Subject Matter Expert
Current1. Concept Planning and Storyboarding with the help of 3D modellers: This stage involvesdeliberation on what models/virtual scenes are to be created to effectively representconcepts through simulations/animations.2. Integrating the 3D model in Unity Game Engine: Assist Unity developer in setting up anenvironment for 3D simulation/animation aimed at specific learning outcomes.3. Development of Functional Simulation: Led the development of simulation and assistedwith Python codes for clarity in the algorithm. During this stage and also the planningstage, I have extensively used Wolfram Physics simulations and open-source IOP articlesas a starting point.4. Videos and Documentation: A simplistic elucidation of the conceptual framework isbrought about by Videos and documentation.5. School-facing activities: I have visited close to a hundred schools across the country in thecapacity of Science Communicator to help the cause of immersive education.