Raymundo Zubieta Peña
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Raymundo Zubieta Peña Email & Phone Number

Senior 3D Artist at SkyBox Labs
Location: Canada 8 work roles 1 school
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Current company
Role
Senior 3D Artist
Location
Canada
Company size

Who is Raymundo Zubieta Peña? Overview

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Quick answer

Raymundo Zubieta Peña is listed as Senior 3D Artist at SkyBox Labs, a with 209 employees, based in Canada. AeroLeads shows a matched LinkedIn profile for Raymundo Zubieta Peña.

Raymundo Zubieta Peña previously worked as Senior 3D Environment Artist at Big Time Studios and Lead 3D Artist at Cgbot. Raymundo Zubieta Peña holds Licenciatura En Animación Y Efectos Digitales - Magna Cum Laude from Universidad De Monterrey.

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SkyBox Labs

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Profile bio

About Raymundo Zubieta Peña

Raymundo Zubieta Peña is a Senior 3D Artist at SkyBox Labs. He possess expertise in maya, after effects, trabajo en equipo, liderazgo de equipos, modelado 3d and 8 more skills. He is proficient in Frances and Ingles.

Listed skills include Maya, After Effects, Trabajo En Equipo, Liderazgo De Equipos, and 9 others.

Current workplace

Raymundo Zubieta Peña's current company

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SkyBox Labs
Skybox Labs
Senior 3D Artist
burnaby, british columbia, canada
Website
Employees
209
AeroLeads page
8 roles

Raymundo Zubieta Peña work experience

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Senior 3D Artist

Current

- Modeling and sculpting highly detailed 3D environment assets, including landscapes, objects, natural, and architectural elements that enrich the visual storytelling of game worlds.- Using efficient UV unwrapping techniques, minimizing texture distortion and optimizing assets for performance while maintaining visual quality.- Crafting realistic and visually compelling materials for objects and terrain using industry-standard software such as Substance Designer, ensuring a cohesive and immersive visual experience.- Mastering industry-standard software as well as learning all the new proprietary tools and engine used for the project to effectively integrate assets and create visually captivating environments.- Using my experience to craft additional resources that help enrich the game environments such as decals, small decorators, shaders, etc.- Collaborating with artists, animators, designers, programmers, and producers to achieve goals and meet deadlines.

Nov 2022 - Present

Senior 3D Environment Artist

- Creating detailed and optimized 3D models of objects and environmental assets, adhering to efficient polygon counts and UV mapping for optimal performance.- Producing high-resolution bakes and textures and applying them to 3D models.- Having in-depth knowledge of Unreal Engine and its tools, capable of effectively integrating 3D assets, setting up materials, sculpting terrain and placing foliage to create visually stunning game worlds.- Strong analytical skills to address technical challenges and implement creative solutions, optimizing assets for performance without compromising visual quality.- Effective teamwork within cross-functional game development teams, collaborating with artists, designers, programmers, and producers to achieve unified project goals.

Aug 2022 - Oct 2022

Lead 3D Artist

- Effectively leading and mentoring artists, fostering a collaborative and inspiring environment that elevates creativity and productivity.- Overseeing the entire 3D art pipeline, from concept interpretation to final implementation, while effectively managing resources, timelines, and priorities to meet production milestones.- Having meticulous attention to detail in conducting thorough quality checks and feedback loops, ensuring the consistency, accuracy, and visual integrity of 3D assets across the game.- Understanding technical requirements and constraints of various different gaming projects, optimizing 3D assets for real-time rendering, performance, and memory usage according to each client's needs.- Communicating effectively in order to convey creative direction to the art team, fostering a clear understanding of artistic objectives and ensuring successful execution.- Creating comprehensive art documentation, including style guides, asset guidelines, and technical documentation to facilitate consistency and knowledge sharing.- Collaborating with other art leads, directors and clients to achieve artistic goals in predefined timeframes.

Jul 2019 - Jul 2022

3D Artist

- Modeling high-quality 3D hard surface and organic props that seamlessly integrate into the game world while adhering to technical constraints.- Creating optimized UV maps based on project constraints in order to fully maximize the use of pixels for any given texture.- Producing detailed bakes and textures, applying realistic or stylized materials, and skillfully mapping textures onto 3D models to enhance visual fidelity and immerse players in captivating game environments.- Understanding asset optimization techniques, creating efficient Level of Detail (LOD) models and managing polygon counts to maintain optimal performance.- Having Strong analytical and problem-solving skills to address technical challenges and implement creative solutions in alignment with design and gameplay goals.- Mastering industry-standard 3D software (Maya, 3D Max), texturing software (Photoshop, Substance Painter),sculpting software (Zbrush), game engines (Unreal, Frostbite, etc), and other relevant tools integral to the game development pipeline.- Being a member within interdisciplinary game development teams, collaborating with other artists, QA directors, and producers to achieve shared project objectives.- Having always a keen sense of art direction, visual storytelling, and narrative context, ensuring consistent visual style and alignment with the game's thematic elements. - Being able to mentor and review younger artists and introducing them to a new project's tools and requirements.

Feb 2017 - Jun 2019

Professor 3D Modelling

- Having expert command over 3D art principles, techniques, and tools, enabling me to provide comprehensive instruction, critique, and guidance to students at various skill levels.- Effectively demonstrating 3D modeling, UV mapping and texturing techniques, allowing students to observe and learn through hands-on examples.- Providing constructive critique and feedback to guide students' artistic development, encouraging self-reflection, growth, and refinement of their creative output.- Assisting students with technical challenges related to software applications used throughout the semester (Maya, Substance Painter).- Designing assessment methods that fairly evaluate students' progress, knowledge acquisition, and artistic growth throughout the course.- Being an effective team player within the academic community, engaging in interdisciplinary collaborations, participating in faculty discussions, courses, and contributing to program development.

Jan 2020 - Jun 2021

3D Generalist

Ixayan

- Brainstorming, conceptualizing, and developing creative ideas that align with the project's objectives, ensuring the effective utilization of video mapping technology to enhance spaces.- Crafting detailed and accurate 3D models of objects, environments, and architectural elements, along with skillful texture mapping to achieve realism and aesthetic coherence.- Producing dynamic animations in Autodesk Maya that synchronize with architectural elements, effectively transforming static surfaces into dynamic canvases.- Using industry-standard 3D and 2D animation/editing software (e.g., Maya, After Effects) to efficiently rig, animate, and render scenes, ensuring a smooth workflow within production pipelines.- Weaving compelling visual narratives that align with the project's theme and purpose, effectively engaging audiences and conveying messages through synchronized visuals.- Implementing realistic lighting and shading effects that enhance the visual impact of projected content, adding depth, dimension, and mood to the overall composition.- Problem-solving to address technical challenges and achieve desired results.

Mar 2016 - Jan 2017

3D Character Animator

Animaarte

- Creating believable and emotionally engaging character animations that convey personality, expressions, and movement with a high degree of appeal.- Interpreting storyboards/animatics and translating them into dynamic and captivating animations that align with the director's vision and the film's narrative.- Using animation principles such as timing, weight, anticipation, and exaggeration, enabling the creation of captivating animations.- Working seamlessly within a collaborative team environment, effectively communicating ideas, receiving feedback, and implementing changes to achieve collective goals.

Aug 2015 - Feb 2016

3D Generalist

- Creating simple 3D models of objects and architectural elements, with an understanding of polygonal modeling techniques and geometric accuracy.- Applying basic textures to 3D models, enhancing visual realism and contributing to the overall visual appeal of projection mapping content.- Using foundational animation principles, capable of producing basic animations that add dynamic elements to video mapping projects.- Being an effective team player with the ability to collaborate with designers, artists, and technicians to contribute to the creation of well-coordinated projection mapping projects.- Managing small-scale aspects of video mapping projects, such as content preparation, file organization, and basic timeline management.

Nov 2014 - Dec 2014
Team & coworkers

Colleagues at SkyBox Labs

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1 education record

Raymundo Zubieta Peña education

FAQ

Frequently asked questions about Raymundo Zubieta Peña

Quick answers generated from the profile data available on this page.

What company does Raymundo Zubieta Peña work for?

Raymundo Zubieta Peña works for SkyBox Labs.

What is Raymundo Zubieta Peña's role at SkyBox Labs?

Raymundo Zubieta Peña is listed as Senior 3D Artist at SkyBox Labs.

Where is Raymundo Zubieta Peña based?

Raymundo Zubieta Peña is based in Canada while working with SkyBox Labs.

What companies has Raymundo Zubieta Peña worked for?

Raymundo Zubieta Peña has worked for Skybox Labs, Big Time Studios, Cgbot, Universidad Autónoma De Nuevo León, and Ixayan.

Who are Raymundo Zubieta Peña's colleagues at SkyBox Labs?

Raymundo Zubieta Peña's colleagues at SkyBox Labs include Jiazhi Chang, Reynald Brassard, Mike Kuntz, Zach Campbell, and Michael Di Spirito.

How can I contact Raymundo Zubieta Peña?

You can use AeroLeads to view verified contact signals for Raymundo Zubieta Peña at SkyBox Labs, including work email, phone, and LinkedIn data when available.

What schools did Raymundo Zubieta Peña attend?

Raymundo Zubieta Peña holds Licenciatura En Animación Y Efectos Digitales - Magna Cum Laude from Universidad De Monterrey.

What skills is Raymundo Zubieta Peña known for?

Raymundo Zubieta Peña is listed with skills including Maya, After Effects, Trabajo En Equipo, Liderazgo De Equipos, Modelado 3D, Texturizado, Motion Graphics, and Rigging.

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