Ryan Dunne Email & Phone Number
Who is Ryan Dunne? Overview
A concise factual answer block for searchers comparing this professional profile.
Ryan Dunne is listed as Producer | Creative Project Management | 3D | GenAi, Game Theory at BeamNG GmbH, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Ryan Dunne.
Ryan Dunne previously worked as Producer at Beamng Gmbh and Art Manager at Sumo Digital Ltd. Ryan Dunne holds Bachelor Of Arts, Media Arts And Animation from The Art Institute Of California - San Francisco.
Email format at BeamNG GmbH
This section adds company-level context without repeating Ryan Dunne's masked contact details.
Review company-level records connected to Ryan Dunne before choosing the right outreach path.
About Ryan Dunne
15 years professional experience in production, art pipeline and workflow development, artdirection and project management for games. Experienced in building and leading international teams fora multitude of game studios and publishers in the U.S and Europe. Adept in studio and outsource management, hiring and systems thinking. Flexible, proactive and able to thrive in ambiguous environments. Results focused and purpose driven.
Listed skills include Texturing, Maya, Video Games, Zbrush, and 44 others.
Ryan Dunne's current company
Company context helps verify the profile and gives searchers a useful next step.
Ryan Dunne work experience
A career timeline built from the work history available for this profile.
Art Manager
- Management of personnel and processes of art disciplines on a large internationally recognizedfranchise
- Responsible for overall delivery of work from all art related discipline teams across the project
- Collaborated with Executive Producer, Project Manager and Head of Art in crew planning, and artistplacement
- Worked alongside Art Director and Production to facilitate the execution of the art vision
- Liaison with Publishers and Brand Stakeholders to ensure alignment with the Brand’s IP
- Worked with discipline leads on production strategies, risk assessment and resource requirements
Art Director
Lead Artist
- Responsible for building art team and co-managing new studio from ground up in parallel with hands-on production art tasks. Successfully launched studios first title
- Recruiting, hiring, and managing art team
- Outsource Art studio sourcing, feedback and management
- Agile sprint planning / coordination
- Story development, cinematics direction, asset creation, and pipeline development/optimization with documentation.
- Cross studio collaboration, partner studio support, knowledge sharing - tools, paint-overs and art direction
Lead Artist
Casual StudioLead Artist on new mobile RPG game (Unity Project - Canceled)Led a team of 10 artists to define the artistic direction, style and pipeline for a new mobile RPG.Defined the art schedule, scope and content planning. Sprint planning within an agile methodology.Wrote creative briefs and visual guidelines, ensuring clear documentation on vision and.
Lead Character Artist
Fourth Floor Studio - (Unreal Project - Canceled)Team lead for Character Art on new IP.Managing and Mentoring junior artists.Develop pipelines and documentation for characters and customization within a highly evolving product.Worked closely with Directors of Production, Design, and Devs for scope, content and tools planning.Worked with Art director and.
Lead Character Artist
Loadout! (3rd Person Shooter)Lead Character Artist on this original IP.
3D Artist
The Sims 3: Pets (Console)
Character Artist
The Sims 3: Pets (PC)Served on both preproduction and production teams.
Character Artist
Contract Character Artist for an undisclosed project at Microsoft Research.
Modeler
Created high-res environment models and matte paintings for TV commercial spots
Texture Artist/Lighting Td/Compositor
John Woo's Red Cliff:Responsible for hard surface texture work, look development and cloth simulations.Completed lighting and rendering of 3D assets and effects.Composited two full shots to final for multiple sequences.
Ryan Dunne education
Bachelor Of Arts, Media Arts And Animation
Education record
Frequently asked questions about Ryan Dunne
Quick answers generated from the profile data available on this page.
What company does Ryan Dunne work for?
Ryan Dunne works for BeamNG GmbH.
What is Ryan Dunne's role at BeamNG GmbH?
Ryan Dunne is listed as Producer | Creative Project Management | 3D | GenAi, Game Theory at BeamNG GmbH.
Where is Ryan Dunne based?
Ryan Dunne is based in Austin, Texas, United States while working with BeamNG GmbH.
What companies has Ryan Dunne worked for?
Ryan Dunne has worked for Beamng Gmbh, Sumo Digital Ltd, Gamehouse, Goodgame Studios, and Edge Of Reality.
How can I contact Ryan Dunne?
You can use AeroLeads to view verified contact signals for Ryan Dunne at BeamNG GmbH, including work email, phone, and LinkedIn data when available.
What schools did Ryan Dunne attend?
Ryan Dunne holds Bachelor Of Arts, Media Arts And Animation from The Art Institute Of California - San Francisco.
What skills is Ryan Dunne known for?
Ryan Dunne is listed with skills including Texturing, Maya, Video Games, Zbrush, Photoshop, Modeling, Uv Mapping, and Texture Painting.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial