Design Director
CurrentLeading design team on BATMAN: ARKHAM SHADOW with a focus on innovative action/adventure VR gameplay systems.
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@camouflaj.com
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2 phones found area 631
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Ryan Darcey is listed as Video Game Developer at Camouflaj, a with 53 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at camouflaj.com, phone signal with area code 631, and a matched LinkedIn profile for Ryan Darcey.
Ryan Darcey previously worked as Design Director at Camouflaj and Design Consultant at Camouflaj. Ryan Darcey holds Bs, Computer Science, 3.87 On 4.0 Scale from Syracuse University.
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Versatile video game developer with a focus on product, process and people. Officially credited with multiple roles including Systems Designer, Level Designer, Gameplay Engineer and Producer. Highly proficient in Unreal Engine.
Listed skills include Gameplay, Video Games, Perforce, Maya, and 37 others.
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Leading design team on BATMAN: ARKHAM SHADOW with a focus on innovative action/adventure VR gameplay systems.
Greater Seattle Area
Provided guidance on systems design, level design and production processes for Marvel's Iron Man VR.
Greater Seattle Area
Self funded a comprehensive proof of concept for an ambitious new IP. Plans to seek additional funding on hold for a more opportune time.
Greater Seattle Area
Assisted with hero character design/implementation and general systems support for Rocket Arena.
Greater Seattle Area
Halo 5: Guardians--------------------------------------Developed sandbox systems with a focus on controls & hero character design including the development of new Spartan Abilities.
San Francisco Bay Area
Star Wars: First Assault--------------------------------------o Designed/Engineered core game systems and UI for multiplayer FPSo Managed schedules and tasks for 12+ cross discipline scrum pod, including 5 engineers at external Singapore studio.o Oversaw design internship hiring process and acted as senior mentor.
San Francisco Bay Area
Star Wars: The Force Unleashed 2--------------------------------------o Principle designer for first level of game and E3 demo. Garnered five media awards at E3 2010 including “Best of E3” from GamePro and “People’s Choice” from GameSpot - http://www.youtube.com/watch?v=PK6NDFZsgwso Assisted with three other levels to improve quality and drive to schedule.o Assisted with creating final release schedule and selecting levels to green light for full production.
San Francisco Bay Area
Star Wars: The Force Unleashed Ultimate Sith Edition--------------------------------------o Refined Systems Design, Level Design and In-Game Cinematics pipelines alongside corresponding department leads.o Supported scheduling and tasking for Systems Design and Level Design departments.Lucidity--------------------------------------o Co-Creator of critically acclaimed XBLA title - http://www.eurogamer.net/articles/lucidity-reviewo Chosen from 16 games developed internally over a one-week period.o Only original IP released by LucasArts on XBLA.Indiana Jones and the Staff of Kings--------------------------------------o Supported scheduling and tasking for Systems Design and Level Design departments.Star Wars: The Force Unleashed--------------------------------------o Played integral role in scheduling and tasking internal tools development as part of LucasFilm’s convergence project between LucasArts, ILM, LucasFilm Animation and LucasFilm RnD.o Led development of a level authoring toolset, dramatically improving our ability to prototype and iterate.
Dallas/Fort Worth Area
Ghostbusters--------------------------------------o Assisted in tasking, milestone scheduling, building team structure and facilitating meetings.o Developed internal wiki used to document design, concept art and milestone progress.Metal Slug Anthology--------------------------------------o Officially credited as Secret Weapon for my services as PR & Marketing representative.o On the Spot! Promotional Interview - http://youtube.com/watch?v=CNFWAavu59Io EGM Promotional Interview - http://youtube.com/watch?v=yvvwCW1ZhmI
Dallas/Fort Worth Area
Spy Hunter: Nowhere To Run--------------------------------------o Engineered new level editing tools, character & vehicle weapons systems, HUD, SFX and VFX.Aeon Flux--------------------------------------o Provided SFX & VFX engineering support, including design and development of a dynamic music system.
Dallas/Fort Worth Area
Spy Hunter: Nowhere To Run--------------------------------------o Designed three shipping levels, assisted w/ combat design, wrote in game dialogue & developed character bios.
Other employees you can reach at camouflaj.com. View company contacts for 53 employees →
Tejan Jallow
Colleague at CamouflajBellevue, Washington, United States
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Nitsiri Anamwathana
Colleague at CamouflajRedmond, Washington, United States
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Catherine Pagonis
Colleague at CamouflajCyprus
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Kaitlin S.
Colleague at CamouflajRedmond, Washington, United States
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Alexander O. Smith
Colleague at CamouflajGreater Tokyo Area, Japan
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Nathan Scott
Colleague at CamouflajBellevue, Washington, United States
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Jun Yi
Colleague at CamouflajJohore, Malaysia
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Eric Will
Colleague at CamouflajRedmond, Washington, United States
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Eric Webb
Colleague at CamouflajBrookeville, Maryland, United States
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Paul Alexander
Colleague at CamouflajLos Angeles, California, United States
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Quick answers generated from the profile data available on this page.
Ryan Darcey works for Camouflaj.
Ryan Darcey is listed as Video Game Developer at Camouflaj.
AeroLeads has found 1 work email signal at @camouflaj.com for Ryan Darcey at Camouflaj.
AeroLeads has found 2 phone signal(s) with area code 631 for Ryan Darcey at Camouflaj.
Ryan Darcey is based in Greater Seattle Area, United States while working with Camouflaj.
Ryan Darcey has worked for Camouflaj, Masonic Studios, Final Strike Games, 343 Industries, and Lucasarts.
Ryan Darcey's colleagues at Camouflaj include Tejan Jallow, Nitsiri Anamwathana, Catherine Pagonis, Kaitlin S., and Alexander O. Smith.
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Ryan Darcey holds Bs, Computer Science, 3.87 On 4.0 Scale from Syracuse University.
Ryan Darcey is listed with skills including Gameplay, Video Games, Perforce, Maya, Multiplayer, Xbox 360, Lua, and Game Development.
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