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Ryan Mitchell Email & Phone Number

VALORANT - Quality Assurance Engineer III at Riot Games
Location: Los Angeles, California, United States 16 work roles 2 schools
1 work email found @riotgames.com 4 phones found area 650 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email r****@riotgames.com
Direct phone (650) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
VALORANT - Quality Assurance Engineer III
Location
Los Angeles, California, United States
Company size

Who is Ryan Mitchell? Overview

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Quick answer

Ryan Mitchell is listed as VALORANT - Quality Assurance Engineer III at Riot Games, a company with 4485 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 650, and a matched LinkedIn profile for Ryan Mitchell.

Ryan Mitchell previously worked as Twitch Partner at Twitch and Lead Analyst at Mobalytics. Ryan Mitchell holds Bachelor Of Arts (Ba), Philosophy from Uc Santa Barbara.

Company email context

Email format at Riot Games

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{first_initial}{last}@riotgames.com
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AeroLeads found 1 current-domain work email signal for Ryan Mitchell. Compare company email patterns before reaching out.

Profile bio

About Ryan Mitchell

Current: working on VALORANTFormer: professional esports player, broadcaster, writer, tournament producer.

Listed skills include New Media, Digital Media, Content Strategy, Blogging, and 15 others.

Current workplace

Ryan Mitchell's current company

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Riot Games
Riot Games
VALORANT - Quality Assurance Engineer III
los angeles, california, united states
Website
Employees
4485
AeroLeads page
16 roles

Ryan Mitchell work experience

A career timeline built from the work history available for this profile.

Valorant - Quality Assurance Engineer Iii

Current

Greater Los Angeles Area

Currently working on VALORANT as a Quality Owner for Premium Content, and also a member of the design playtest team that analyzes new agents, maps and balance changes. Previously worked on Game Systems (Gameplay Tech), and Expressions Engineering.

Dec 2019 - Present

Lead Analyst

Greater Los Angeles Area

  • Mobalytics is a product focused on personalized AI coaching. By analyzing replays it uses algorithms to calculate the user’s current skill level based on 40+ parameters, and then automatically makes suggestions on how.
  • Headed the CS:GO Mobalytics project and helped define what a successful product would look like by defining the KPIs necessary as a starting point for the product.
  • Wireframed the CS:GO product - including design mockups and specifications for each section of the product. Gathered user feedback, made feedback-driven product decisions to improve the product.
  • Assisted with and created my own algorithms that scores users with our Gamer Performance Index (GPI) -- the section of the product that scores users on 40+ parameters, for CS:GO.
  • Assisted with QA on flagship product by assisting with bug-fixes, feature improvements, and altering copy. Implemented best practices into the analogous CS:GO product.
  • Interfaced and communicated with management, development team, designers, customer support agents, and users to continually improve the product and learn from the feedback received.
Mar 2018 - Dec 2018

Quality Assurance Lead

Ginger Labs

San Francisco

  • Lead the testing and quality assurance of Notability, our top-ranked iOS and MacOS note-taking app.
  • Create simple yet powerful productivity tools.
  • Constantly interact with our management, developers, designers, customer support agents, and users to accurately represent the convergence of their thoughts and feedback. With the unique perspective these interactions.
  • Examine and work closely with our developers on both granular and general product decisions that either improve existing features, or create elegant new ones.
  • Create, manage, and delegate test cases for every old and new feature to provide a bug-free user experience.Collaborate with the CEO on product management, data analytics, market research and business development.
  • Lead periodic deep dives into numerous diverse data sets to both analyze the technological environment and to take action that ensures our business is dynamically advancing forward. Analyze sales data to improve.
Jan 2015 - Mar 2018

Pro Gamer (Overwatch)

Professional gamer for Splyce's Overwatch team.

Jun 2016 - Nov 2016

Self Employed

Self Employed
Jun 2013 - Jan 2015

Community Operations Manager - Ign Pro League

Created content and helped manage Ubisoft's game Shootmania. I casted events, wrote articles, conducted interviews and was an admin for multiple tournaments.

Nov 2012 - Apr 2013

Co-Founder

Stratbunker

San Francisco Bay Area

A company that started as a team of instructors that gave lessons for StarCraft 2 through a comprehensive website in which customers could sign up for lessons via automated processes.As the company evolved, the focus changed to instructional videos, video commentaries, beta gameplay footage, and general tips and tricks videos for StarCraft 2 and Diablo 3.

Jul 2010 - Nov 2012

Mainstage Manager - Ign Pro League

SF

Consulted on the run of show and created a schedule and rules for the StarCraft 2 main stage that ensured efficiency and ample time for the players, casters, and talent to get situated and prepared. I coordinated with production, translators, players, casters, hosts, talent, personal assistants, union stage workers, and management via both radio and comms.

Oct 2011 - Apr 2012

Pro Gamer (Starcraft 2)

Vpgamers

Professional gamer for VP's StarCraft 2 team.

May 2011 - Sep 2011

Pro Gamer (Starcraft 2)

Lazarus Gaming

Professional gamer for LG's StarCraft 2 team.

Nov 2010 - May 2011

Pro Gamer (Team Fortress 2)

Professional gamer for EG's Team Fortress 2 team.

Jul 2009 - Jun 2010

Pro Gamer (Team Fortress 2)

Professional gamer for coL's Team Fortress 2 team.

Jan 2009 - Jul 2009

Pro Gamer (Counter-Strike 1.6)

Gg No Re

Professional gamer for GGNR in Counter-Strike 1.6. Competed in ESEA-invite and CEVO-professional.

Aug 2008 - Jul 2009

Pro Gamer (Team Fortress 2)

Pandemic

Professional gamer for Pandemic's Team Fortress 2 team.

Feb 2008 - Jan 2009
Team & coworkers

Colleagues at Riot Games

Other employees you can reach at riotgames.com. View company contacts for 4485 employees →

2 education records

Ryan Mitchell education

Bachelor Of Arts (Ba), Philosophy

Minor equivalent in Computer Science.

The Esports Management Specialized Studies Program

FAQ

Frequently asked questions about Ryan Mitchell

Quick answers generated from the profile data available on this page.

What company does Ryan Mitchell work for?

Ryan Mitchell works for Riot Games.

What is Ryan Mitchell's role at Riot Games?

Ryan Mitchell is listed as VALORANT - Quality Assurance Engineer III at Riot Games.

What is Ryan Mitchell's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Ryan Mitchell at Riot Games.

What is Ryan Mitchell's phone number?

AeroLeads has found 4 phone signal(s) with area code 650 for Ryan Mitchell at Riot Games.

Where is Ryan Mitchell based?

Ryan Mitchell is based in Los Angeles, California, United States while working with Riot Games.

What companies has Ryan Mitchell worked for?

Ryan Mitchell has worked for Riot Games, Twitch, Mobalytics, Ginger Labs, and Splyce Inc..

Who are Ryan Mitchell's colleagues at Riot Games?

Ryan Mitchell's colleagues at Riot Games include Gel B., Gabriel Rojo Mena, Maya Ozasa, Endgame Undefined, and Kim Xiong.

How can I contact Ryan Mitchell?

You can use AeroLeads to view verified contact signals for Ryan Mitchell at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Ryan Mitchell attend?

Ryan Mitchell holds Bachelor Of Arts (Ba), Philosophy from Uc Santa Barbara.

What skills is Ryan Mitchell known for?

Ryan Mitchell is listed with skills including New Media, Digital Media, Content Strategy, Blogging, Social Media, Video Production, Editing, and Journalism.

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