Staff Software Engineer
Current- Developed a high-performance backend for calculating real-time statistics for millions of players.- Spearheaded the development of a multiplayer game backend, optimizing for high availability and scalability.- Built systems using AWS, Kubernetes, Lambdas, and Fastly.- Led the design and implementation of tools and features to support editorial workflows, including a publishing pipeline and content delivery infrastructure.- Implemented OCR PDF parser to automate crossword submission processes and streamline editorial operations.- Paired with and mentored teammates through collaborative projects, fostering a culture of knowledge sharing and continuous improvement.- Worked closely with cross-functional partners to develop project plans.- Contributed to the Game Design Working Group, Games DEI Steering Committee, and NYT Tech Mentorship Program.