Ray Parker

Ray Parker Email and Phone Number

Gameplay Engineer @ HTX Labs
houston, texas, united states
Ray Parker's Location
Salt Lake City, Utah, United States, United States
About Ray Parker

Website/Portfolio: https://www.raydowi.com/I recently graduated from the University of Utah with a B.S. in Honors Computer Science and an emphasis in Games. I am starting my professional journey into the tech industry, and I am excited to further develop my technical and artistic skills in my future career.I have always been a creative person with a love for technology, which helped me find my passion in software development. I stretched my skillset by developing websites, video games, and other interactive programs through my studies. By pursuing an emphasis in Entertainment Arts and Engineering, I collaborated with brilliant engineers, artists, and more to create innovative indie games, and I want to continue collaborating in similar spaces to create wonderful programs. I believe that being a creative person in a technical field is powerful and I am excited to bring my best into the industry.

Ray Parker's Current Company Details
HTX Labs

Htx Labs

View
Gameplay Engineer
houston, texas, united states
Website:
htxlabs.com
Employees:
13
Ray Parker Work Experience Details
  • Htx Labs
    Gameplay Engineer
    Htx Labs Apr 2024 - Present
    Houston, Texas, United States
    As a gameplay engineer, my primary role is to design and engineer immersive VR training content across several projects in a fast-paced agile environment.• Create, document, and maintain Unreal Blueprints to create training and simulations.• Communicate and collaborate with a multidisciplinary team of Artists, Engineers, Producers, and Product Owners.• Contribute to common assets and mechanics used across many training simulations.• Provide feedback to other engineering teams to improve tooling and client capabilities.• Debug erroneous behavior and bugs reported by quality assurance teams and customers.• Profile simulation performance and diagnose potential improvements on all platforms.
  • Mystic Moon Studios
    Software Engineer - Whisker Witchery
    Mystic Moon Studios Sep 2022 - Mar 2024
    Salt Lake County, Utah, United States
    I worked as a leading developer for Whisker Witchery, a third-person stealth platformer. I pitched the initial game idea and have followed through with the game ever since, which led to a successful launch on Steam in April 2023. I worked primarily as a Software Engineer, but I picked up additional roles throughout the project, including UI design/implementation, social media management, and 2D illustration. Here is a summary of my contributions:• Created UE5 Blueprints to assist in various game features, including but not limited to: checkpoints and respawning, vine-growing mechanics, climbing movement, timed intro/outro sequences, collecting in-game ingredients, and miscellaneous bug-fixing throughout the project• Produced the majority of the UI design, including the layouts for the title screen, pause screen, tutorial scroll page, and gameplay HUDs• Illustrated several UI icons, including the control buttons for the main gameplay HUD and icons for interactable objects• Created detailed lineart for the introduction storybook sequence• Created various promotional 2D art for the game and created/scheduled social media posts to advertise the game• Frequently recorded playtests and collected gameplay notes for the user research team to actively learn from playtest feedback• Assisted in production-level responsibilities such as presenting for milestone gameplay reviews and promotional Twitch streams and communicating with team members to meet production deadlines
  • Dogs All Day
    Kennel Technician
    Dogs All Day Aug 2019 - Mar 2024
    Salt Lake City, Utah, United States
    • Coordinate and delegate team responsibilities from a position of leadership to accomplish daily tasks• Critical thinking and observation skills to optimally care for every animal• Strict adherence to health and sanitary guidelines to maintain animal and building cleanliness
  • Freelance
    Freelance Illustrator
    Freelance May 2020 - Feb 2024
    Salt Lake City, Utah, United States
    • Provide freelance 2D illustration services that are marketed and managed through monthly subscriptions and individual client commissions.• Communicate invoices, project changes, and commission details to ensure client satisfaction.• Promote commissions by creating different advertisements and marketing through social media.• Track and manage business profits by monitoring financial earnings and adjusting commission prices.
  • Entertainment Arts And Engineering
    Software Engineer
    Entertainment Arts And Engineering Sep 2021 - Dec 2021
    Salt Lake City, Utah, United States
    Senior Hearts is a 2D empathetic alternative game that introduces the lesser-known struggles of old dogs in the shelter system. This was a three-month game development project created by an four-person team of game developers including engineers, designers, and artists. Here is a summary of my contributions:• Developed interactable objects, functional dialogue and changing sprite portraits, event-triggered multi-endings, and similar programming responsibilities using UE5 blueprints• Implemented the general UI/UX, sound and music, animations, and level traversal • Thoroughly researched senior dogs and the shelter system to accurately portray senior animals within the game
  • Entertainment Arts And Engineering
    Software Engineer
    Entertainment Arts And Engineering Feb 2021 - May 2021
    Salt Lake County, Utah, United States
    HiveQuest is a lighthearted 2.5d animal-themed RPG published on Itch.io. This was a three-month game development project created by an eight-person team of game developers including engineers, designers, and artists. Here is a summary of my contributions:• Developed interactable objects, functional dialogue, NPC/enemy interactions, and similar programming responsibilities using UE5 blueprints• Organized weekly sprints and meetings, which were used to create priorities, delegate tasks, and set deadlines as needed• Handled the UI/UX design, illustration, and implementation• General worldbuilding, dialogue, RPG items/moves naming conventions, and other game writing to create an immersive world• Assisted in creating 2D illustrations for characters, background elements, and interactable objects

Ray Parker Education Details

Frequently Asked Questions about Ray Parker

What company does Ray Parker work for?

Ray Parker works for Htx Labs

What is Ray Parker's role at the current company?

Ray Parker's current role is Gameplay Engineer.

What schools did Ray Parker attend?

Ray Parker attended University Of Utah.

Who are Ray Parker's colleagues?

Ray Parker's colleagues are Rayshell Glenn, Birmel Guerrero, Casey Michalski, Benjamin Brown, Jorge Fuentes, Trenton Alston, Lauren Bartholmey.

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