Senior Animator
CurrentMy role has been that of a Senior Combat Animator. During my stint at the company spanning a decade now my proudest achievement has been animating roughly half of Kratos's core combat move set, as well as much of the AI cast reaction sets for a little game you may have heard of simply called God of War (2018)! My latest, and greatest, achievement was animating the Odin boss fight along with with the move and navigation sets of the Einherjar in God of War Ragnarok. I even managed to animate a few new Krato's tricks this time around too, including his special enhanced navigation slam attacks, a couple of his environment combat interactable attacks, and four out of his five new special shields! Special shout out to James Che, the Master to my Blaster, for animating much of the other half of Kratos's core combat. Special shout out to my friend Sean Gilly for handling all of Kratos's navigation, and then some, like a beast. Special shout out to my friend Fabian Johnston, SSM's go to for big boss fights, for spotting me like a true champ and friend whenever I needed the help. Shout out to Denis - the Menace - Pena, the Muse of SSM for inspiring all of us with his amazingly graceful Valkyrie animation style. Shout out all the Michaels past and present at SSM... Micheal Carr, Michael Cuevas, Michael Biancalana, and Michael Trikosko thank you all for the tools and work flows you all taught me that I still use to this day, and for your friendship.