Randy Bernard Email & Phone Number
Who is Randy Bernard? Overview
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Randy Bernard is listed as Project Manager and 3D Specialist at Limited Run Games, a with 145 employees, based in Raleigh-Durham-Chapel Hill Area, United States. AeroLeads shows a matched LinkedIn profile for Randy Bernard.
Randy Bernard previously worked as Senior External Environment Artist at Retro Studios and Freelance Art Director at Freelance. Randy Bernard holds Aas, Simulation And Game Development, 4.0 from Wake Technical Community College.
Email format at Limited Run Games
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About Randy Bernard
Result-oriented professional with more than ten years of versatile experience in designing 3D character sculpts and handling creative assets as well as product and business development. Recognized as a collaborative leader and mentor with a proven track record of success in guiding high-performing teams to maximize productivity while delivering high-quality work beyond expectations. Proficient in managing multiple projects from concept to the production while showcasing exceptional organization and time management skills. Possesses the ability to handle budgets and utilizes superior communication skills to build highly effective interpersonal business relationships. Applies exemplary conflict-resolution capacity to solve escalated issues in a fast-paced and complex game development environment. Adept at overseeing strategy and developing pipeline improvement plans to drive the company's operational excellence. Eager to apply creative solutions coupled with advanced leadership abilities to master new challenges and contribute to the industry’s overall growth.
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Randy Bernard work experience
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Senior External Environment Artist
CurrentIn Development - Metroid Prime 4: BeyondKey Responsibilities: • Drives outsourcing processes by handling art submissions, guiding conversations, and coordinating with AOM to manage timelines. • Guides teams of external artists to final deliverables that reflect the project’s artistic vision. • Provides timely and actionable feedback to external artists working on environment art content. • Accurately estimates the time necessary to complete individual assets. • Collaborates with external artists to develop, maintain, and evolve pipelines for efficient integration of externally produced environment assets. • Evaluates external teams’ proficiency in environment art production. • Generates detailed documentation and examples of art asset production, procedures, and technical requirements to support external vendors.Core Skills and Expertise: • Thorough understanding of current artistic and technical requirements of video game production pipelines. • Strong eye for core artistic principles. • Outstanding communication skills, both verbal and written. • Excellent organizational, personal, and problem-solving skills. • Ability to give and receive constructive feedback with gracious consideration.
Freelance Art Director
CurrentI'm a passionate and experienced Freelance Art Director specializing in the captivating world of miniatures and game development. With a strong background in visual storytelling and a keen eye for detail, I bring imagination and creativity to every project I undertake.My expertise lies in developing visually stunning concepts, managing art teams, and delivering high-quality artwork for various tabletop games, miniature collections, and digital gaming projects. I thrive in collaborative environments, working closely with clients, game designers, and creative teams to bring their visions to life.Here are some key aspects of my professional journey:🎨 Art Direction: With a proven track record of successfully leading art direction, I have guided numerous projects from concept to completion. I specialize in establishing cohesive visual styles, overseeing the production pipeline, and ensuring consistent quality throughout.🎯 Game Development: I am well-versed in the intricacies of game development, understanding the unique challenges and requirements of the industry. From character design and world-building to UI/UX design and asset creation, I leverage my skills to enhance player engagement and deliver immersive gaming experiences.🖌️ Miniatures: As a passionate enthusiast of miniatures and tabletop games, I have honed my skills in designing and sculpting intricate figurines and models. I understand the importance of capturing the essence of characters, creatures, and environments on a small scale, and I excel at creating miniatures that evoke emotion and inspire awe.🌐 Freelance Excellence: As a freelancer, I have worked with a diverse range of clients, including game studios, publishing houses, and independent creators. I am known for my professionalism, adaptability, and ability to meet tight deadlines while maintaining the highest quality standards.
Lead Outsource Artist
In charge of developing and maintaining the art pipeline and style guides for Dungeons & Dragons Frameworks miniatures. Identified and solved technical limitations for sprue-based miniatures. Collaborated with contracted concept artists and outsourced sculpting houses to ensure the accuracy of licensed product while providing concise art direction to elevate the quality and consistency of all assets. Managed outsourced art budget and works with internal producers and project managers to provide timely delivery of completed projects and assets.• Utilized exceptional communication and interpersonal skills to build and manage strong relationships with external contractors and outsourcing houses• Independently directed Frameworks project art pipeline for three product releases over two years.• Leveraged remarkable mentoring abilities to train contract freelance 3D artists and outsourcing houses on the creation of detailed and exciting miniatures for Dungeons & Dragons, Pathfinder, Critical Role, as well as WizKids original IPs• Consulted with internal stakeholders on staffing needs and technical hurdles for product lines still in development
Lead Character Artist
Accountable for supervising teams of local and overseas contract artists tasked with the creation of hundreds of character and environmental sculpts per year. Collaborated closely with project managers of licensed products to establish the creative department's production timelines and secure timely delivery of sculpts for factory production. Set the standard for sculpting quality and consistency, simultaneously guiding external and internal staff in the improvement of their techniques. • Served as technical lead for research, development and prototyping of the modular WarLock Tile system• Recognized as instrumental in the development of several product lines while establishing the on-boarding processes, pipelines, and artistic standards for outsourced 3D artists• Displayed unmatched attention to detail and consistency while maintaining the established aesthetic of character sculpts through the production process, elevating design and appeal whenever possible• Assumed the role of a creative lead for complicated designs requiring mechanical functionality with an innovative mindset for problem-solving
3D Character Artist
Created and polished 3D character sculpts for various popular entertainment licenses; including Dungeons & Dragons, Pathfinder, the Marvel and DC Comics Universes, The Simpsons, Yu-Gi-Oh, Pacific Rim, and Star Trek. Worked with licensors to ensure the best appearance of figures and collectibles by refining detail, adjusting poses, and matching style guides. Designed 3D character sculpts for production as action figures and collectibles from a wide range of licensed properties and in various scales ranging from life-sized foam statues and busts to hordes of fantasy-themed tabletop gaming miniatures. • Served as technical lead for Scalers collectibles and ensured print-ready as well as artistically correct models through cooperation with outside contractors• Handled technically complex 3D sculpting tasks demanding additional mechanical separation, joints, and moving parts• Regularly relied upon as a special team member for the company, tasked with managing high-priority and critical assignments
3D Character Artist
Involved in regular cooperation with licensors. Worked on high-resolution character sculpts based on the popular movie, comic, and video game characters intended to be used in a wide range of products, including action figures, game pieces, foam, vinyl figures, accessories, and other collectibles. Performed necessary modifications of figures made by other artists to ensure technical suitability for 3D printing while consistently ensuring anatomical and aesthetic correctness. Created and maintained color palette libraries, generated 3D print files, and managed internal asset archives.• Showcased in-depth industry knowledge and a strong understanding of strict licensing requirements• Contributed to the successful execution of multiple projects and overall improvement of product quality• Implemented innovative and effective techniques to improve daily operational workflow
3D Artist/Animator
Responsible for constructing 3D models and animations to present to investors. Worked closely with patent documents to create and conceptualize models for research and development.• Provided animation experience to other interns working on other projects, and assisted with building and rigging models for use in a short animated sequence.• Served as a primary consultant in developing several educational and serious game projects through the design and concept phases.
Certified Legal Videographer
Provided professional camera operating and digital video editing services in corporate and legal video.
Production Chief, Kpen Tv
Produced and edited monthly television news magazine, "The Pendleton Journal". Served as on-camera talent and co-host. Managed assignments and ensured quality of junior journalists' news packages while mentoring on advanced photography and storytelling techniques. Ensured critical command messages from Public Affairs officer were quickly and accurately disseminated through available television outlets.
Combat Correspondent, 1St Marine Division
Provided support to 1st Marine Division as an embedded journalist in the Western Al Anbar Province. Produced print and broadcast media to civilian and internal military media. Served as Media Escort to civilian reporters from the BBC during the conflict in Fallujah. Photographs credited in civilian and military print and broadcast news. Conducted live television interviews with civilian news outlets.
Combat Correspondent, Video Editor, News Anchor - American Forces Network
Responsible for the production of internal and external news media for broadcast. Work published in military and civilian newpaper, magazine, and online print and broadcast media. Served as primary news anchor, reporter, writer, and editor for daily news broadcast with the American Forces Network, Iwakuni, Japan.
Colleagues at Limited Run Games
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Jimmy John
Colleague at Limited Run GamesMountain View, California, United States
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Carlos Berrocal
Colleague at Limited Run GamesSantiago, Santiago Metropolitan Region, Chile
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James Reed Ketcham
Colleague at Limited Run GamesAustin, Texas, United States
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Kenneth Kozan
Colleague at Limited Run GamesAustin, Texas, United States
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Ruben B Ticona Quispe
Colleague at Limited Run GamesPeru
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Alex Petrulis
Colleague at Limited Run GamesMadison, Wisconsin, United States
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Geoffrey Belcher
Colleague at Limited Run GamesAustin, Texas, United States
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MK
Michael Kelley
Colleague at Limited Run GamesAustin, Texas, United States
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JF
Joanna Frazar
Colleague at Limited Run GamesAustin, Texas, United States
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Eduardo Lev Guerra
Colleague at Limited Run GamesDallas, Texas, United States
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Randy Bernard education
Aas, Simulation And Game Development, 4.0
Advanced Character Animation
Public Affairs Specialist- Print And Broadcast Journalism
Frequently asked questions about Randy Bernard
Quick answers generated from the profile data available on this page.
What company does Randy Bernard work for?
Randy Bernard works for Limited Run Games.
What is Randy Bernard's role at Limited Run Games?
Randy Bernard is listed as Project Manager and 3D Specialist at Limited Run Games.
Where is Randy Bernard based?
Randy Bernard is based in Raleigh-Durham-Chapel Hill Area, United States while working with Limited Run Games.
What companies has Randy Bernard worked for?
Randy Bernard has worked for Limited Run Games, Retro Studios, Freelance, Neca - National Entertainment Collectibles Association, and Neca - National Entertainment Collectibles Assoc.
Who are Randy Bernard's colleagues at Limited Run Games?
Randy Bernard's colleagues at Limited Run Games include Jimmy John, Carlos Berrocal, James Reed Ketcham, Kenneth Kozan, and Ruben B Ticona Quispe.
How can I contact Randy Bernard?
You can use AeroLeads to view verified contact signals for Randy Bernard at Limited Run Games, including work email, phone, and LinkedIn data when available.
What schools did Randy Bernard attend?
Randy Bernard holds Aas, Simulation And Game Development, 4.0 from Wake Technical Community College.
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