River Riddle
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River Riddle Email & Phone Number

Senior Engineering Manager, Deep Learning at NVIDIA
Location: Fort Collins, Colorado, United States 8 work roles 1 school
1 work email found @digipen.edu 2 phones found area 425 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email r****@digipen.edu
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Engineering Manager, Deep Learning
Location
Fort Collins, Colorado, United States

Who is River Riddle? Overview

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Quick answer

River Riddle is listed as Senior Engineering Manager, Deep Learning at NVIDIA, based in Fort Collins, Colorado, United States. AeroLeads shows a work email signal at digipen.edu, phone signal with area code 425, and a matched LinkedIn profile for River Riddle.

River Riddle previously worked as Principal Compiler Engineer, Deep Learning at Nvidia and Mojo Tooling Manager at Modular. River Riddle holds Bachelor Of Science (B.S.) In Computer Science, Computer Science from Digipen Institute Of Technology.

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Email format at NVIDIA

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{first}.{last}@digipen.edu
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AeroLeads found 1 current-domain work email signal for River Riddle. Compare company email patterns before reaching out.

Profile bio

About River Riddle

Building compiler stuff at NVIDIA.

Listed skills include C++, C, Public Speaking, Video Games, and 9 others.

Current workplace

River Riddle's current company

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NVIDIA
Nvidia
Senior Engineering Manager, Deep Learning
Santa Clara, CA
Website
AeroLeads page
8 roles

River Riddle work experience

A career timeline built from the work history available for this profile.

Senior Engineering Manager, Deep Learning

Current

Santa Clara, CA, US

Oct 2024 - Present

Principal Compiler Engineer, Deep Learning

Santa Clara, CA, US

Jul 2024 - Oct 2024

Mojo Tooling Manager

Everywhere, US

I lead a team of engineers that contribute tools and infrastructure for the Mojo programming language.With the team, I drive designs, roadmaps, and am heavily involved in the implementation of a large surface area of the Mojo programming language:* The Mojo build system and package management infrastructure.* The Mojo compilation model, building packages.

Oct 2023 - Jun 2024

Staff Software Engineer

Everywhere, US

Joined Modular as the first member of the team after the two founders.* Continued to maintain and evolve the MLIR ecosystem, including the introduction of an MLIR bytecode format, "resources", PDL(L), the death of the "standard dialect", and much much more.* Managed the effort for productionizing and shipping the Mojo Language publicly * Led a team of 3.

Jan 2022 - Oct 2023

Senior Compiler Engineer - Mlir Architect

Mountain View, CA, US

I was a main Architect of MLIR Compiler Infrastructure. I was responsible for the design and implementation of most of the core pieces of MLIR; this includes the IR structure, tooling, documentation (including the tutorial and a large portion of mlir.llvm.org), and much much more. MLIR infrastructure is now used pervasively within Google for Machine.

Jan 2019 - Jan 2022

Backend Compiler Engineer

Mountain View, CA, US

I led various code generation and optimization efforts on a custom VLIW LLVM backend, for internal hardware (that I can't talk about much).

Jul 2018 - Dec 2018

Compiler Engineer 2

San Mateo, California, US

I led various key areas of compiler technology, including designing novel algorithms and infrastructure for code size optimization for small targets (including outlining), targeted size and runtime optimization for PlayStation platforms (some of which I can't talk about), compiler tooling (for optimization visualization). I also often visited PlayStation.

May 2017 - May 2018

Compiler Software Engineer Intern

San Mateo, California, US

Designed various PGO based optimization algorithms, including partial inlining and function outlining, re-implemented various PS4 SDK tools for efficiency and cross platform compatibility. Revamped and analyzed performance metrics for internal game benchmarks.

May 2016 - Aug 2016
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

1 education record

River Riddle education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Computer Science
FAQ

Frequently asked questions about River Riddle

Quick answers generated from the profile data available on this page.

What company does River Riddle work for?

River Riddle works for NVIDIA.

What is River Riddle's role at NVIDIA?

River Riddle is listed as Senior Engineering Manager, Deep Learning at NVIDIA.

What is River Riddle's email address?

AeroLeads has found 1 work email signal at @digipen.edu for River Riddle at NVIDIA.

What is River Riddle's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for River Riddle at NVIDIA.

Where is River Riddle based?

River Riddle is based in Fort Collins, Colorado, United States while working with NVIDIA.

What companies has River Riddle worked for?

River Riddle has worked for Nvidia, Modular, Google, and Playstation.

Who are River Riddle's colleagues at NVIDIA?

River Riddle's colleagues at NVIDIA include Uthra Natarajan, Shrief Salama, Kalyan Sreenivas R G, Sun Frezi, and Jie Wu.

How can I contact River Riddle?

You can use AeroLeads to view verified contact signals for River Riddle at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did River Riddle attend?

River Riddle holds Bachelor Of Science (B.S.) In Computer Science, Computer Science from Digipen Institute Of Technology.

What skills is River Riddle known for?

River Riddle is listed with skills including C++, C, Public Speaking, Video Games, Lua, Python, Wxwidgets, and Development Tools.

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