Ryan Gilbert
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Ryan Gilbert Email & Phone Number

Lead Developer at Dominic Harris Studio
Location: London Area, United Kingdom 9 work roles 2 schools
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Current company
Role
Lead Developer
Location
London Area, United Kingdom
Company size

Who is Ryan Gilbert? Overview

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Quick answer

Ryan Gilbert is listed as Lead Developer at Dominic Harris Studio, a with 9 employees, based in London Area, United Kingdom. AeroLeads shows a matched LinkedIn profile for Ryan Gilbert.

Ryan Gilbert previously worked as Unreal Developer at Dominic Harris Studio and Junior Software Developer at Dominic Harris Studio. Ryan Gilbert holds Master'S Degree, Games Art And Development, Commendation from University Of Hertfordshire.

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Email format at Dominic Harris Studio

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Dominic Harris Studio

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Profile bio

About Ryan Gilbert

Lead software developer/ #UnrealEngine specialist. Focus on Development, Prototyping, Systems Design/Architecture and Technical Art#DominicHarris#team #digitalArt #immersiveExperience #art #software #TA

Current workplace

Ryan Gilbert's current company

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Dominic Harris Studio
Dominic Harris Studio
Lead Developer
Employees
9
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9 roles

Ryan Gilbert work experience

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Qa Technician

Codemaster Campus, Stoneythorpe, Southam, Cv47 2Dl

Part of the Quality Assurance department (QA) at Codemaster (Southam), I am a member of the Dirt Rall: 2.0, VR and Xbox One teams. Current responsibilities include Identifying and reporting bugs using Jira, systematically performing regression testing to ensuring the product is fit for release, progressing TestRail plans and expanding possible testing areas and methodology. Additional contributions include pitching design ideas and improvements to management and design leads, hardware & software assistance (PC & Oculus VR) and organizing and conducting group testing amongst my team and neighbouring teams when the manager is absence, organizing in office social events to boost morale (game tournaments) and being a proud member of the Codemasters football team!

Mar 2019 - Aug 2019

Sales Assistant

London, United Kingdom

My primary responsibilities included ensuring customer satisfaction by providing detailed product knowledge and recommendations, shop floor origination and product management, completing special orders in store for customers, cashier and "cashing up". Additional responsibilities included running in-store promotions and "Hosting". During my time at John Lewis, I was assigned to the small electrics department in the busy Westfield (White City) John Lewis over the Christmas period.

Nov 2018 - Feb 2019

Character Artist

Gamma Minus

London, United Kingdom

​During my time with Gamm Minus as a character artist, I had the pleasure of working on their flagship game "Cold Comfort," (CC) working with a fantastic multidisciplinary and multinational team. CC is a AA 5v5 PvP zombie survival game that combines elements of left for dead and Rainbow 6: Siege. Whilst working here my primary responsibilities included the creation of high-quality photorealistic character and zombie models for use in Unreal Engine 4 that utilised modern PBR and skin texturing and rendering pipelines, starting from concept through to the finished product. Furthermore, I was responsible for creating character and clothing sets that were optimised for the procedural generation of zombie NPCs', I also designed and implemented character materials in Unreal during RnD and zombie texturing materials in Substance Painter.

Feb 2018 - Aug 2018

Character Artist

Project Morpheus

London, United Kingdom

Whilst working on this project ​during my MA in Games Art at The Hertfordshire University, my primary responsibilities were the creation of high-quality, photorealistic, game ready character models for use in Unreal Engine 4 that utilised modern PBR and skin texturing and rendering pipelines, starting from concept artists sketch to the finished product. Furthermore, I created all relevant design documentation and assets including the Game treatment and Design Documents, Gannt Charts & project timelines, standardisation of tools and utilities, UE4 prototyping and character materials, presentations, leading group meetings and organising individual and group streaming sessions.

Apr 2017 - Aug 2017
Team & coworkers

Colleagues at Dominic Harris Studio

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2 education records

Ryan Gilbert education

Master'S Degree, Games Art And Development, Commendation

A comprehensive year long master's course on the study of games art and development thereof. The course included multiple projects.

Games Design And Development, Computer Games And Programming Skills, First Class Degree

A comprehensive course encompassing Game's Design and Development, Computer Science, Human-Computer Interaction, Web & Mobile application.

FAQ

Frequently asked questions about Ryan Gilbert

Quick answers generated from the profile data available on this page.

What company does Ryan Gilbert work for?

Ryan Gilbert works for Dominic Harris Studio.

What is Ryan Gilbert's role at Dominic Harris Studio?

Ryan Gilbert is listed as Lead Developer at Dominic Harris Studio.

Where is Ryan Gilbert based?

Ryan Gilbert is based in London Area, United Kingdom while working with Dominic Harris Studio.

What companies has Ryan Gilbert worked for?

Ryan Gilbert has worked for Dominic Harris Studio, John Lewis & Partners, Codemasters, Gamma Minus, and Project Morpheus.

Who are Ryan Gilbert's colleagues at Dominic Harris Studio?

Ryan Gilbert's colleagues at Dominic Harris Studio include Dominic Edom, Noah Kelsey, Rachel Irons, Claire Lewis-Smith B.Arch Dipl.Arch Arb, and Holly Brearley.

How can I contact Ryan Gilbert?

You can use AeroLeads to view verified contact signals for Ryan Gilbert at Dominic Harris Studio, including work email, phone, and LinkedIn data when available.

What schools did Ryan Gilbert attend?

Ryan Gilbert holds Master'S Degree, Games Art And Development, Commendation from University Of Hertfordshire.

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