Ruben Diaz

Ruben Diaz Email and Phone Number

Senior Pipeline Engineer @ Epic Games
London, England, GB
Ruben Diaz's Location
London Area, United Kingdom, United Kingdom
About Ruben Diaz

Creative Technology Innovation | CG Supervision | Synthetic Data generation with and for MLMy goal is to produce best-in-class technology and workflows for high-quality synthetic content creation at scale. With a knack for leadership, I've gained a reputation for solving complex challenges across the CG pipeline both with critical hands-on contributions and as a leader of the creative and engineering aspects of projects. I find purpose in navigating teams through ambiguous problems until successful completion.Some highlights:- Technical manager: Skilled at steering teams towards timely delivery on challenging, high-stakes projects.- Crowd Department Supervisor: Effective at coordinating strategy and operations across projects and locations.- Motion Capture Expertise: Successfully planned and directed mo-cap shoots for high-profile film productions.- Innovator in CG Character performance: Developed sophisticated Procedural Motion Choreography systems that significantly cut time and production costs.- Mentorship and Consulting: Consistently providing creative and technical guidance across multiple teams.https://rubendhz.wordpress.comhttps://www.imdb.com/name/nm7482189https://github.com/rubendhz

Ruben Diaz's Current Company Details
Epic Games

Epic Games

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Senior Pipeline Engineer
London, England, GB
Website:
epicgames.com
Employees:
11318
Ruben Diaz Work Experience Details
  • Epic Games
    Senior Pipeline Engineer
    Epic Games
    London, England, Gb
  • Meshcapade
    Synthetic Data Lead
    Meshcapade
    London, England, Gb
  • Meshcapade
    Sr. Computer Graphics / Synthetic Data Engineer
    Meshcapade Jul 2024 - Present
    United Kingdom
  • Wayve
    Team Lead / Engineering Manager - Synthetic Cg Data
    Wayve Dec 2022 - Jul 2024
  • Wayve
    Senior Procedural Engineer
    Wayve Apr 2022 - Dec 2022
  • Dneg
    Cg Crowd/Creature Supervisor
    Dneg Feb 2020 - Mar 2022
    London, United Kingdom
  • Framestore
    Senior Technical Director
    Framestore Sep 2019 - Feb 2020
    London, United Kingdom
    Joined Framestore's TV/Advertising/Immersive division. Some of my responsibilities included: - 3D Lead in Commercial Project- Lead Crowd TD + Houdini Crowd Framework Development.- Procedural modelling and lookdev.- Houdini FX Artist.
  • Industrial Light & Magic
    Lead Crowd Technical Director
    Industrial Light & Magic Oct 2018 - Sep 2019
    London, United Kingdom
    I was responsible for supervising the technical aspects, actively participating in research and development, and efficiently managing the delivery of development tasks and creative work for the team.Lead Crowd TD in several projects including:- Star Wars: The Rise of Skywalker, 2019 (Lead Crowd TD)- Aladdin, 2019 (Lead Crowd TD)- Avengers, Endgame, 2019 (Senior Crowd TD)- Aquaman, 2018 (Crowd TD)
  • Industrial Light & Magic
    Senior Crowd Td
    Industrial Light & Magic Oct 2016 - Sep 2018
    London, United Kingdom
    My core responsibilities in this capacity were to conduct research and develop a novel Motion Choreography Solution (read about it here: https://www.ilm.com/vfx/ready-player-one) as well as working as Houdini Artist, making extensive use of our in-house toolset. Some notable projects I was involved in:- Avengers: Infinity War, 2018 (Crowd RnD and Crowd TD)- Ready Player One, 2018 (Crowd RnD and Crowd TD)- Star Wars: The Last Jedi, 2017 (Lead Crowd TD)
  • Mpc
    Crowd Simulation And Fx Rnd Developer
    Mpc Jun 2014 - Oct 2016
    R&D and production software development for FX and crowd disciplines. I had the opportunity to introduce multiple improvements to MPC's proprietary crowd simulation engine, ALICE.Some projects I was involved with:- The Jungle book (2016)- Pirates of the Caribbean: Dead Men Tell No Tales (2017)- Tarzan (2016)- Terminator: Genisys (2015)- Exodus: Gods and Kings (2014)
  • 22Cans
    Game Developer
    22Cans Dec 2013 - Jun 2014
    Guildford, United Kingdom
    I joined the team at 22cans for a few months as a consultant game developer (Desktop and mobile devices). My involvement was primarily with the front end as well efficiency/optimization tasks. - C++ game development on Windows and MacOS environments.- Adobe Flash/ActionScript (AS3) UI development using Autodesk´s Scaleform technology.- Worked closely with GUI artist(s) and offered technical support.- Memory, CPU and GPU usage profiling and optimisation.- Code refactoring.
  • The People'S Republic Of Animation
    Game Developer / Visual Effects Technical Director
    The People'S Republic Of Animation Feb 2012 - Aug 2013
    As software developer I had the opportunity to work in many aspects of Video Game development in a multidisciplinary vibrant team.- C++ game development for games published by Halfbrick (web and iOS). - Researched and implemented a render technique for efficient sprite generation (Python).- Implemented game sound, UI and FX using several proprietary tools and editors. I also offered Technical Direction on the Visual Effects for a sci-fi drama nominated for a Digital Emmy Award on 2014.- R&D for efficient and flexible flocking simulations.- Scene setup and implementation of swarming simulations.- Supported FX Artists with technical direction.- nCloth and nParticles simulations setups (also using SOuP Maya plugin for procedural not destructive workflow).- Animation of geometry proxies. - Mel scripting.
  • Vicomtech
    3D Animation And Interactive Virtual Environments Research Assistant / Computer Graphics Developer
    Vicomtech Feb 2011 - Sep 2011
    Bilbao Area, Spain
    I had the chance to work as a research assistant, as well as computer graphics developer for the 3D Animation and Virtual Environments Department. My main tasks were the following: - 3D Graphics Research- Web3D Animation Engine Implementation (Javascript and WebGL).- Support writing R&D project proposals.- Integrated Qualcomm's augmented reality engine, OpenSceneGraph using Andoid's NDK for an AR prototype application.
  • Icinema Research Centre
    Immersive Systems Research (Msc) / Computer Graphics Developer
    Icinema Research Centre Feb 2010 - Sep 2010
    Sydney, Australia
    During my time at iCinema I had the chance to design, test and implement methods of displaying real time 3D graphics in a stereoscopic, multi-projector non-planar space. - Developed a calibration tool (C++ and OpenGL) for the AVIE (Advanced Visualisation Interaction Environment) system for correct projection mapping.- Implemented a playback engine for a virtual reality application using straight OpenGL (GLSL) and Ogre3D. This engine was in use at the Dynamic Earth exhibition.- Worked on site at Museum Victoria (Melbourne) with the lead developer for testing and deployment of the calibration tool.- Completed Master's thesis 'Rendering Stereographic 3D Images in Cylindrical Spaces'

Ruben Diaz Education Details

Frequently Asked Questions about Ruben Diaz

What company does Ruben Diaz work for?

Ruben Diaz works for Epic Games

What is Ruben Diaz's role at the current company?

Ruben Diaz's current role is Senior Pipeline Engineer.

What schools did Ruben Diaz attend?

Ruben Diaz attended Universitat Politècnica De València (Upv), University Of New South Wales, Universitat Politècnica De València (Upv), Università Degli Studi Di Salerno, Kungliga Tekniska Högskolan.

Who are Ruben Diaz's colleagues?

Ruben Diaz's colleagues are Mohammad Mustafa, Sreehari Ramesh, Merritt Cely, Mba, Philipp Reith, Julia Broman, Familia Barros, Zoe Upchurch.

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