Digital Artist - Generalist
Freelance
Johannesburg Area, South Africa
I worked on several TV commercials that required a significant amount of VFX work. My primary responsibility was to create and design destruction elements that would be integrated into footage. This involved using Houdini to create realistic and dynamic explosions, crumbling buildings, and other destruction effects.I also worked on developing reusable debris tools that could be used across multiple projects. This involved developing a range of scripts and tools that would allow us to quickly and easily create custom debris elements that could be used in different scenarios.I had the opportunity to work on several CG 360° VR experiences. In these projects, I was responsible for the entire production process from start to finish. This involved developing the initial storyboards and designs, supervising the studio shoot, and creating the final 3D elements and compositing. I worked closely with the creative team to ensure that the final product met the client's needs and expectations. I also developed custom tools and scripts to optimize the production pipeline and improve the efficiency of the workflow.I was thrilled to have the opportunity to compete in the Project Soane competition which won first place. I developed several pipeline tools to speed up the process of converting inefficient, CAD models into Unreal Engine friendly models to rebuild the digital replica of the Bank of England. These tools included custom scripts and workflows for automating repetitive tasks, as well as specialized tools for creating and manipulating geometry.I was excited to participate in the Vineyard Challenge hosted by Ronen Bekerman. I had the opportunity to develop a real-time entry for the competition using Unreal Engine, which allowed me to create a highly immersive experience.I used a range of tools and techniques to create my submission, including custom shaders, lighting, and textures, which helped to bring the vineyard to life in a realistic and engaging way.