Ryan Hart Email & Phone Number
@blizzard.com
1 phone found area 901
LinkedIn matched
Who is Ryan Hart? Overview
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Ryan Hart is listed as Principal Software Engineer at Blizzard Entertainment, based in Lake Forest, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 901, and a matched LinkedIn profile for Ryan Hart.
Ryan Hart previously worked as Senior Software Engineer at Blizzard Entertainment and Senior Game Engineer at Rumble. Ryan Hart holds B.S. Comp Sci, Computer Science from University Of Tennessee At Martin.
Email format at Blizzard Entertainment
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AeroLeads found 2 current-domain work email signals for Ryan Hart. Compare company email patterns before reaching out.
About Ryan Hart
As a pioneer of mobile software, I started my career working for Apple on the iOS Team. From there, I moved on to learn what it was like to start from scratch building products for startups and trying my hand at smaller scale software development focused on growth. Since joining Blizzard, I have been focused on developing games for large scale audiences that take software development to the next level, and building ambitious products that can inspire and delight the entire world. Throughout my career, I have been a technical lead, a manager of engineers, a server engineer, a UI programmer, a gameplay programmer, and a live ops manager. I am passionate about building great products and reliable software, and I hold my work to the highest standards of quality. Most recent work:Warcraft Rumble: ( https://warcraftrumble.blizzard.com/en-us/ ) Technical Expertise- C#/Unity- Client-Server Game Architecture- UI Programming- iOS, Objective-CSpecialties:Mobile and Free-to-Play gamesInterests:- Mobile Games- PC Games- Tech
Listed skills include Objective C, Game Design, Game Development, Video Games, and 14 others.
Ryan Hart's current company
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Ryan Hart work experience
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Senior Software Engineer
Warcraft Rumble- I lead a team responsible for the Warcraft Rumble client. Our responsibilities include the app's solutions for startup, patching, auth, login, platform integrations & features, Unity build processes, client development tools, client error monitoring and client live ops support. We live, eat, and breathe Unity, C#, iOS, and Android development!- Lead a team of 3 client developers through the pre-production stages of Unity C# Mobile App Development- Designed, implemented, and maintained several critical path services for a mobile client- Designed, planned, implemented, migrated, and maintained a standard framework for integration of client systems for an existing Unity C# application using a mix of different methods for integrating C#.Unannounced Mobile Game Development- Lead a client team through the design, prototyping, and implementation of a new Unity game from the start of the project through many stages of prototyping and pre-production and was involved in the decision making processes for the technology of the project from the very early stages through pre-production.
Senior Game Engineer
Alliance: Heroes of the Spire (Unity Client, Java Server)- Managed 2 Direct Reports (Code Reviews, Performance Reviews, Tasking)- Handled Live Ops for the game including triage and debugging of live issues - Maintained and improved the multi-threaded java server architecture shared by all games at Rumble- Worked closely with the Rumble Platform team to design and implement a reusable full-stack client-server game architecture- Developed the UI Framework and tools for the game using uGUI for UI artists and designers to use to create hundreds of screens- Designed and implemented the client-to-server communications API for the Unity client- Designed and implemented the Asset Bundle system so the game could have the smallest possible upfront download, and could have content added or updated without releasing a new client- Designed and implemented the chat system- Implemented the Alliance Wars - a 150-player synchronous multiplayer battle- Built a native iOS Obj-C early prototype of the game for designers to validate their data design, basic mobile usability, and early game economy balance
Game Engineer
Kingsroad - (Flash/AS3 Client, Java Server)- Built the server side architecture and client UI for the Battle Pet Raiding Feature for KingsroadNightmare Guardians - (Unity Client, Java Server)- Built the scripting system used to drive the enemies, player characters, and AI-controlled allies in Nightmare Guardians- Built prototypes for new features for Nightmare Guardians including synchronous PVP modes, crafting systems, and other game play modes- Built a server-driven store UI for Nightmare Guardians and created a Unity plugin for supporting purchases on iOS - Built tools for managing layout of a World map for Nightmare Guardians- Built tools for designers to manage a large quantity of relational loot tables
Healer: A Light In The Darkness - Healergame.Com
Worked for myself as a developer building an iPad game - Healer: A Light in the Darkness using cocos2d-ios and Objective-C, and Parse for a backend.
Software Engineer
- Cocos2d game development for iOS- Backend server development to support iOS client- Tools development with rails
Software Engineer
Software Engineer mostly focused on iOS Development.
Media Frameworks Qa Engineer
Frameworks QA for the iOS SDK. I interact with almost every part of the iOS Development Experience. I write lots of tools.
Supplemental Instructor
Worked with students in introductory level CS courses by providing help sessions and practice tests.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts →
Satis Fyer
Colleague at Blizzard EntertainmentCanada
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Novelino Benedict
Colleague at Blizzard EntertainmentBali, Indonesia
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Márcio Vieira
Colleague at Blizzard EntertainmentBerlin, Germany
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Robert Band
Colleague at Blizzard EntertainmentMallow, County Cork, Ireland
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Rafael D.
Colleague at Blizzard EntertainmentIreland
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Leonardo Zzstu Gjinaj
Colleague at Blizzard EntertainmentCanton, Michigan, United States
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Felipe Ruiz Reyes
Colleague at Blizzard EntertainmentBlaine, Washington, United States
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Ralph Gutierrez
Colleague at Blizzard EntertainmentCovina, California, United States
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Willie Bell
Colleague at Blizzard EntertainmentBinghamton, New York, United States
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Garth Bonikowski
Colleague at Blizzard EntertainmentGreater Seattle Area, United States
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Ryan Hart education
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University Of Tennessee At Martin
Frequently asked questions about Ryan Hart
Quick answers generated from the profile data available on this page.
What company does Ryan Hart work for?
Ryan Hart works for Blizzard Entertainment.
What is Ryan Hart's role at Blizzard Entertainment?
Ryan Hart is listed as Principal Software Engineer at Blizzard Entertainment.
What is Ryan Hart's email address?
AeroLeads has found 2 work email signals at @blizzard.com for Ryan Hart at Blizzard Entertainment.
What is Ryan Hart's phone number?
AeroLeads has found 1 phone signal(s) with area code 901 for Ryan Hart at Blizzard Entertainment.
Where is Ryan Hart based?
Ryan Hart is based in Lake Forest, California, United States while working with Blizzard Entertainment.
What companies has Ryan Hart worked for?
Ryan Hart has worked for Blizzard Entertainment, Rumble, Independent Game Developer, Minomonsters, and 955 Dreams.
Who are Ryan Hart's colleagues at Blizzard Entertainment?
Ryan Hart's colleagues at Blizzard Entertainment include Satis Fyer, Novelino Benedict, Márcio Vieira, Robert Band, and Rafael D..
How can I contact Ryan Hart?
You can use AeroLeads to view verified contact signals for Ryan Hart at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Ryan Hart attend?
Ryan Hart holds B.S. Comp Sci, Computer Science from University Of Tennessee At Martin.
What skills is Ryan Hart known for?
Ryan Hart is listed with skills including Objective C, Game Design, Game Development, Video Games, Ios Development, C#, Mobile Devices, and Ios.
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