Video Game Developer of over 20 years. Rick's experiences in game development began while completing his MFA at the University of Waterloo. There, with three other classmates, he formed the company Sunspire Studios. The group released one title called Tux Racer.In 2003, Rick joined the development studio Pseudo Interactive where he became the Lead Level Designer and released two titles: Full Auto and Full Auto 2.Rick is currently employed as a Technical Designer Director at BioWare Edmonton working on the next Dragon Age Dreadwolf game. Released titles include Mass Effect 2, Overlord DLC, Lair of the Shadow Broker DLC and Mass Effect 3, Leviathan and Citadel DLC, Anthem and Anthem DLC.Specialties: My skills include Design, Unreal, Frostbite, Photoshop, Excel, proprietary in house editors, Scripting (Python, HTML, XML), management and leadership.