Senior 3D Artist
Current- Modeling and sculpting highly detailed 3D environment assets, including landscapes, objects, natural, and architectural elements that enrich the visual storytelling of game worlds.- Using efficient UV unwrapping techniques, minimizing texture distortion and optimizing assets for performance while maintaining visual quality.- Crafting realistic and visually compelling materials for objects and terrain using industry-standard software such as Substance Designer, ensuring a cohesive and immersive visual experience.- Mastering industry-standard software as well as learning all the new proprietary tools and engine used for the project to effectively integrate assets and create visually captivating environments.- Using my experience to craft additional resources that help enrich the game environments such as decals, small decorators, shaders, etc.- Collaborating with artists, animators, designers, programmers, and producers to achieve goals and meet deadlines.