I’m a multi-disciplinary Design Director & Strategic Design Advisor with over two decades of leadership & hands-on experience in game design, strategic design, art direction, user experience, motion, broadcast, sound design and more.I'm actively advising in areas related Strategic Design & Design Systems. I can help you communicate your ideas better from pre-conception all the way to launch. I can help you look holistically at your systems from Macro to Micro to facilitate better knowledge transfer, build more robust systems & find the fun faster. Currently serving Games, Tech Research, and Medical industries.As a Creative Director & Game Director at Ubisoft Montreal I lead the development of two new IPs & concepts to drive innovation in areas of design, production & thinking.As Creative Director & cofounder at Phosfiend Systems, I developed and released the award winning FRACT prototype, and it's widely heralded commercial successor FRACT OSC. I also collaborated on numerous award winning and highly successful indie games including: The Beginner's Guide, Jett the Far Shore, N++ and more.Specialties: Pitch design, Game design, Messaging, Communication Design, Interaction Design, Graphic Design, Systems design, Information Architecture, UI/UX Design, Sound Design, Motion Graphics Design
Listed skills include Game Design, Video Game Design, Sound Design, User Interface Design, and 6 others.