I have a great deal of experience working in the games industry and thoroughly enjoy what I do. Currently, I’m a 3D artist working on the game Minecraft. I’ve worn many hats while I’ve worked with the Minecraft team. My duties include creating and designing pixel art and models for new updates, creating high quality renders for splash art, creating resource packs, and helping manage workflow and communicate with our partners across the sea and around the globe. Prior to Minecraft, I’ve worked on, and shipped, other games with ZaaLabs, Spotkin, and The Engine Company. My professional experience aside, I love to work on games. I regularly do small projects of my own, from game jams, to designing Role-Playing Games, and many other small things in between.
Listed skills include Maya, 3D Studio Max, Photoshop, After Effects, and 14 others.