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Producer for the Online Team for Madden and College Football franchises at Electronic Arts. Formerly the Senior Technical Producer on Wyrdsong developed by Something Wicked Games where I supported development on all core tech-driven systems. I was the production lead and strike team lead on Combat, AI systems, internal tools, proprietary game systems unique to Wyrdsong, Encounter System, and Player Building. Chief collaborator to the Technical Director and lead programmer. Fierce protector of time and resources and developer advocate. I can cut a mean highlight reel showcasing the team’s amazing work with excellent musical choices that will make you smile. I do a bit of everything, and I live to serve the needs of the team.Previously, I was the Senior Producer for third-party games at Jagex; working out of Cambridge, England, United Kingdom, overseeing production efforts for the Publishing arm of Jagex. I supported Space Punks and Melvor Idle, which at the time were the two largest titles in the Jagex publishing portfolio. Prior to Jagex I was the Live Production Lead responsible for managing the Live Operations team on Fallout 76 at Bethesda Game Studios in Austin, Texas. I have over 15 years of experience in the gaming industry with a focus on live operations in games as a service (GaaS). I'm credited, have worked on, or supported 17 titles across multiple studios. I am well-versed in product and launch support in the video game industry.I have over a decade of management experience; managing managers, individual contributors, and senior-level staff, along with hiring, disciplinary actions, budgeting, bonus/salary allocations, headcount forecasting, etc. I spent 7 years as a department leader overseeing Blizzard Entertainment’s CS live operations. I specifically led the Workforce Management team, Live Operations team, Player and Support Insight team, as well as the Voice of the Customer and Internal Affairs programs. These teams worked directly with the overall live operations organization and supported all of Blizzard's flagship titles. I have extensive on-call and partnership experience with Network Operations Centers (NOC), and I have the ability to drive internal and external incidents to resolution.I have a proven track record working on major projects and initiatives with counterparts globally as well as international travel experience. I've lived internationally and supported products developed in the UK, Australia, and Poland to go with my extensive experience in the United States.
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Electronic Arts (Ea)United States -
ProducerElectronic Arts (Ea) Jul 2024 - PresentRedwood City, Ca, UsProducer for Madden and College Football Online. -
Senior ProducerSomething Wicked Games Dec 2022 - Mar 2024Washington Dc Metro | Montreal | Remote Employer, UsI was the Senior Producer for the programming team on Wyrdsong supporting all core tech-driven systems. Production lead and strike team lead on Combat, AI systems, internal tools, proprietary game systems unique to Wyrdsong, Encounter System, and Player Building. Chief partner to the technical director and technical lead programmer. Fierce protector of time and resources, and advocate for developers.I set up the entire studio Jira process flows, notation best practices, pod/strike team structure best practices, design approval process best practices, and ran weekly developer lead syncs with all lead-level contributors, managers, and Directors. I can cut a mean highlight reels showcasing the team's work with excellent musical choices that will make you smile. I did a bit of everything, and I lived to serve the needs of the team. -
Senior ProducerJagex Jun 2021 - Oct 2022Cambridge, Cambridgeshire, GbPublishing Production lead on Space Punks & Jagex Business Owner for Melvor Idle.-Relationship builder/maintainer of development partnerships with game development studios-Solver of game development challenges.-Was responsible for P&L for two Jagex Publishing Partnership titles. -Worked directly with third party studios on game development best practices, live service preparations, and hardening of core systems in order to bring games to market.-Oversaw roadmap and risk mitigation for future development and releases.-Worked with multiple third party providers for voice/text chat, security, external QA, hosting, and gaming platforms.-Worked closely with internal project managers on release readiness across multiple platforms and titles. -Oversaw production on console go-to-market.-Involved in publishing contract negotiations, revisions, and milestone completion.-Oversaw and approved financial statements and royalty statements for development partners. -Worked directly with development studio partners from Krakow, Poland and Perth, Australia.Credited on the following titles:-Space Punks: Early Access (2021)-Space Punks: Open Beta (2022)Supported the following releases:-Melvor Idle (2021)-Melvor Idle: Throne of the Herald (2022) -
Lead Live ProducerBethesda Game Studios Jan 2020 - Apr 2021Rockville, Maryland, UsI worked with really smart people who do awesome things on Fallout 76.-Managed the Live Operations team for Fallout 76 which consisted of producers, QA managers, and QA engineers.-Production Lead responsible for readiness and the live deploy of Wastelanders and Steel Dawn. -Responsible for Live deploy of Fallout 76 on Steam and MSStore Game Pass. -Ensured studio alignment on all go-live procedures for major patches, launches, scheduled in-game events, and public initiatives. -Production Lead responsible for security strike team.-Production Lead responsible for the Public Test Server.-Responsible for briefing Executive Producer and project leads multiple times per week on status of the live game. -Responsible for decisions around hotfix planning and execution along with studio lead engineers. -Provided mentoring and guidance for new managers and production personnel. Titles/DLC Shipped:-Fallout 76: Wastelanders (2020)-Fallout 76: Steel Dawn (2020)Titles/DLC Supported:-Fallout 76 (2018)-Fallout 76: Locked & Loaded (2021) -
Live ProducerBethesda Game Studios Apr 2019 - Jan 2020Rockville, Maryland, UsLive Producer for Fallout 76.-Partnered with all game development disciplines and QA on prioritization and resolution of live game service issues-Scheduled and executed major game changes in a live environment-Responsible for assessing, quantifying, and reporting on live game service issues-Responsible for deploying patches to multiple gaming platforms such as PC, PlayStation, Steam, XBox, and Microsoft PC Game Pass-Production point of contact for major live game initiatives such as free-to-play weekends, bonus XP weekends, and other special in-game events across all platforms-Responsible for live readiness and preparations for future releases and major game initiatives-Experience curating and updating achievements and trophies on Xbox, Steam, and PlayStation platforms for base game and expansion content-Live service monitoring of standard KPIs such as service outages, player concurrency, server performance, DAU, MAU, etc-Partnered with community and customer service teams on external player communications-Experienced at deploying content releases, patches, and new products to live environments-Production on-call for live service issues-Conducted on-boarding and training of new production staff-Partnered with the monetization team on weekly micro-transaction updates and deploys-Expert level with typical production software such as Confluence, Jira, Slack, bug management databases, Perforce, etc.-Expert level with process and workflow creation, checklists, and documentation -
Group Manager Of Live OperationsBlizzard Entertainment Sep 2014 - Dec 2018Irvine, Ca, Us-Oversaw all live operations for Blizzard Entertainment CS for the Americas region-Oversaw the Workforce Management team responsible for global staffing-Program Manager for Voice of the Player-Program Manager for Internal Affairs-Overseeing manager for an organization of 24 people consisting of 2 managers, 4 senior analysts, and 18 individual contributors-Oversaw regional capacity planning (peak of over 1k agents in 2010 to 250 agents in 2018)-Oversaw staffing and resource allocation for all temporary contract staff ran via insourcing model to scale up/down to support major product launches-Chief architect of the customer service strategic queue management plan for all product launches from Jan 2016 to Dec 2018, most notably World of Warcraft: Battle for Azeroth, where we achieved the fastest service level recovery following a WoW release in the company's history-International travel experience and a proven track record of working on complex projects and initiatives globally with colleagues in France, Ireland, Taiwan, Korea, and China-Increased team efficiency while remaining headcount conscious through times of tremendous growth and incremental staff decreases through attrition-Focused heavily on career growth of direct reports resulting in numerous staff promotions to other teams throughout the companyCredited on the following game launches:-World of Warcraft: Warlords of Draenor (2014)-Heroes of the Storm (2015)-StarCraft II: Legacy of the Void (2015)-Overwatch (2016)-World of Warcraft: Legion (2016)-World of Warcraft: Battle for Azeroth (2018)Supported the following external game launches:-Destiny 2 (2017)-Call of Duty: Black Ops 4 (2018) -
Team Manager Of Live OperationsBlizzard Entertainment Nov 2011 - Sep 2014Irvine, Ca, UsLed a team of 8 live ops & 3 workforce analysts across two support locations in Austin, TX & Irvine, CA. Was responsible for all contact center operations & workforce management for the North American customer service locations at Blizzard Entertainment supporting phone, webchat, in-game, & ticketing contact channels for all Blizzard products in 3 languages (English, Spanish, & Portuguese).Duties Included:-Led the strategic vision for regional queue management and capacity planning strategy -Strategic planning related to company events, product/game launches, queue management, and resource allocation-Execution to forecasting plan assuming 92+% forecast accuracy in a 70-80% utilization environment-Liaised with front line team managers and department managers on service level performance and execution to strategy as defined by the workforce team-Compiled and led director and executive reporting on business performance metrics such as AHT, service level, CSAT, time based FCR, etc-Liaised with peers in Europe, Taiwan, and Korea on global alignment of best practices and process-Managed projects within team aimed at improving contact center performance and processCredited on the following game launches:-Diablo III (2012)-World of Warcraft: Mists of Pandaria (2012)-StarCraft II: Heart of the Swarm (2013)-Hearthstone: Heroes of Warcraft (2014)-Diablo III: Reaper of Souls (2014) -
Live Operations & Workforce AnalystBlizzard Entertainment Jul 2009 - Nov 2011Irvine, Ca, Us-Key contributor for the creation & implementation of the customer service live operations team (service level coordinators and real time contact volume analysis)-Performed contact channel scheduling in adherence with workforce management utilization goals-Executed queue management strategy in adherence to the regional capacity plan-Managed customer support queue and contact volume impact for two Blizzard game launches-Created interview questions, core competency grading systems, & conducted interviews for multiple rounds of internal hiring-Scheduled front line game masters using IEX workforce management scheduling software -Acted in product owner role for multiple internal tools & reports utilizing agile project management methodologies with an emphasis in scrum-Performed large-scale department-wide scheduling, event scheduling, & schedule efficiency analysis-Was a member of the site-wide crisis management team (CPR certified) -Mitigated the negative effects on customer service operations during technical “downtimes”-Led daily business performance review meetings on a recurring basis covering operational & organizational topics with multiple levels of senior and executive leadership-Vast working knowledge of Cisco ACD phone systems, & all associated reporting-Coached & mentored peers within the teamCredited on the following game launches:-StarCraft II: Wings of Liberty (2010)-World of Warcraft: Cataclysm (2010) -
Senior Account And Technical Services RepresentativeBlizzard Entertainment Oct 2008 - Jul 2009Irvine, Ca, Us-Coached and mentored a team of 15 phone representatives-Compiled & reported all weekly KPIs-Led performance & metric evaluations for team members -Liaised with various departments regarding tool outages & fraud investigations-Performed supervisor & retention callbacks-Created certification tests for internal employee tier placementSupported the product launch for World of Warcraft: Wrath of the Lich King (2008). -
Customer Service RepresentativeBlizzard Entertainment Mar 2008 - Oct 2008Irvine, Ca, Us-Answered inbound calls and emails in support of products and services for Blizzard EntertainmentSupported World of Warcraft: The Burning Crusade (2007) -
Associate Credit AnalystAmerican Bank Of Commerce Sep 2006 - Aug 2007Us
Thomas Hopper Skills
Thomas Hopper Education Details
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Lubbock Christian UniversityBusiness Administration -
Midland Christian High SchoolHigh School Diploma
Frequently Asked Questions about Thomas Hopper
What company does Thomas Hopper work for?
Thomas Hopper works for Electronic Arts (Ea)
What is Thomas Hopper's role at the current company?
Thomas Hopper's current role is Experienced Game Production Leader. Producer at Electronic Arts / EA Sports..
What is Thomas Hopper's email address?
Thomas Hopper's email address is th****@****ail.com
What is Thomas Hopper's direct phone number?
Thomas Hopper's direct phone number is (949) 955*****
What schools did Thomas Hopper attend?
Thomas Hopper attended Lubbock Christian University, Midland Christian High School.
What skills is Thomas Hopper known for?
Thomas Hopper has skills like Outlook, Microsoft Excel, Microsoft Word, Microsoft Office, Crisis Management, Gaming Industry, Customer Satisfaction, Software Documentation, Call Centers, Project Management, Mmorpg, Management.
Who are Thomas Hopper's colleagues?
Thomas Hopper's colleagues are Bruno Lofiego Perez, Emmanuel Chukwu, Skp Akp, Frederico Mello, Kualyjah Carey, Wubayie Wassie, Returnpath User.
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