Ryan Langley work email
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Hi there! I'm Ryan Langley, and I design video games.For the past 15 years I've been working a Senior Game Designer, working together with teams to make some really cool stuff. Now I'm looking for a new home to continue crafting the best games I can make.At PikPok Studios (2015 - 2024) down in New Zealand, I have worked on games like Doomsday Clicker, Dungeon Inc, Ready Set Golf and Clusterduck, creating new features, designing levels, and exploring new worlds that can be expand our world with new functionality.At Halfbrick Studios (2009 - 2015), I worked on games with multiple millions of downloads like Fruit Ninja and Jetpack Joyride, creating new features, new levels, and mechanics to fit within the game's design.If you want to check out my portfolio, go to http://www.makesvideogames.com, or contact me at ryan@makesvideogames.com
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Senior Game DesignerEvening StarDecatur, Ga, Us -
Senior Game DesignerPikpok Nov 2015 - PresentWellington, New ZealandLead and Senior Game Designer at PikPok. Shipped Doomsday Clicker | Rival Stars College Football | Zombie Rescue Squad | Ready Set Golf | Clusterduck | Many prototypes.✦ 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗟𝗘𝗔𝗗𝗘𝗥𝗦𝗛𝗜𝗣 & 𝗖𝗢𝗟𝗟𝗔𝗕𝗢𝗥𝗔𝗧𝗜𝗢𝗡Led creative work on multidisciplinary teams of 5-20 developers on flagship games like Doomsday Clicker and Clusterduck. Worked directly with our technical and art leads on each project to have a clear and concise vision while directly communicating with our producer and stakeholders via thorough documentation. Focused heavily on new monetization features and keeping in line with improving our analytics.✦ 𝗚𝗔𝗠𝗘 𝗗𝗘𝗦𝗜𝗚𝗡Successfully pitched numerous games that have had millions of downloads across iOS and Android phones. Created Doomsday Clicker which created many industry standards for the genre. Lead Designer for Ready Set Golf and Zombie Rescue Squad - games built for the launch of the Snapchat Games platform, where I designed the online multiplayer systems, UX / UI, monetization and level design. Owned and Implemented features for games in our portfolio in LiveOps. Created extensive documentation on monetization features for Clusterduck, Into The Dead and Dungeon Inc. including daily reward systems, first time offers and deeper metagames to keep players engaged over many years.✦ 𝗧𝗘𝗖𝗛𝗡𝗜𝗖𝗔𝗟 𝗜𝗠𝗣𝗟𝗘𝗠𝗘𝗡𝗧𝗔𝗧𝗜𝗢𝗡Built and implemented level design in Ready Set Golf and Zombie Rescue Squad, the latter having a modular system to create nearly a billion level possibilities. Working to implement new UX and UI designs for our games, working with artists to implement. Developed extensive balancing sheets to implement data thoroughly and be understandable to the rest of the team.
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Social Media ManagerSega Aug 2017 - Sep 2023United StatesI ran and maintained official SEGA social media of SEGA Forever, Super Monkey Ball and SEGA Heroes.I created social media assets (GIFs, Artwork) based on SEGA titles, old and new. Scanning, cleaning up any assets that aren't available, and capturing footage to create more content. I would also through the deep SEGA archives and find artwork or footage to post.I organized our future posts, wrote the text for each post, and created a calendar to make our higher ups aware of what would be posted when. -
Lead DesignerHalfbrick Studios Dec 2009 - Sep 2015Brisbane, AustraliaLead Designer and LiveOps designer, whipping shipping Age Of Zombies | Lazy Dog | Fruit Ninja LiveOps (1BN players) | Jetpack Joyride LiveOps | Fruit Ninja: Puss In Boots | Many prototypes✦ 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗟𝗘𝗔𝗗𝗘𝗥𝗦𝗛𝗜𝗣 & 𝗖𝗢𝗟𝗟𝗔𝗕𝗢𝗥𝗔𝗧𝗜𝗢𝗡Led the design for 2 years of Jetpack Joyride developed in LiveOps, shipping over 10 updates with A/B tests, new modes and features increasing our retention by 10% and increasing monetization by 1/3. Evolved Fruit Ninja in LiveOps from a paid app to a F2P title with increased revenue and retention targets. Pitched and developed Lazy Dog and Gibberish from scratch, leading teams into development and building up the brand. I worked directly with the lead artists and programmed to implement these designs through extensive mockups, while working hand-in-hand with our producer and our stakeholders. Worked with outside stakeholders for IP collaborations like Jetpack Joyride: Back To The Future. Mentored Junior Designers on how to use these tools and our design philosophies. Led several talks at PAX Australia and Queensland University Of Technology.Worked in a SCRUM based environment. ✦ 𝗚𝗔𝗠𝗘 𝗗𝗘𝗦𝗜𝗚𝗡Created and developed levels for top-down shooters like Age Of Zombies, puzzle games like Lazy Dog, and brand new game modes Jetpack Joyride. Created mecanical design documents for Lazy Dog and Jetpack Joyride for new mechanics and modes for each title. Created monetization and retention mechanics for Jepack Joyride, such as a daily giant robot to help you get better scores. Created and simplified other designs to allow for simpler implementation while still maintaining the core ideas. ✦ 𝗧𝗘𝗖𝗛𝗡𝗜𝗖𝗔𝗟 𝗜𝗠𝗣𝗟𝗘𝗠𝗘𝗡𝗧𝗔𝗧𝗜𝗢𝗡Implementation of new UI and UX for Jetpack Joyride and Fruit Ninja using core design tools made for the game, worked with the team to develop level design tools in LUA for Lazy Dog. Built balance sheets and -
EditorThink Services Jun 2008 - Jan 2013I was the Editor for GamerBytes.com, a website dedicated to Xbox Live Arcade, PlayStation Network and WiiWare titles - a side blog for Gamasutra.I then moved to be the editor on Gamasutra.com for Digital Download Analysis, discussing sales analytics for XBLA, PSN and WiiWare titles.
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Quality Assurance TesterKrome Studios Nov 2007 - Aug 2009Quality Assurance Tester for Krome Studios.I have been credited on the following titles:- Star Wars: The Force Unleashed (PlayStation Portable, Nintendo Wii and PlayStation 2)- Star Wars: The Clone Wars: Lightsaber Duels (Nintendo Wii)- Scene It?: Box Office Smash (Xbox 360)- Transformers: Revenge Of The Fallen (Nintendo Wii, PlayStation 2)- Star Wars: The Clone Wars: Republic Heroes (Xbox 360, PlayStation 3, PlayStation 2, Nintendo Wii, PlayStation Portable, PC)I have worked with TestTrackPro software to work from a database of bugs. I have worked directly with the development team, including programmers and designers, on game related issues. -
Quality Assurance TesterKrome Studios 2007 - 2008I was part of an internal QA Team of 6 for the Wii and PS2 versions of Star Wars: Clone Wars: Republic Heroes, and Star Wars: Force Unleashed for the PSP. We were first in line for finding bugs, testing multiplayer and getting the game out the door.
Ryan Langley Skills
Ryan Langley Education Details
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Computer Science
Frequently Asked Questions about Ryan Langley
What company does Ryan Langley work for?
Ryan Langley works for Evening Star
What is Ryan Langley's role at the current company?
Ryan Langley's current role is Senior Game Designer.
What is Ryan Langley's email address?
Ryan Langley's email address is rl****@****ail.com
What schools did Ryan Langley attend?
Ryan Langley attended University Of Adelaide.
What skills is Ryan Langley known for?
Ryan Langley has skills like Video Games, Game Design, Game Development, Xbox 360, Level Design, Game Mechanics, Mobile Games, Wii, Iphone, Ps3, Gameplay, Psp.
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Ryan Langley
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Ryan Langley
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