 2K Play4. Dora’s Big Birthday Adventure(Wii, PS2), 2K Play5. Ni Hao, Kai-Lan: Super Game Day(Wii, PS2), 2K Play6. Dora the Explorer: Dora Saves the Crystal Kingdom(Wii, PS2) , 2K Play7.Go, Diego, Go : Great Dinosaur Rescue(Wii, PS2) , 2K Play8.Dora Saves the Snow Princess(Wii, PS2) , 2K Play -
Senior Software EngineerHigh Voltage Software Dec 2000 - Feb 2008Hoffman Estates, Il, UsWrote code for games from multiple genres for the Xbox, PS2, GameCube and PSP consoles. Responsibilities range from assembly level optimizations to high level gameplay logic implementation in C++. Worked on Game AI, Visual FX, Audio and Certification issues. Worked closely with Designers to implement Layout tool for physics based game. Worked on 10 published console games and other unpublished ones. Published titles: 1. The Conduit (Wii), SEGA of America Inc.2. Tournament of Legends (Wii), SEGA of America Inc.3. America’s Army: True Soldiers (Xbox 360), Ubisoft4. Blitz: Overtime (PSP), Midway Games5. Family Guy (PSP), Take Two Interactive6. Call of Duty 2: Big Red One (GameCube), Activision7. Disney's The Haunted Mansion (PS2), TDK Mediactive, Inc.8. Hunter: The Reckoning (GameCube), Interplay Entertainment Corp.9. Disney's Stitch: Experiment 626 (PS2), Buena Vista Games, Inc.10. NBA Inside Drive 2002 (Xbox), Microsoft Game Studios -
Visualization ConsultantNumerical Algorithms Group 1998 - 2000Developed, ported and supported Iris Explorer, an interactive, modular visualization system. Involved cross platform development on IRIX, Windows NT and Solaris using C++ and Open Inventor. Worked closely with sales colleagues to give proof of concept to clients for visualization solution.
Pradyut Panda Skills
Pradyut Panda Education Details
-
University Of Maryland Baltimore CountyComputer Science -
Delhi UniversityElectronics -
Jamia Millia IslamiaComputer Science
Frequently Asked Questions about Pradyut Panda
What company does Pradyut Panda work for?
Pradyut Panda works for Pocket Gems
What is Pradyut Panda's role at the current company?
Pradyut Panda's current role is Engineering Manager at Pocket Gems.
What is Pradyut Panda's email address?
Pradyut Panda's email address is pp****@****hoo.com
What is Pradyut Panda's direct phone number?
Pradyut Panda's direct phone number is +151025*****
What schools did Pradyut Panda attend?
Pradyut Panda attended University Of Maryland Baltimore County, Delhi University, Jamia Millia Islamia.
What skills is Pradyut Panda known for?
Pradyut Panda has skills like Xbox 360, Game Development, Video Games, Ps3, Gameplay, Wii, Console, Ios Development, Game Design, Game Engines, Xbox, Perforce.
Who are Pradyut Panda's colleagues?
Pradyut Panda's colleagues are Isaac S., Karlyn Broughton, Saw Joshua, Diana Branca, Riad Reyaz, Hind Ahmed, Marisol Salazar.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial