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Ryan Dunne Email & Phone Number

Producer | Creative Project Management | 3D | GenAi, Game Theory at BeamNG GmbH
Location: Austin, Texas, United States 15 work roles 2 schools
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Role
Producer | Creative Project Management | 3D | GenAi, Game Theory
Location
Austin, Texas, United States

Who is Ryan Dunne? Overview

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Quick answer

Ryan Dunne is listed as Producer | Creative Project Management | 3D | GenAi, Game Theory at BeamNG GmbH, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Ryan Dunne.

Ryan Dunne previously worked as Producer at Beamng Gmbh and Art Manager at Sumo Digital Ltd. Ryan Dunne holds Bachelor Of Arts, Media Arts And Animation from The Art Institute Of California - San Francisco.

Company email context

Email format at BeamNG GmbH

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BeamNG GmbH

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Profile bio

About Ryan Dunne

15 years professional experience in production, art pipeline and workflow development, artdirection and project management for games. Experienced in building and leading international teams fora multitude of game studios and publishers in the U.S and Europe. Adept in studio and outsource management, hiring and systems thinking. Flexible, proactive and able to thrive in ambiguous environments. Results focused and purpose driven.

Listed skills include Texturing, Maya, Video Games, Zbrush, and 44 others.

Current workplace

Ryan Dunne's current company

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BeamNG GmbH
Beamng Gmbh
Producer | Creative Project Management | 3D | GenAi, Game Theory
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15 roles

Ryan Dunne work experience

A career timeline built from the work history available for this profile.

Producer

Current

Bremen, DE

Oct 2021 - Present

Art Manager

Sheffield, South Yorkshire, GB

  • Management of personnel and processes of art disciplines on a large internationally recognizedfranchise
  • Responsible for overall delivery of work from all art related discipline teams across the project
  • Collaborated with Executive Producer, Project Manager and Head of Art in crew planning, and artistplacement
  • Worked alongside Art Director and Production to facilitate the execution of the art vision
  • Liaison with Publishers and Brand Stakeholders to ensure alignment with the Brand’s IP
  • Worked with discipline leads on production strategies, risk assessment and resource requirements
Dec 2019 - Sep 2020

Art Director

Barcelona, Catalunya, ES

Nov 2018 - Nov 2019

Lead Artist

Barcelona, Catalunya, ES

  • Responsible for building art team and co-managing new studio from ground up in parallel with hands-on production art tasks. Successfully launched studios first title
  • Recruiting, hiring, and managing art team
  • Outsource Art studio sourcing, feedback and management
  • Agile sprint planning / coordination
  • Story development, cinematics direction, asset creation, and pipeline development/optimization with documentation.
  • Cross studio collaboration, partner studio support, knowledge sharing - tools, paint-overs and art direction
Nov 2016 - Nov 2018

Lead Artist

Hamburg, HH, DE

Casual StudioLead Artist on new mobile RPG game (Unity Project - Canceled)Led a team of 10 artists to define the artistic direction, style and pipeline for a new mobile RPG.Defined the art schedule, scope and content planning. Sprint planning within an agile methodology.Wrote creative briefs and visual guidelines, ensuring clear documentation on vision and.

Apr 2016 - Sep 2016

Lead Character Artist

Hamburg, HH, DE

Fourth Floor Studio - (Unreal Project - Canceled)Team lead for Character Art on new IP.Managing and Mentoring junior artists.Develop pipelines and documentation for characters and customization within a highly evolving product.Worked closely with Directors of Production, Design, and Devs for scope, content and tools planning.Worked with Art director and.

Jun 2015 - Apr 2016

Lead Character Artist

Edge Of Reality

Loadout! (3rd Person Shooter)Lead Character Artist on this original IP.

Oct 2011 - Oct 2014

3D Artist

Edge Of Reality

The Sims 3: Pets (Console)

Mar 2011 - Oct 2011

Character Artist

Redwood City, CA, US

The Sims 3: Pets (PC)Served on both preproduction and production teams.

Dec 2010 - Mar 2011

Character Artist

Redwood City, CA, US

The Sims Medieval

Mar 2010 - Dec 2010

Character Artist

Redmond, Washington, US

Contract Character Artist for an undisclosed project at Microsoft Research.

Jun 2009 - Mar 2010

Marketing Artist

Ea

Redwood City, CA, US

Created marketing art and character assets for The Sims 3 campaign.

Mar 2009 - Apr 2009

Modeler

San Francisco, CA, US

Created high-res environment models and matte paintings for TV commercial spots

Jan 2009 - Feb 2009

Texture Artist/Lighting Td/Compositor

San Francisco, CA, US

John Woo's Red Cliff:Responsible for hard surface texture work, look development and cloth simulations.Completed lighting and rendering of 3D assets and effects.Composited two full shots to final for multiple sequences.

Sep 2008 - Nov 2008
2 education records

Ryan Dunne education

Bachelor Of Arts, Media Arts And Animation

The Art Institute Of California - San Francisco

Education record

Academy Of Art University
FAQ

Frequently asked questions about Ryan Dunne

Quick answers generated from the profile data available on this page.

What company does Ryan Dunne work for?

Ryan Dunne works for BeamNG GmbH.

What is Ryan Dunne's role at BeamNG GmbH?

Ryan Dunne is listed as Producer | Creative Project Management | 3D | GenAi, Game Theory at BeamNG GmbH.

Where is Ryan Dunne based?

Ryan Dunne is based in Austin, Texas, United States while working with BeamNG GmbH.

What companies has Ryan Dunne worked for?

Ryan Dunne has worked for Beamng Gmbh, Sumo Digital Ltd, Gamehouse, Goodgame Studios, and Edge Of Reality.

How can I contact Ryan Dunne?

You can use AeroLeads to view verified contact signals for Ryan Dunne at BeamNG GmbH, including work email, phone, and LinkedIn data when available.

What schools did Ryan Dunne attend?

Ryan Dunne holds Bachelor Of Arts, Media Arts And Animation from The Art Institute Of California - San Francisco.

What skills is Ryan Dunne known for?

Ryan Dunne is listed with skills including Texturing, Maya, Video Games, Zbrush, Photoshop, Modeling, Uv Mapping, and Texture Painting.

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