Ryan Darcey Email and Phone Number
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Versatile video game developer with a focus on product, process and people. Officially credited with multiple roles including Systems Designer, Level Designer, Gameplay Engineer and Producer. Highly proficient in Unreal Engine.
Camouflaj
View- Website:
- camouflaj.com
- Employees:
- 53
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Design DirectorCamouflaj Apr 2020 - PresentLeading design team on BATMAN: ARKHAM SHADOW with a focus on innovative action/adventure VR gameplay systems. -
Design ConsultantCamouflaj Jan 2017 - Mar 2020Greater Seattle AreaProvided guidance on systems design, level design and production processes for Marvel's Iron Man VR. -
Owner/FounderMasonic Studios Apr 2016 - Mar 2020Greater Seattle AreaSelf funded a comprehensive proof of concept for an ambitious new IP. Plans to seek additional funding on hold for a more opportune time. -
Design ConsultantFinal Strike Games Sep 2018 - Dec 2018Greater Seattle AreaAssisted with hero character design/implementation and general systems support for Rocket Arena. -
Senior Systems Designer343 Industries Jun 2013 - Mar 2016Greater Seattle AreaHalo 5: Guardians--------------------------------------Developed sandbox systems with a focus on controls & hero character design including the development of new Spartan Abilities. -
Systems DesignerLucasarts Sep 2010 - Apr 2013San Francisco Bay AreaStar Wars: First Assault--------------------------------------o Designed/Engineered core game systems and UI for multiplayer FPSo Managed schedules and tasks for 12+ cross discipline scrum pod, including 5 engineers at external Singapore studio.o Oversaw design internship hiring process and acted as senior mentor. -
Level DesignerLucasarts Oct 2009 - Aug 2010San Francisco Bay AreaStar Wars: The Force Unleashed 2--------------------------------------o Principle designer for first level of game and E3 demo. Garnered five media awards at E3 2010 including “Best of E3” from GamePro and “People’s Choice” from GameSpot - http://www.youtube.com/watch?v=PK6NDFZsgwso Assisted with three other levels to improve quality and drive to schedule.o Assisted with creating final release schedule and selecting levels to green light for full production. -
ProducerLucasarts May 2007 - Sep 2009San Francisco Bay AreaStar Wars: The Force Unleashed Ultimate Sith Edition--------------------------------------o Refined Systems Design, Level Design and In-Game Cinematics pipelines alongside corresponding department leads.o Supported scheduling and tasking for Systems Design and Level Design departments.Lucidity--------------------------------------o Co-Creator of critically acclaimed XBLA title - http://www.eurogamer.net/articles/lucidity-reviewo Chosen from 16 games developed internally over a one-week period.o Only original IP released by LucasArts on XBLA.Indiana Jones and the Staff of Kings--------------------------------------o Supported scheduling and tasking for Systems Design and Level Design departments.Star Wars: The Force Unleashed--------------------------------------o Played integral role in scheduling and tasking internal tools development as part of LucasFilm’s convergence project between LucasArts, ILM, LucasFilm Animation and LucasFilm RnD.o Led development of a level authoring toolset, dramatically improving our ability to prototype and iterate. -
ProducerTerminal Reality Inc. Jun 2006 - May 2007Dallas/Fort Worth AreaGhostbusters--------------------------------------o Assisted in tasking, milestone scheduling, building team structure and facilitating meetings.o Developed internal wiki used to document design, concept art and milestone progress.Metal Slug Anthology--------------------------------------o Officially credited as Secret Weapon for my services as PR & Marketing representative.o On the Spot! Promotional Interview - http://youtube.com/watch?v=CNFWAavu59Io EGM Promotional Interview - http://youtube.com/watch?v=yvvwCW1ZhmI -
Gameplay EngineerTerminal Reality Apr 2005 - Jun 2006Dallas/Fort Worth AreaSpy Hunter: Nowhere To Run--------------------------------------o Engineered new level editing tools, character & vehicle weapons systems, HUD, SFX and VFX.Aeon Flux--------------------------------------o Provided SFX & VFX engineering support, including design and development of a dynamic music system. -
Level DesignerTerminal Reality Apr 2004 - Apr 2005Dallas/Fort Worth AreaSpy Hunter: Nowhere To Run--------------------------------------o Designed three shipping levels, assisted w/ combat design, wrote in game dialogue & developed character bios.
Ryan Darcey Skills
Ryan Darcey Education Details
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3.87 On 4.0 Scale
Frequently Asked Questions about Ryan Darcey
What company does Ryan Darcey work for?
Ryan Darcey works for Camouflaj
What is Ryan Darcey's role at the current company?
Ryan Darcey's current role is Video Game Developer.
What is Ryan Darcey's email address?
Ryan Darcey's email address is rc****@****ail.com
What is Ryan Darcey's direct phone number?
Ryan Darcey's direct phone number is +163156*****
What schools did Ryan Darcey attend?
Ryan Darcey attended Syracuse University.
What are some of Ryan Darcey's interests?
Ryan Darcey has interest in Photography, Soccer, Music.
What skills is Ryan Darcey known for?
Ryan Darcey has skills like Gameplay, Video Games, Perforce, Maya, Multiplayer, Xbox 360, Lua, Game Development, Photoshop, Unrealscript, Ps3, Devtrack.
Who are Ryan Darcey's colleagues?
Ryan Darcey's colleagues are Paul Alexander, Nathan Scott, Jun Yi, Alexander O. Smith, Paul Hamblin, Eric Webb, Eric Will.
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