Game Artist with 17 years plus experience in the gaming industry, Currently associated with 88 Games (A game division of 88 pictures) Bangalore, as an Art Manager, currently working on a 2d console platformer game in Unity by managing a team of 14-15 artists, parallelly working on the preproduction of a third-person shooter game in UE4. As an Art manager, I'm responsible for doing art direction of conceptualization /assets creation and level creation in the game engine. Doing project art planning and having hands-on experience with game engines like Unity and Unreal. Experience in managing clients.Personal Interest - I love and enjoy creating Art, like, Sketching, Painting, clay modeling, and all types of crafts.Enjoy playing multiplayer first-person shooters like( TF2), Quizzes, and Arcade Games.Love to Watch movies, like (Action, sci-fi, 3D, Horror, and many more).Listening to sensible music.Playing carom and pool.Collecting uncommon knowledge.
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Art Manager88GamesBengaluru, Ka, In -
Art Manager88Games Oct 2022 - PresentBangalore Urban, Karnataka, IndiaIndia's Award-winning company in the animation field, now also expanding globally. Have branches in Mumbai / Bangalore / Hyderabad and Toronto. Gradually growing their Gaming division and will soon launch their 2D console game.I am currently working as an Art Manager, Handling game art direction and art Management, With project planning. Have hands-on experience with level creation in game engines.Achievements/Tasks - - Working on a 2D platformer console game, managing a 14-15 artists team.- Working on pre-production and project planning for a third-person shooter game in Unreal. -
Lead Level ArtistGameshastra Oct 2015 - Oct 2022Hyderabad, Telangana, IndiaGameshastra Solutions Pvt Ltd is India's award-winning game art service company with highly experienced professional Artists, Engineers, and Designers. Worked as lead Artist, handling a team of 10-12 artists.Achievements/Tasks - - Worked in UE4 environment creation for Train Sim World 2 (Immersive first-person simulator), Leading a Team size - of 7-8 Artists.- Worked on company portfolio in Unreal for PC game environment. Have done -Environment Concept / Art Direction / Prop creation and Unreal environment creation.- Worked on Photorealistic VR Environment creation in UE4 and PropsCreation, company (American cloud-based software company) Role - ProjectLead. Team size - 13-14 Artist.- Worked on Civilization VI, company GAMES (American videogame company) creating unit model and texture in PBR also worked on the build model/texture and construction animation. Role - Lead Artist.- Worked on Environment Creation in UE4, company (INHANCE TECHNOLOGIES, USA) Role - Project Lead. Team size - 7-8 Artists.- Worked on TS.2018 a Train Simulator game developed by (DOVETAIL GAMES, UK), Leading a team of 10 Artists for creating Station buildings and bridges with PBR pipeline in Unreal 4.- Worked on Fish Pro (Fishing 3D in-house game), Did game pilot, and led a team of more than 25 Artists to create 100 fish with Sculpting, Modeling, and PBR Texturing.- Worked on Mafia III ( 2K GAMES), created props and Vehicles using PBRpipeline. -
Lead 3D ArtistDisney India - Interns Alumni Nov 2011 - Sep 2015Mumbai, Maharashtra, IndiaThe Walt Disney Company India (Indiagames), is a premier entertainment company in India, it provides a full cycle of game development under the Disney Interactive Division. Worked as lead 3D environment Artist, Within a team size of 10 members.Achievements/Tasks - - Worked on (ICC Pro Cricket 15 game), environments, Individually created all the game environments with concepts, and did Unity integration. Also created sculpt models for all character accessories.- Individually created the whole game environment with game props and doneUnity integration - Chennai Express game (Android/IOS) Crossing 1 million downloads on Play Store.- Played a pivotal role in environment Modeling and Texturing and done Unity integration - Hitout Heroes (a 3D game).- Individually created one environment with concept - Ra-one Genesis (The official movie mobile game).- Individually created all the game environment (replica of real cricket stadiums) - IPL Cricket Fever 13 (official IPL Cricket Fever Challenge Game). -
Environment ArtistTata Elxsi May 2011 - Oct 2011Mumbai, Maharashtra, IndiaTata Elxsi Ltd, Mumbai, Company provides compelling digital content for the entertainment industry. Worked as an Environment Artist, on a Prototype Game Environment. Worked as an Environment Artist.Achievements/Tasks - - Worked on environment Modeling and Texturing (Semi-realistic texture). Having Diffuse, Normal, and Specular maps. Project – Xbox 360 Game Project. -
Senior 3D Game ArtistPixeltek Gaming Solutions Apr 2009 - May 2011Mumbai, Maharashtra, IndiaPixeltek Gaming Solutions Pvt Ltd, Mumbai. The company provides Art resources and outsourcing for the gaming industry. Works on Console/PC games development, with platforms XBOX 360, PS2/PS3/PSP/Wii and DS. Worked as a Senior 3D Game Artist in a team size of 10 members.Achievements/Tasks - - Worked on environment Modeling and Texturing (realistic texture). Having diffuse and specular maps. Project – iRacing.com (motorsport simulations).- Worked on low-poly Character Modeling and Texturing. Game – Assassin's Creed II Discovery (Nintendo DS).- Worked on low-poly Character Modeling and Texturing. Game – Percy Jackson & the Olympians game (PSP).- Worked on Character Texturing. Game – Aerrevan (MMORPG). -
Senior 3D Game ArtistAurona Technologies Mar 2008 - Mar 2009Hyderabad, Telangana, IndiaAurora Technologies Ltd, Hyderabad. A Pyramid Saimira Group company, having headquartered in the UK and branches in the USA. Provides console, PC, mobile, and online games development, on platforms XBOX 360, Sony PS2/PS3/PSP, and Wii. Worked as a Senior 3D Game Artist within a team size of 20 members.Achievements/Tasks - - Played a pivotal role by Modeling and Texturing more than 60 (playable as well as non-playable) Game props. Game - CURSED MOUNTAIN a Nintendo Wii game; Client (a DEEP SILVER division of KOCH MEDIA), launched in 2009.- Worked on high poly Character Texturing using (Diffuse, normal, and specular maps) for realistic texture, for the game – RIDE TO HELL (bikers gang game) XBOX 360 / PS3 and PC game; Client (DEEP SILVER division of KOCHMEDIA). -
Senior 3D ModelerReliance Games Dec 2005 - Mar 2008Mumbai / Pune, MaharashtraReliance Games is one of the fastest-growing mobile gaming companies with a Head office in Pune and a Marketing branch in Sweden. Worked as a Senior 3D Modeler and started my gaming career from here.Achievements/Tasks - - Individually Designed the Concept, and did the low poly Level Modeling, Texturing, and Lighting, For the Games- BMX 3D and FIDO BOWLING 3D.- Modeled low poly Levels, done Texturing and Lighting For the Games such as – DEVI II 3D.- Active contribution to Development of the Games such as – TLA (THE LOSTASTRA) award winner at FICCI Frames 2007, DEVI I 3D, and JCVD.- Modeled and Textured High poly (Futuristic bike) for Invertigo Game Avirequired for the game marketing and Advertisement.- Modeling and Texturing done for game FIDOTHON.
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Rohit D. works for 88games
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Rohit D.'s current role is Art Manager.
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