Randy Bernard Email and Phone Number
Result-oriented professional with more than ten years of versatile experience in designing 3D character sculpts and handling creative assets as well as product and business development. Recognized as a collaborative leader and mentor with a proven track record of success in guiding high-performing teams to maximize productivity while delivering high-quality work beyond expectations. Proficient in managing multiple projects from concept to the production while showcasing exceptional organization and time management skills. Possesses the ability to handle budgets and utilizes superior communication skills to build highly effective interpersonal business relationships. Applies exemplary conflict-resolution capacity to solve escalated issues in a fast-paced and complex game development environment. Adept at overseeing strategy and developing pipeline improvement plans to drive the company's operational excellence. Eager to apply creative solutions coupled with advanced leadership abilities to master new challenges and contribute to the industry’s overall growth.
Limited Run Games
View- Website:
- retrostudios.com
- Employees:
- 145
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Project Manager And 3D SpecialistLimited Run GamesChapel Hill, Nc, Us -
Senior External Environment ArtistRetro Studios Aug 2023 - PresentIn Development - Metroid Prime 4: BeyondKey Responsibilities: • Drives outsourcing processes by handling art submissions, guiding conversations, and coordinating with AOM to manage timelines. • Guides teams of external artists to final deliverables that reflect the project’s artistic vision. • Provides timely and actionable feedback to external artists working on environment art content. • Accurately estimates the time necessary to complete individual assets. • Collaborates with external artists to develop, maintain, and evolve pipelines for efficient integration of externally produced environment assets. • Evaluates external teams’ proficiency in environment art production. • Generates detailed documentation and examples of art asset production, procedures, and technical requirements to support external vendors.Core Skills and Expertise: • Thorough understanding of current artistic and technical requirements of video game production pipelines. • Strong eye for core artistic principles. • Outstanding communication skills, both verbal and written. • Excellent organizational, personal, and problem-solving skills. • Ability to give and receive constructive feedback with gracious consideration. -
Freelance Art DirectorFreelance May 2023 - PresentI'm a passionate and experienced Freelance Art Director specializing in the captivating world of miniatures and game development. With a strong background in visual storytelling and a keen eye for detail, I bring imagination and creativity to every project I undertake.My expertise lies in developing visually stunning concepts, managing art teams, and delivering high-quality artwork for various tabletop games, miniature collections, and digital gaming projects. I thrive in collaborative environments, working closely with clients, game designers, and creative teams to bring their visions to life.Here are some key aspects of my professional journey:🎨 Art Direction: With a proven track record of successfully leading art direction, I have guided numerous projects from concept to completion. I specialize in establishing cohesive visual styles, overseeing the production pipeline, and ensuring consistent quality throughout.🎯 Game Development: I am well-versed in the intricacies of game development, understanding the unique challenges and requirements of the industry. From character design and world-building to UI/UX design and asset creation, I leverage my skills to enhance player engagement and deliver immersive gaming experiences.🖌️ Miniatures: As a passionate enthusiast of miniatures and tabletop games, I have honed my skills in designing and sculpting intricate figurines and models. I understand the importance of capturing the essence of characters, creatures, and environments on a small scale, and I excel at creating miniatures that evoke emotion and inspire awe.🌐 Freelance Excellence: As a freelancer, I have worked with a diverse range of clients, including game studios, publishing houses, and independent creators. I am known for my professionalism, adaptability, and ability to meet tight deadlines while maintaining the highest quality standards.
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Lead Outsource ArtistNeca - National Entertainment Collectibles Association Oct 2020 - May 2023Raleigh-Durham-Chapel Hill AreaIn charge of developing and maintaining the art pipeline and style guides for Dungeons & Dragons Frameworks miniatures. Identified and solved technical limitations for sprue-based miniatures. Collaborated with contracted concept artists and outsourced sculpting houses to ensure the accuracy of licensed product while providing concise art direction to elevate the quality and consistency of all assets. Managed outsourced art budget and works with internal producers and project managers to provide timely delivery of completed projects and assets.• Utilized exceptional communication and interpersonal skills to build and manage strong relationships with external contractors and outsourcing houses• Independently directed Frameworks project art pipeline for three product releases over two years.• Leveraged remarkable mentoring abilities to train contract freelance 3D artists and outsourcing houses on the creation of detailed and exciting miniatures for Dungeons & Dragons, Pathfinder, Critical Role, as well as WizKids original IPs• Consulted with internal stakeholders on staffing needs and technical hurdles for product lines still in development -
Lead Character ArtistNeca - National Entertainment Collectibles Assoc Oct 2018 - Oct 2020Raleigh-Durham, North Carolina AreaAccountable for supervising teams of local and overseas contract artists tasked with the creation of hundreds of character and environmental sculpts per year. Collaborated closely with project managers of licensed products to establish the creative department's production timelines and secure timely delivery of sculpts for factory production. Set the standard for sculpting quality and consistency, simultaneously guiding external and internal staff in the improvement of their techniques. • Served as technical lead for research, development and prototyping of the modular WarLock Tile system• Recognized as instrumental in the development of several product lines while establishing the on-boarding processes, pipelines, and artistic standards for outsourced 3D artists• Displayed unmatched attention to detail and consistency while maintaining the established aesthetic of character sculpts through the production process, elevating design and appeal whenever possible• Assumed the role of a creative lead for complicated designs requiring mechanical functionality with an innovative mindset for problem-solving -
3D Character ArtistNeca - National Entertainment Collectibles Assoc Sep 2014 - Oct 2018Raleigh-Durham, North Carolina AreaCreated and polished 3D character sculpts for various popular entertainment licenses; including Dungeons & Dragons, Pathfinder, the Marvel and DC Comics Universes, The Simpsons, Yu-Gi-Oh, Pacific Rim, and Star Trek. Worked with licensors to ensure the best appearance of figures and collectibles by refining detail, adjusting poses, and matching style guides. Designed 3D character sculpts for production as action figures and collectibles from a wide range of licensed properties and in various scales ranging from life-sized foam statues and busts to hordes of fantasy-themed tabletop gaming miniatures. • Served as technical lead for Scalers collectibles and ensured print-ready as well as artistically correct models through cooperation with outside contractors• Handled technically complex 3D sculpting tasks demanding additional mechanical separation, joints, and moving parts• Regularly relied upon as a special team member for the company, tasked with managing high-priority and critical assignments -
3D Character ArtistIcarus Studio Apr 2012 - Sep 2014Cary, North CarolinaInvolved in regular cooperation with licensors. Worked on high-resolution character sculpts based on the popular movie, comic, and video game characters intended to be used in a wide range of products, including action figures, game pieces, foam, vinyl figures, accessories, and other collectibles. Performed necessary modifications of figures made by other artists to ensure technical suitability for 3D printing while consistently ensuring anatomical and aesthetic correctness. Created and maintained color palette libraries, generated 3D print files, and managed internal asset archives.• Showcased in-depth industry knowledge and a strong understanding of strict licensing requirements• Contributed to the successful execution of multiple projects and overall improvement of product quality• Implemented innovative and effective techniques to improve daily operational workflow -
3D Artist/AnimatorEastern College Oct 2011 - Mar 2012Raleigh-Durham, North Carolina AreaResponsible for constructing 3D models and animations to present to investors. Worked closely with patent documents to create and conceptualize models for research and development.• Provided animation experience to other interns working on other projects, and assisted with building and rigging models for use in a short animated sequence.• Served as a primary consultant in developing several educational and serious game projects through the design and concept phases. -
Certified Legal VideographerCarolina Custom Video Oct 2006 - Jul 2010Cary, North Carolina, United StatesProvided professional camera operating and digital video editing services in corporate and legal video. -
Production Chief, Kpen TvUnited States Marine Corps Jul 2005 - Jul 2006Camp Pendleton South, California, United StatesProduced and edited monthly television news magazine, "The Pendleton Journal". Served as on-camera talent and co-host. Managed assignments and ensured quality of junior journalists' news packages while mentoring on advanced photography and storytelling techniques. Ensured critical command messages from Public Affairs officer were quickly and accurately disseminated through available television outlets. -
Combat Correspondent, 1St Marine DivisionUnited States Marine Corps Jul 2004 - Jul 2005Al Fallūjah, Al Anbar, IraqProvided support to 1st Marine Division as an embedded journalist in the Western Al Anbar Province. Produced print and broadcast media to civilian and internal military media. Served as Media Escort to civilian reporters from the BBC during the conflict in Fallujah. Photographs credited in civilian and military print and broadcast news. Conducted live television interviews with civilian news outlets. -
Combat Correspondent, Video Editor, News Anchor - American Forces NetworkUnited States Marine Corps Jul 2003 - Jul 2004Iwakuni, JapanResponsible for the production of internal and external news media for broadcast. Work published in military and civilian newpaper, magazine, and online print and broadcast media. Served as primary news anchor, reporter, writer, and editor for daily news broadcast with the American Forces Network, Iwakuni, Japan.
Randy Bernard Education Details
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Advanced Character Animation -
Public Affairs Specialist- Print And Broadcast Journalism
Frequently Asked Questions about Randy Bernard
What company does Randy Bernard work for?
Randy Bernard works for Limited Run Games
What is Randy Bernard's role at the current company?
Randy Bernard's current role is Project Manager and 3D Specialist.
What schools did Randy Bernard attend?
Randy Bernard attended Wake Technical Community College, Animation Mentor, Defense Information School.
Who are Randy Bernard's colleagues?
Randy Bernard's colleagues are Teague Schultz, Ruben B Ticona Quispe, Catherine Murphey, Diding Nuryana, Brandon Habib, Akiko Laban, Tiffany G..
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