Senior Environment Artist
CurrentWorking at Jagex, contributing to an undisclosed flagship project. Proficiently creating environmental aesthetics and stylized prop design, alongside orchestrating seamless pipelines and strategic blueprints.
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Ryan Bowen is listed as Senior Environment Artist at Jagex, a with 544 employees, based in United Kingdom. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ryan Bowen.
Ryan Bowen previously worked as Environment Artist 2 at Electronic Arts (Ea) Criterion Games and Environment Artist at Frontier Developments. Ryan Bowen holds Bachelor Of Arts (Ba), Games Development, 2.2 from University Of Hertfordshire.
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As a 3D Environment Artist in the games industry, I am a passionate, hardworking and highly motivated individual. I have strong technical skills and experience of working in many diverse teams. I understand the need to be deadline driven and also the importance of having a flexible approach to identify and resolve issues which may arise in completing a task. I am keen to utilise all the knowledge, skills and experience which I have gained over the years and continue to develop and have a long successful career in the games industry.Skills:I have a fluent work flow in 3D Studio Max, Xnormals, Adobe Photoshop, Unreal Development kit, Zbrush, Mudbox, Marmoset Toolbag and Ddo. I am confident in creating high and low poly meshes and detail transfer via the baking process. I have also acquired skills in lighting, texturing and rendering.
Listed skills include Texturing, Photoshop, Zbrush, Customer Experience, and 14 others.
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Working at Jagex, contributing to an undisclosed flagship project. Proficiently creating environmental aesthetics and stylized prop design, alongside orchestrating seamless pipelines and strategic blueprints.
During my tenure at Criterion Games, I had the privilege of contributing as an environment artist to two remarkable projects: "Need for Speed Unbound" and "Battlefield 2042." I played a pivotal role in designing and shaping the visual landscapes of these dynamic gaming experiences. Collaborating with talented teams, I harnessed my artistic prowess to create immersive environments that heightened player engagement. My time at Criterion Games allowed me to refine my skills, deepen my industry… Show more During my tenure at Criterion Games, I had the privilege of contributing as an environment artist to two remarkable projects: "Need for Speed Unbound" and "Battlefield 2042." I played a pivotal role in designing and shaping the visual landscapes of these dynamic gaming experiences. Collaborating with talented teams, I harnessed my artistic prowess to create immersive environments that heightened player engagement. My time at Criterion Games allowed me to refine my skills, deepen my industry knowledge, and leave a lasting mark on two iconic titles in the gaming world. Show less
Cambridge, United Kingdom
I have worked on three AAA titles and have adopted a variety of workflows. On Planet Coaster I created flat rides, coaster cars, scenery assets, and modular pieces for custom roller coaster tracks. This workflow included Hard Surface modelling and high to low baking. The stylized artstyle in Planet Coaster varied to the more down-to-earth visuals that Jurassic World Evolution offers. On this game I created several buildings using custom normals as opposed to baking. I was also… Show more I have worked on three AAA titles and have adopted a variety of workflows. On Planet Coaster I created flat rides, coaster cars, scenery assets, and modular pieces for custom roller coaster tracks. This workflow included Hard Surface modelling and high to low baking. The stylized artstyle in Planet Coaster varied to the more down-to-earth visuals that Jurassic World Evolution offers. On this game I created several buildings using custom normals as opposed to baking. I was also responsible for the prefab setup and the dressing of buildings with modular assets. I am currently working on Elite Dangerous, which has allowed me to create more organic creations such as space creatures, seeds and space molluscs. These were sculpted in Zbrush, Retopologized then baked in Substance Painter. Show less
Kent
- Creating game ready assets.- Creating game ready textures.- Analysing Bug logs.- Repairing any environmental bugs within the game.- Assisting my art lead with future content.
I was responsible for creating props and contributing to the overall creation of the Environments.
London, United Kingdom
3D Games Designer. Fluent in 3D Studio Max, 3D Studio Max, Xnormals, Adobe Photoshop, Unreal Development kit, Cryengine, Zbrush, Mudbox, Marmoset Toolbag and Ddo.Comfortable baking high poly to low poly meshes, sculpting, texturing and lighting.
Hatfield
As the lead Environment artist in the group, I had the responsibility of creating an environment with high quality models and textures, with suited lighting. I also contributed to the direction of the Narrative and rendered the final scene.
Other employees you can reach at jagex.com. View company contacts for 544 employees →
Maurizio C.
Colleague at JagexGreater Cambridge Area, United Kingdom
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Rebecca Neath
Colleague at JagexSwindon, England, United Kingdom
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Dylan Cook
Colleague at JagexGreater Cambridge Area, United Kingdom
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Kristina Savciuk
Colleague at JagexGreater Cambridge Area, United Kingdom
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Caroline Hurley
Colleague at JagexEdinburgh, Scotland, United Kingdom
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James Downie
Colleague at JagexCambridge, England, United Kingdom
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Ashley C.
Colleague at JagexGreater Nottingham, United Kingdom
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Lu Bu
Colleague at JagexFederal District, Venezuela, Bolivarian Republic Of
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Abdel Haq
Colleague at JagexDearborn, Michigan, United States
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Charlie Poyser
Colleague at JagexGreater Sheffield Area, United Kingdom
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Quick answers generated from the profile data available on this page.
Ryan Bowen works for Jagex.
Ryan Bowen is listed as Senior Environment Artist at Jagex.
AeroLeads has found 1 work email signal at @ea.com for Ryan Bowen at Jagex.
Ryan Bowen is based in United Kingdom while working with Jagex.
Ryan Bowen has worked for Jagex, Electronic Arts (Ea) Criterion Games, Frontier Developments, Dovetail Games, and Dreampainters Srl.
Ryan Bowen's colleagues at Jagex include Maurizio C., Rebecca Neath, Dylan Cook, Kristina Savciuk, and Caroline Hurley.
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Ryan Bowen holds Bachelor Of Arts (Ba), Games Development, 2.2 from University Of Hertfordshire.
Ryan Bowen is listed with skills including Texturing, Photoshop, Zbrush, Customer Experience, 3D Studio Max, 3D Modeling, Mudbox, and Cryengine.
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