Robin Perera
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Robin Perera Email & Phone Number

Game Developer at sun & moon
Location: United Kingdom 9 work roles 1 school
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Developer
Location
United Kingdom
Company size

Who is Robin Perera? Overview

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Quick answer

Robin Perera is listed as Game Developer at sun & moon, a with 142 employees, based in United Kingdom. AeroLeads shows a matched LinkedIn profile for Robin Perera.

Robin Perera previously worked as Game Developer at Iron Circus Games and UE4 programmer at Villainous Games Studio. Robin Perera holds Gaming Technology, Computer Games And Programming Skills, First Class Honours from Anglia Ruskin University.

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sun & moon

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Profile bio

About Robin Perera

Freelancer working with indie companies:Tech designer & Unity programmer @ crybaby studiosnarrative design work & assistant programmer work @ BirdInSkytech designer & programmer for spellbound @ iron circus games Unity3D and 2D programmer @ Magic NotionUnity programmer @ Lost Wanderer GamesUE4 programmer @ Villainous GamesInterested in:Unity programming work technical design work (UE5 or Unity)unusual stories in games with mechanics which connect to the narrativeSkills:Fast prototyping, skilled in Unity, strong OOP fundamentals, UE5, C#, C++, strong 3D maths skills/vector maths skills, technical design, collaborating in a team, clear and strong communication skills between disciplines, confident working independently.

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sun & moon
Sun & Moon
Game Developer
United Kingdom
Employees
142
AeroLeads page
9 roles · 6 years

Robin Perera work experience

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Game Developer

Iron Circus Games

United Kingdom

Heavy focus on UI and UX to create satisfying responsive gameplay for the player.clean extendable code with function separated from visuals.

Jun 2023 - Sep 2024

Ue4 Programmer

Remote

Implemented and iterated on:AI systems for the Horror Monster’s behaviours in response to the player and when patrolling,Debug tools for testing UI and systems programming for unannounced features.Tested and fixed bugs and used Perforce and Clickup for source control and task management.

May 2024 - Aug 2024

Unity Programmer

Remote

responsible for creating rhythm mechanics in a pre-established codebase with one other programmer.

Apr 2024 - May 2024

Freelance Programmer

Remote

Working on an unannounced game in a pre established codebase for various platformsPrototyped and optimised puzzles and mechanics in 3D and 2D.Polished existing gameplay and UI systems.Used jira to keep track of tasks when bug fixing and cleaning up architecture.

Dec 2023 - Mar 2024

Generalist Games Programmer & Designer

Worked on a 3D psX horror demo, taking it from prototype to vertical slice through production in Unity as a generalist programmer and support designer working in a small remote team. Implemented silent hill inspired inventory system which uses object pooling for optimization and the subclass sandbox pattern for decoupled and neat code. Implemented a dialogue system and parser for ink filesUses a tag based event system. Gives and parses IDs to puzzle solutions and inventory objects to create an optimised save system. Built shaders such as a black light shader and worked with post processing.Programmed and Implemented cutscenes, animation blending and UI systemsBug tested and worked with QA to document, report and solve bugs. Tracked using jira and notion.I also worked on an unannounced deck builder as a game designer and generalist programmer, Uses scriptable objects and custom editors which read from CSV and the command pattern to write easily customisable code for card types that is game designer friendly.Follows object oriented programming techniques, implementing abstract classes and interfaces where appropriate. Separates functions from visuals using the component pattern.I use Notion and Jira for task tracking and writing documentation about tools and to plan complex code architecture.Self managed tasks and provided appropriate and sensible time estimates for deliverables

Oct 2022 - Dec 2023

Narrative Design Consultant

Birdinsky

Using a brief and the given concept, developed characters, setting, quests and a storyline for a game in preproduction. Developed a primitive language system for characters alongside this work.

Apr 2023 - May 2023

Game Developer

Indiepocalypse

United Kingdom

Commissioned to build a small 5-20 minute game for Indiepocalypse. Created a small rhythm game using finite state machines to create different behaviours for enemy AI. Designed using 2 colours and a heavy lean on interesting UX.

May 2022 - Sep 2022

Assistant Software Engineer

Birdinsky

6 month contract:Worked on an unannounced game for console and PC beside the lead programmer. Focussed on building core gameplay mechanics and procedural generation. Generated a system to produce Perlin noise and used that data to spawn objects, with an added weight from player inputs.

2021 - 2022 ~1 yr
Team & coworkers

Colleagues at sun & moon

Other employees you can reach at sunandmoonstudios.co.uk. View company contacts for 142 employees →

1 education record

Robin Perera education

FAQ

Frequently asked questions about Robin Perera

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What company does Robin Perera work for?

Robin Perera works for sun & moon.

What is Robin Perera's role at sun & moon?

Robin Perera is listed as Game Developer at sun & moon.

Where is Robin Perera based?

Robin Perera is based in United Kingdom while working with sun & moon.

What companies has Robin Perera worked for?

Robin Perera has worked for Sun & Moon, Iron Circus Games, Villainous Games Studio, Lost Wanderer Games, and Magic Notion Ltd..

Who are Robin Perera's colleagues at sun & moon?

Robin Perera's colleagues at sun & moon include Finbar Coyle, Agata Karpisz, Alistair Boubli, Parveen Sharma, and Sam Shaw.

How can I contact Robin Perera?

You can use AeroLeads to view verified contact signals for Robin Perera at sun & moon, including work email, phone, and LinkedIn data when available.

What schools did Robin Perera attend?

Robin Perera holds Gaming Technology, Computer Games And Programming Skills, First Class Honours from Anglia Ruskin University.

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