Ruben Diaz Email & Phone Number
Who is Ruben Diaz? Overview
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Ruben Diaz is listed as Senior Pipeline Engineer at Epic Games, a with 11318 employees, based in London Area, United Kingdom. AeroLeads shows a matched LinkedIn profile for Ruben Diaz.
Ruben Diaz previously worked as Synthetic Data Lead at Meshcapade and Sr. Computer Graphics / Synthetic Data Engineer at Meshcapade. Ruben Diaz holds Master'S Degree, Artificial Intelligence And Computer Graphics from Universitat Politècnica De València (Upv).
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About Ruben Diaz
Creative Technology Innovation | CG Supervision | Synthetic Data generation with and for MLMy goal is to produce best-in-class technology and workflows for high-quality synthetic content creation at scale. With a knack for leadership, I've gained a reputation for solving complex challenges across the CG pipeline both with critical hands-on contributions and as a leader of the creative and engineering aspects of projects. I find purpose in navigating teams through ambiguous problems until successful completion.Some highlights:- Technical manager: Skilled at steering teams towards timely delivery on challenging, high-stakes projects.- Crowd Department Supervisor: Effective at coordinating strategy and operations across projects and locations.- Motion Capture Expertise: Successfully planned and directed mo-cap shoots for high-profile film productions.- Innovator in CG Character performance: Developed sophisticated Procedural Motion Choreography systems that significantly cut time and production costs.- Mentorship and Consulting: Consistently providing creative and technical guidance across multiple teams.https://rubendhz.wordpress.comhttps://www.imdb.com/name/nm7482189https://github.com/rubendhz
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Ruben Diaz work experience
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Synthetic Data Lead
Sr. Computer Graphics / Synthetic Data Engineer
Current
Team Lead / Engineering Manager - Synthetic Cg Data
Senior Procedural Engineer
Cg Crowd/Creature Supervisor
Senior Technical Director
Joined Framestore's TV/Advertising/Immersive division. Some of my responsibilities included: - 3D Lead in Commercial Project- Lead Crowd TD + Houdini Crowd Framework Development.- Procedural modelling and lookdev.- Houdini FX Artist.
Lead Crowd Technical Director
I was responsible for supervising the technical aspects, actively participating in research and development, and efficiently managing the delivery of development tasks and creative work for the team.Lead Crowd TD in several projects including:- Star Wars: The Rise of Skywalker, 2019 (Lead Crowd TD)- Aladdin, 2019 (Lead Crowd TD)- Avengers, Endgame, 2019 (Senior Crowd TD)- Aquaman, 2018 (Crowd TD)
Senior Crowd Td
My core responsibilities in this capacity were to conduct research and develop a novel Motion Choreography Solution (read about it here: https://www.ilm.com/vfx/ready-player-one) as well as working as Houdini Artist, making extensive use of our in-house toolset. Some notable projects I was involved in:- Avengers: Infinity War, 2018 (Crowd RnD and Crowd TD)- Ready Player One, 2018 (Crowd RnD and Crowd TD)- Star Wars: The Last Jedi, 2017 (Lead Crowd TD)
Crowd Simulation And Fx Rnd Developer
R&D and production software development for FX and crowd disciplines. I had the opportunity to introduce multiple improvements to MPC's proprietary crowd simulation engine, ALICE.Some projects I was involved with:- The Jungle book (2016)- Pirates of the Caribbean: Dead Men Tell No Tales (2017)- Tarzan (2016)- Terminator: Genisys (2015)- Exodus: Gods and Kings (2014)
Game Developer
I joined the team at 22cans for a few months as a consultant game developer (Desktop and mobile devices). My involvement was primarily with the front end as well efficiency/optimization tasks. - C++ game development on Windows and MacOS environments.- Adobe Flash/ActionScript (AS3) UI development using Autodesk´s Scaleform technology.- Worked closely with GUI artist(s) and offered technical support.- Memory, CPU and GPU usage profiling and optimisation.- Code refactoring.
Game Developer / Visual Effects Technical Director
As software developer I had the opportunity to work in many aspects of Video Game development in a multidisciplinary vibrant team.- C++ game development for games published by Halfbrick (web and iOS). - Researched and implemented a render technique for efficient sprite generation (Python).- Implemented game sound, UI and FX using several proprietary tools and editors. I also offered Technical Direction on the Visual Effects for a sci-fi drama nominated for a Digital Emmy Award on 2014.- R&D for efficient and flexible flocking simulations.- Scene setup and implementation of swarming simulations.- Supported FX Artists with technical direction.- nCloth and nParticles simulations setups (also using SOuP Maya plugin for procedural not destructive workflow).- Animation of geometry proxies. - Mel scripting.
3D Animation And Interactive Virtual Environments Research Assistant / Computer Graphics Developer
I had the chance to work as a research assistant, as well as computer graphics developer for the 3D Animation and Virtual Environments Department. My main tasks were the following: - 3D Graphics Research- Web3D Animation Engine Implementation (Javascript and WebGL).- Support writing R&D project proposals.- Integrated Qualcomm's augmented reality engine, OpenSceneGraph using Andoid's NDK for an AR prototype application.
Immersive Systems Research (Msc) / Computer Graphics Developer
During my time at iCinema I had the chance to design, test and implement methods of displaying real time 3D graphics in a stereoscopic, multi-projector non-planar space. - Developed a calibration tool (C++ and OpenGL) for the AVIE (Advanced Visualisation Interaction Environment) system for correct projection mapping.- Implemented a playback engine for a virtual reality application using straight OpenGL (GLSL) and Ogre3D. This engine was in use at the Dynamic Earth exhibition.- Worked on site at Museum Victoria (Melbourne) with the lead developer for testing and deployment of the calibration tool.- Completed Master's thesis 'Rendering Stereographic 3D Images in Cylindrical Spaces'
Colleagues at Epic Games
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Scott Kerrigan
Colleague at Epic GamesCastle Rock, Colorado, United States
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CM
Chris Murphy
Colleague at Epic GamesGreater Melbourne Area, Australia
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JP
Joe Pintozzi
Colleague at Epic GamesGreater Chicago Area, United States
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MM
Mathias Mäenpää
Colleague at Epic GamesHelsinki, Uusimaa, Finland
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TC
Tentta Cion
Colleague at Epic GamesAustin, Texas Metropolitan Area, United States
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JB
Jelly Bean 2
Colleague at Epic GamesNew Jersey, United States
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DG
Donald Glover
Colleague at Epic GamesGreater Chicago Area, United States
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BJ
Bob Jones
Colleague at Epic GamesHornsby, New South Wales, Australia
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LP
Luca Pascal
Colleague at Epic GamesBoston, Massachusetts, United States
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RG
Robert Gervais
Colleague at Epic GamesBellingham Metropolitan Area, United States
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Ruben Diaz education
Master'S Degree, Artificial Intelligence And Computer Graphics
Exchange Student (Practicum Program), Computer Graphics
Master Of Engineering (Meng), Computer Science
Intensive Course, Simulation And Virtual Reality In Robotics (Savro)
Exchange Student, Computer Graphics And Artificial Intelligence Subjects
Frequently asked questions about Ruben Diaz
Quick answers generated from the profile data available on this page.
What company does Ruben Diaz work for?
Ruben Diaz works for Epic Games.
What is Ruben Diaz's role at Epic Games?
Ruben Diaz is listed as Senior Pipeline Engineer at Epic Games.
Where is Ruben Diaz based?
Ruben Diaz is based in London Area, United Kingdom while working with Epic Games.
What companies has Ruben Diaz worked for?
Ruben Diaz has worked for Epic Games, Meshcapade, Wayve, Dneg, and Framestore.
Who are Ruben Diaz's colleagues at Epic Games?
Ruben Diaz's colleagues at Epic Games include Scott Kerrigan, Chris Murphy, Joe Pintozzi, Mathias Mäenpää, and Tentta Cion.
How can I contact Ruben Diaz?
You can use AeroLeads to view verified contact signals for Ruben Diaz at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Ruben Diaz attend?
Ruben Diaz holds Master'S Degree, Artificial Intelligence And Computer Graphics from Universitat Politècnica De València (Upv).
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