Ryan Darcey
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Ryan Darcey Email & Phone Number

Video Game Developer at Camouflaj
Location: Greater Seattle Area, United States 11 work roles 1 school
1 work email found @camouflaj.com 2 phones found area 631 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email r****@camouflaj.com
Direct phone (631) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Video Game Developer
Location
Greater Seattle Area, United States
Company size

Who is Ryan Darcey? Overview

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Quick answer

Ryan Darcey is listed as Video Game Developer at Camouflaj, a with 53 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at camouflaj.com, phone signal with area code 631, and a matched LinkedIn profile for Ryan Darcey.

Ryan Darcey previously worked as Design Director at Camouflaj and Design Consultant at Camouflaj. Ryan Darcey holds Bs, Computer Science, 3.87 On 4.0 Scale from Syracuse University.

Company email context

Email format at Camouflaj

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*@camouflaj.com
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AeroLeads found 1 current-domain work email signal for Ryan Darcey. Compare company email patterns before reaching out.

Profile bio

About Ryan Darcey

Versatile video game developer with a focus on product, process and people. Officially credited with multiple roles including Systems Designer, Level Designer, Gameplay Engineer and Producer. Highly proficient in Unreal Engine.

Listed skills include Gameplay, Video Games, Perforce, Maya, and 37 others.

Current workplace

Ryan Darcey's current company

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Camouflaj
Camouflaj
Video Game Developer
bellevue, washington, united states
Website
Employees
53
AeroLeads page
11 roles

Ryan Darcey work experience

A career timeline built from the work history available for this profile.

Design Director

Current

Leading design team on BATMAN: ARKHAM SHADOW with a focus on innovative action/adventure VR gameplay systems.

Apr 2020 - Present

Design Consultant

Greater Seattle Area

Provided guidance on systems design, level design and production processes for Marvel's Iron Man VR.

Jan 2017 - Mar 2020

Owner/Founder

Greater Seattle Area

Self funded a comprehensive proof of concept for an ambitious new IP. Plans to seek additional funding on hold for a more opportune time.

Apr 2016 - Mar 2020

Design Consultant

Greater Seattle Area

Assisted with hero character design/implementation and general systems support for Rocket Arena.

Sep 2018 - Dec 2018

Senior Systems Designer

Greater Seattle Area

Halo 5: Guardians--------------------------------------Developed sandbox systems with a focus on controls & hero character design including the development of new Spartan Abilities.

Jun 2013 - Mar 2016

Systems Designer

San Francisco Bay Area

Star Wars: First Assault--------------------------------------o Designed/Engineered core game systems and UI for multiplayer FPSo Managed schedules and tasks for 12+ cross discipline scrum pod, including 5 engineers at external Singapore studio.o Oversaw design internship hiring process and acted as senior mentor.

Sep 2010 - Apr 2013

Level Designer

San Francisco Bay Area

Star Wars: The Force Unleashed 2--------------------------------------o Principle designer for first level of game and E3 demo. Garnered five media awards at E3 2010 including “Best of E3” from GamePro and “People’s Choice” from GameSpot - http://www.youtube.com/watch?v=PK6NDFZsgwso Assisted with three other levels to improve quality and drive to schedule.o Assisted with creating final release schedule and selecting levels to green light for full production.

Oct 2009 - Aug 2010

Producer

San Francisco Bay Area

Star Wars: The Force Unleashed Ultimate Sith Edition--------------------------------------o Refined Systems Design, Level Design and In-Game Cinematics pipelines alongside corresponding department leads.o Supported scheduling and tasking for Systems Design and Level Design departments.Lucidity--------------------------------------o Co-Creator of critically acclaimed XBLA title - http://www.eurogamer.net/articles/lucidity-reviewo Chosen from 16 games developed internally over a one-week period.o Only original IP released by LucasArts on XBLA.Indiana Jones and the Staff of Kings--------------------------------------o Supported scheduling and tasking for Systems Design and Level Design departments.Star Wars: The Force Unleashed--------------------------------------o Played integral role in scheduling and tasking internal tools development as part of LucasFilm’s convergence project between LucasArts, ILM, LucasFilm Animation and LucasFilm RnD.o Led development of a level authoring toolset, dramatically improving our ability to prototype and iterate.

May 2007 - Sep 2009

Producer

Dallas/Fort Worth Area

Ghostbusters--------------------------------------o Assisted in tasking, milestone scheduling, building team structure and facilitating meetings.o Developed internal wiki used to document design, concept art and milestone progress.Metal Slug Anthology--------------------------------------o Officially credited as Secret Weapon for my services as PR & Marketing representative.o On the Spot! Promotional Interview - http://youtube.com/watch?v=CNFWAavu59Io EGM Promotional Interview - http://youtube.com/watch?v=yvvwCW1ZhmI

Jun 2006 - May 2007

Gameplay Engineer

Dallas/Fort Worth Area

Spy Hunter: Nowhere To Run--------------------------------------o Engineered new level editing tools, character & vehicle weapons systems, HUD, SFX and VFX.Aeon Flux--------------------------------------o Provided SFX & VFX engineering support, including design and development of a dynamic music system.

Apr 2005 - Jun 2006

Level Designer

Dallas/Fort Worth Area

Spy Hunter: Nowhere To Run--------------------------------------o Designed three shipping levels, assisted w/ combat design, wrote in game dialogue & developed character bios.

Apr 2004 - Apr 2005
Team & coworkers

Colleagues at Camouflaj

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1 education record

Ryan Darcey education

FAQ

Frequently asked questions about Ryan Darcey

Quick answers generated from the profile data available on this page.

What company does Ryan Darcey work for?

Ryan Darcey works for Camouflaj.

What is Ryan Darcey's role at Camouflaj?

Ryan Darcey is listed as Video Game Developer at Camouflaj.

What is Ryan Darcey's email address?

AeroLeads has found 1 work email signal at @camouflaj.com for Ryan Darcey at Camouflaj.

What is Ryan Darcey's phone number?

AeroLeads has found 2 phone signal(s) with area code 631 for Ryan Darcey at Camouflaj.

Where is Ryan Darcey based?

Ryan Darcey is based in Greater Seattle Area, United States while working with Camouflaj.

What companies has Ryan Darcey worked for?

Ryan Darcey has worked for Camouflaj, Masonic Studios, Final Strike Games, 343 Industries, and Lucasarts.

Who are Ryan Darcey's colleagues at Camouflaj?

Ryan Darcey's colleagues at Camouflaj include Tejan Jallow, Nitsiri Anamwathana, Catherine Pagonis, Kaitlin S., and Alexander O. Smith.

How can I contact Ryan Darcey?

You can use AeroLeads to view verified contact signals for Ryan Darcey at Camouflaj, including work email, phone, and LinkedIn data when available.

What schools did Ryan Darcey attend?

Ryan Darcey holds Bs, Computer Science, 3.87 On 4.0 Scale from Syracuse University.

What skills is Ryan Darcey known for?

Ryan Darcey is listed with skills including Gameplay, Video Games, Perforce, Maya, Multiplayer, Xbox 360, Lua, and Game Development.

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