I am a professional 3D artist specializing in creating environments and props in a stylized graphic style. My experience covers more than 20 projects, including hyper-casual games and porting games from PC to mobile platforms. My skill set includes in-depth proficiency in developing game models tailored for both game engines and rendering. I am best at optimising 3d graphics and am constantly looking for ways of improving the processes of such optimisation. I always strive for the highest quality in my work to make it easy for the next specialists to work with the results of my work. For a short period I started as a junior 3D artist and got 4 promotions in a year which lead me to a Lead position. I am in search of challenging and exciting tasks and projects that will allow me to further develop and receive satisfaction from my creative work.
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3D GeneralistPlayrixTbilisi, Georgia -
3D GeneralistHypernova Games Oct 2023 - PresentTbilisi, Georgia -
Lead 3D ArtistMytona Aug 2022 - Jul 2023Tbilisi, GeorgiaResponsibilities:- Supervised a 3D department consisting of 3-5 team members and coordinated their work.- Developed and optimized processes related to the creation of gaming locations.- Created gaming locations from blocking to the production of working PSD files with multi-layer rendering.- Designed 3D models for visual elements of the UI.- Prepared and wrote technical documentation and guides, as well as conducted workshops on 3D graphics.Achievements:1. I created an asset library that reduced location development time by 30% while enhancing their quality. Additionally, this library proved valuable in other departments of the company, such as the Creative and Community departments, improving the quality and speed of creative content creation.2. Together with another artist and a programmer, we developed a custom add-on for layered location rendering, reducing rendering time from three days to one. -
3D ArtistMytona Aug 2020 - Aug 2022St Petersburg, St Petersburg City, RussiaResponsibilities:- Modeling props, environments and characters;- Full pipeline of creating 3D models: Highpoly, lowpoly, retopology, UV unwrapping, Baking (normal maps, AO, etc.), and Texturing (PBR, Handpainted, Toon Shader, etc).- Optimization of models and textures;- Rendering with Eevee and Cycles engines (setting up materials, lighting, camera) different scenes and props;- Import and setup of assets in Unity and Unreal engines;- Working with URP in Unity: graphics optimization, setting up the render pipeline (Toony Color pro 2);- Drawing up guides, providing feedback and managing a team;Achievements:1. I demonstrated initiative by learning a game engine and taking on the role of a technical artist, bridging the gap between programmers and artists, thus saving the company money on hiring an additional specialist.2. Collaborating with another artist, we created an asset library that allowed for asset reuse with minimal adjustments, saving time in graphics development for the hyper-casual department and enabling more focus on hypothesis testing and game design.
Ilya Ryabov Education Details
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Art/Art Studies, General -
Wargaming AcademyGame Development
Frequently Asked Questions about Ilya Ryabov
What company does Ilya Ryabov work for?
Ilya Ryabov works for Playrix
What is Ilya Ryabov's role at the current company?
Ilya Ryabov's current role is 3D Generalist.
What schools did Ilya Ryabov attend?
Ilya Ryabov attended Kursk State University (Ksu), Wargaming Academy.
Who are Ilya Ryabov's colleagues?
Ilya Ryabov's colleagues are Daria Vysotskaya, Aleksey Khavantsev, Tina Richi, Daria Krndiya, Denis Rodin, Heekwon Seo, Bojan Milanko.
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Ilya Ryabov
Ukraine -
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Ilya Ryabov
Team Lead Client Services | Customer Success Manager | Client Service Project ManagerMoscow -
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