Ryan Darcey

Ryan Darcey Email and Phone Number

Video Game Developer @ Camouflaj
bellevue, washington, united states
Ryan Darcey's Location
Greater Seattle Area, United States
Ryan Darcey's Contact Details

Ryan Darcey work email

Ryan Darcey personal email

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About Ryan Darcey

Versatile video game developer with a focus on product, process and people. Officially credited with multiple roles including Systems Designer, Level Designer, Gameplay Engineer and Producer. Highly proficient in Unreal Engine.

Ryan Darcey's Current Company Details
Camouflaj

Camouflaj

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Video Game Developer
bellevue, washington, united states
Website:
camouflaj.com
Employees:
53
Ryan Darcey Work Experience Details
  • Camouflaj
    Design Director
    Camouflaj Apr 2020 - Present
    Leading design team on BATMAN: ARKHAM SHADOW with a focus on innovative action/adventure VR gameplay systems.
  • Camouflaj
    Design Consultant
    Camouflaj Jan 2017 - Mar 2020
    Greater Seattle Area
    Provided guidance on systems design, level design and production processes for Marvel's Iron Man VR.
  • Masonic Studios
    Owner/Founder
    Masonic Studios Apr 2016 - Mar 2020
    Greater Seattle Area
    Self funded a comprehensive proof of concept for an ambitious new IP. Plans to seek additional funding on hold for a more opportune time.
  • Final Strike Games
    Design Consultant
    Final Strike Games Sep 2018 - Dec 2018
    Greater Seattle Area
    Assisted with hero character design/implementation and general systems support for Rocket Arena.
  • 343 Industries
    Senior Systems Designer
    343 Industries Jun 2013 - Mar 2016
    Greater Seattle Area
    Halo 5: Guardians--------------------------------------Developed sandbox systems with a focus on controls & hero character design including the development of new Spartan Abilities.
  • Lucasarts
    Systems Designer
    Lucasarts Sep 2010 - Apr 2013
    San Francisco Bay Area
    Star Wars: First Assault--------------------------------------o Designed/Engineered core game systems and UI for multiplayer FPSo Managed schedules and tasks for 12+ cross discipline scrum pod, including 5 engineers at external Singapore studio.o Oversaw design internship hiring process and acted as senior mentor.
  • Lucasarts
    Level Designer
    Lucasarts Oct 2009 - Aug 2010
    San Francisco Bay Area
    Star Wars: The Force Unleashed 2--------------------------------------o Principle designer for first level of game and E3 demo. Garnered five media awards at E3 2010 including “Best of E3” from GamePro and “People’s Choice” from GameSpot - http://www.youtube.com/watch?v=PK6NDFZsgwso Assisted with three other levels to improve quality and drive to schedule.o Assisted with creating final release schedule and selecting levels to green light for full production.
  • Lucasarts
    Producer
    Lucasarts May 2007 - Sep 2009
    San Francisco Bay Area
    Star Wars: The Force Unleashed Ultimate Sith Edition--------------------------------------o Refined Systems Design, Level Design and In-Game Cinematics pipelines alongside corresponding department leads.o Supported scheduling and tasking for Systems Design and Level Design departments.Lucidity--------------------------------------o Co-Creator of critically acclaimed XBLA title - http://www.eurogamer.net/articles/lucidity-reviewo Chosen from 16 games developed internally over a one-week period.o Only original IP released by LucasArts on XBLA.Indiana Jones and the Staff of Kings--------------------------------------o Supported scheduling and tasking for Systems Design and Level Design departments.Star Wars: The Force Unleashed--------------------------------------o Played integral role in scheduling and tasking internal tools development as part of LucasFilm’s convergence project between LucasArts, ILM, LucasFilm Animation and LucasFilm RnD.o Led development of a level authoring toolset, dramatically improving our ability to prototype and iterate.
  • Terminal Reality Inc.
    Producer
    Terminal Reality Inc. Jun 2006 - May 2007
    Dallas/Fort Worth Area
    Ghostbusters--------------------------------------o Assisted in tasking, milestone scheduling, building team structure and facilitating meetings.o Developed internal wiki used to document design, concept art and milestone progress.Metal Slug Anthology--------------------------------------o Officially credited as Secret Weapon for my services as PR & Marketing representative.o On the Spot! Promotional Interview - http://youtube.com/watch?v=CNFWAavu59Io EGM Promotional Interview - http://youtube.com/watch?v=yvvwCW1ZhmI
  • Terminal Reality
    Gameplay Engineer
    Terminal Reality Apr 2005 - Jun 2006
    Dallas/Fort Worth Area
    Spy Hunter: Nowhere To Run--------------------------------------o Engineered new level editing tools, character & vehicle weapons systems, HUD, SFX and VFX.Aeon Flux--------------------------------------o Provided SFX & VFX engineering support, including design and development of a dynamic music system.
  • Terminal Reality
    Level Designer
    Terminal Reality Apr 2004 - Apr 2005
    Dallas/Fort Worth Area
    Spy Hunter: Nowhere To Run--------------------------------------o Designed three shipping levels, assisted w/ combat design, wrote in game dialogue & developed character bios.

Ryan Darcey Skills

Gameplay Video Games Perforce Maya Multiplayer Xbox 360 Lua Game Development Photoshop Unrealscript Ps3 Devtrack Scripting Game Design Computer Games Level Design Cinematics Wii Console Management Html Social Games Texturing Psp Unreal Engine 3 Game Mechanics Game Programming Programming Leadership Character Animation User Interface Unreal Editor Flash Scrum Xbox C C++ Fps Multiplayer Design Unreal Engine Jira

Ryan Darcey Education Details

Frequently Asked Questions about Ryan Darcey

What company does Ryan Darcey work for?

Ryan Darcey works for Camouflaj

What is Ryan Darcey's role at the current company?

Ryan Darcey's current role is Video Game Developer.

What is Ryan Darcey's email address?

Ryan Darcey's email address is rc****@****ail.com

What is Ryan Darcey's direct phone number?

Ryan Darcey's direct phone number is +163156*****

What schools did Ryan Darcey attend?

Ryan Darcey attended Syracuse University.

What are some of Ryan Darcey's interests?

Ryan Darcey has interest in Photography, Soccer, Music.

What skills is Ryan Darcey known for?

Ryan Darcey has skills like Gameplay, Video Games, Perforce, Maya, Multiplayer, Xbox 360, Lua, Game Development, Photoshop, Unrealscript, Ps3, Devtrack.

Who are Ryan Darcey's colleagues?

Ryan Darcey's colleagues are Paul Alexander, Nathan Scott, Jun Yi, Alexander O. Smith, Paul Hamblin, Eric Webb, Eric Will.

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