Richard Kim work email
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I am a Localization Manager and Translator, with over 14 years of experience working in the localization industry. Specialties: localization (translation, editing, and management - Japanese to English focus), game fiction creation and editing, team management, product evaluation, media publishing (game, movie, animation, print)
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Project ManagerSekai ProjectTokyo, Jp -
Subject Matter ExpertKeywords Studios May 2020 - PresentTokyo, JapanI translate and localize text, audio, and video, from Japanese to English, with a focus on entertainment (video games, comics, books, television, movies, etc.), but am open to any type of opportunity. -
Assistant ProducerInis Corporation Jan 2018 - Dec 2019Tokyo, JapanWorked with client to manage the localization of their product for English and Chinese-reading users. Used knowledge and skills in game design to assist internal teams on internal game projects.● Created and managed localization schedules for three separate teams.● Organized and handled implementation of localization assets, and worked with internal and external teams on implementation of localized versions of product functions.● Worked with internal teams on creating new game systems and adjusting previous ones.
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Oculus – Customer Service Analyst (Japan Team)Oculus Vr Aug 2016 - Dec 2017Tokyo, JapanWorked with Customer Service teams in Japan and North America to provide up-to-date data and analysis of incoming customer requests; worked with the developer relations team in Japan to assist with developer support.● Handled developer and consumer support inquiries via existing/upcoming tools and will work with the Customer Service team in all duties related to Oculus Customer Support.● Used knowledge and experience of the English-speaking and Japanese-speaking game markets to provide guidance to the leadership in Japan and in North America.● Used producer experience and analyst skills to analyze data and create regular reports.● Worked closely with the other Oculus Japan internal groups on the planning and execution of promotional and community-building events. -
Game Designer (Contract)Zynga Dec 2015 - Jan 2016Responsibilities* Design new features. Create and write detailed specs for the features including flowcharts, mockups, and basic wireframes/UX.* Create Content. Write trivia questions and answers and find an appropriate photo for each question. Write and edit copy to capture the voice of the game. Upload the questions into the game with the Admin tool. * Edit Content. Fact-check, correct spelling/grammar errors, and move questions to the correct categories in the Admin tool. * Admin Content. Approve/Reject user-generated content. Utilize all features of the Admin tool and request new tool features as needed.* SFX. Work with the sound designers and the engineers to help get the best sounds hooked up in game. -
Game DesignerKlab America Inc. Mar 2015 - Sep 2015Worked with the product manager and lead game designer to review and manage the game systems in Glee Forever! as well as the event content needed for monetization.● Use designer skills and experience to create and update game features, systems, and tuning in response to user experience, analytics, and other needs.● Use micro-transaction knowledge and experience to create and manage the in-game app system, schedule, and content.● Plan, create, and test bi-weekly live events for purposes of retention, engagement, and revenue (via micro-transaction).
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Game DesignerDena Jun 2012 - Feb 2015Own the design, execution, operation and performance of limited time events in ngmoco/DeNA's first party free-to-play mobile online games. Events consist of designed game-wide activities for our players, including all related content and rewards. Events are developed by cross-functional teams that own all aspects of an event's design, implementation, tuning and results, led by the Event Designer.Responsibilities* Use design skills to update game features and tuning in response to user experience and new feature development* Use analytics, research and consumer response to effectively design successful new content for our games* Work directly with game designers to pitch new gamePortfolio* Monster Match (iOS, Android)* Transformers Legends (iOS, Android) -
Release Team LeadAeria Games & Entertainment Dec 2011 - Feb 2012Santa Clara, CaI managed a team of Release Associates and Assistants to launch free-to-play game titles (client- and browser-based) for Aeria Games. My duties included: Creating schedules and assigning tasks to the Release Team in order to facilitate the smooth launch of new titles.Creating new processes and refining current processes for title launches.Coordinating with developers in Asia and Europe, as well as the internal teams in Europe and South America.Coordinating with the new mobile division to test potential titles for release. -
Assistant Producer (Contract)Electronic Arts Apr 2011 - Dec 2011I was the localization producer for several The Sims related-projects for EA Games, including an expansion pack for The Sims Medieval and the new TheSims.com website. I worked with the various localization teams (translation, QA, others) to ensure all of the text was translated and formatted properly, in addition to other duties. -
Associate ProducerThq*Ice Aug 2009 - Jun 2010Joined THQ*ICE before the first open beta of Dragonica Online, a free-to-play side-scrolling MMORPG. Helped to launch the game in October 2009.• Managed Dragonica Online, interfacing with all of the teams necessary to run an MMORPG (operations, marketing, customer support, etc.).• Designed and executed a long-term Cash Shop plan, managing the release schedule, pricing, and price changes of all monetized items. Built packages and organized sale events.• Utilized expertise in free-to-play and subscription-based MMO game markets and microtransactions to drive sales and develop game balance strategies.• Planned and managed in-game live events, working with all local departments and the developers in Korea to create new and original short- and long-term activities for players.• Coordinated with Marketing and Community to promote in-game Cash Shop additions.• Participated in localization of Dragonica Online for the North American market.• Evaluated competing companies’ products and services; reported findings to product team. -
Associate ProducerAtlus U.S.A., Inc. Jun 2007 - Jul 2009As a founding member of Atlus Online, helped to manage the launch of Atlus USA’s first major online presence, atlusonline.com. Worked with international teams to start and maintain both Atlus Online’s first game title, Neo Steam, and the portal site.• Coordinated with the production team to ensure all aspects of game localization and production were completed correctly and on schedule including:o Development, design, and balance of experience, items, and other game elements. o Leading the quest design team in the production of game content.o Designing the in-game economy for Neo Steam and the Atlus Online game portal.• Managed the QA team for all active projects, lead the Game Master team, and oversaw all in-game Customer Service.o Produced weekly reports for upper management.o Participated in the moderation the official forums.o Created pre-fabricated responses and guidelines for Customer Service to utilize. -
Freelance TranslatorSelf Employed Aug 2002 - Jun 2007Translated Japanese videos, games, and literature, as well as any associated documents (inserts, packaging, etc.) into English. Altered content where necessary for a western, English-speaking audience.
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Assistant DirectorKanagawa Office Jun 2006 - Feb 2007Worked as the Assistant Director of the Maryland branch of JETRO USA, an arm of the Japanese Ministry of Economy, Trade, and Industry.• Coordinated locale, scheduling and personnel for events designed to promote Kanagawa, Japan to businesses in North America.• Responsible for account management, aiding clients in establishing a presence in Japan.• Initiated contact with new companies both directly and via industry events.
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TranslatorAdv Films Apr 2003 - Jul 2005Oversaw the localization for several high-profile titles as an in-house translator for ADV Films.• Translated Japanese videos and associated documents (inserts, packaging, etc.) into English. Altered content where necessary for an English-speaking audience.
Richard Kim Skills
Richard Kim Education Details
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Japanese Language And Literature
Frequently Asked Questions about Richard Kim
What company does Richard Kim work for?
Richard Kim works for Sekai Project
What is Richard Kim's role at the current company?
Richard Kim's current role is Project Manager.
What is Richard Kim's email address?
Richard Kim's email address is ri****@****ail.com
What schools did Richard Kim attend?
Richard Kim attended University Of Maryland College Park.
What skills is Richard Kim known for?
Richard Kim has skills like Animation, Film, Team Management, Video Games, Game Design, Mmorpg, Online Gaming, Mmo, Game Development, Casual Games, Social Games, Mobile Games.
Who are Richard Kim's colleagues?
Richard Kim's colleagues are Christopher Ling, Howard Jones, Jorge Ruiz Porro, Randy Au, Ryan Fornoles, Dinesh Rahul, Maria Kamille C..
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