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Hello there! I'm a Creative Director and Product Designer. I craft useful solutions by listening, learning, and inspiring others, with the help of some very talented colleagues. I believe in taking the work seriously, but not yourself. Adding something new to the universe, bringing people with diverse skillsets together, and putting in the work, to build something greater than the sum of its parts, are what drive me. In the workplace and in life, I strive to live by wisdom of Bill & Ted when they told the world to "be excellent to each other."Specialties:Creative Direction, Product Design, Design-Thinking, User Experience, Workshop Facilitation, Coaching & MentoringDesign Approach:Design is more than solving problems; it’s the search for the delicate balance of beauty and effective communication. It’s my belief that the best designers are the greatest storytellers. They are people who can excite you with their vision and understand the larger context surrounding a problem. These are the fundamental values I aspire to in my work. I have a passion for storytelling and being a designer allows me to blend my love for communication and creativity together. Film, music, and life experiences, are my greatest sources of inspiration. I believe great design should flow as effortlessly as a conversation between friends and look as beautiful as a classic movie. The approach I take is a holistic one. Even if what I’m designing is only a small slice of the larger whole, examining the big picture enables me to make more meaningful design decisions. I aim to combine this type of strategic thinking with artful execution and attention to detail.Professional Experience:My career has taken me on journey that I never could have imagined and it continues to do so. I started out as an illustrator, classically trained in inks and oils and with each new experience I’ve evolved into a creative leader. As a designer at my core, I’ll always be a student of technology and people. Each of my job experiences has influenced my personal and professional development, from learning new techniques to gaining a better understanding of human interaction.
Microsoft
View- Website:
- microsoft.com
- Employees:
- 10
- Company phone:
- 0124 415 8000
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Senior Product DesignerMicrosoft May 2024 - PresentRedmond, Washington, Us -
Creative Director, Cross-Solutions Area | Customer Innovation | Solution Design TeamMicrosoft Jan 2023 - May 2024Redmond, Washington, Us -
Creative Director, User Experience Design, Early Access EngineeringMicrosoft Jan 2022 - Jan 2023Redmond, Washington, Us -
User Experience Design Lead, Technical Specialist In Early Access EngineeringMicrosoft Oct 2019 - Jan 2022Redmond, Washington, Us -
User Experience Architect, User Experience Global PracticeMicrosoft Mar 2019 - Sep 2019Redmond, Washington, Us -
Senior User Experience Designer & ConsultantMicrosoft Aug 2014 - Apr 2019Redmond, Washington, Us -
Owner & DesignerFreelance Design May 2006 - PresentI started out using my graphic design and drawing skills to create traditional and digital illustrations for local businesses. Graduate school at R.I.T. is where I fell for digital media and I added motion graphics, animation, and web design to my toolkit. My freelance career picked up pace from there and I learned the self-discipline required to run my own business. I've worked with a variety of phenomenal clients across the country, and I've had success with clients big and small. The best part of freelancing is working directly with people and using my talents to help them to achieve their vision.Notable clients and projects: RescuePal Inc., ReachSix, The UFC, Cazadores Tequila, GolinHarris, 4th Row films, Constellation Brands, Partners & Napier, Dow Chemical, and Torvec Inc.Primary
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Senior Visual DesignerMotorola Jan 2014 - Aug 2014Chicago, Illinois, UsShifting from the Consulting Industry back to a corporate environment presented a wide range of new opportunities and exciting challenges. I was asked to join Motorola as the company continues to grow its marketshare of the competitive mobile device and wearables market. It was an exciting time as Moto transitioned from Google ownership to Lenovo. In this role, I was part of the Consumer Experience Department and many of the products I worked reached nearly 10 million users. As Senior Visual Designer, it was my job to lead creative problem solving in the visual space and to craft a flawless mobile user experience. My primary responsibility was to conceive and present a wide array of design and motion options, directly to Product Managers, Lead Developers, Creative Directors and Department Heads. The breadth of this position covered everything from research integration and concept development to shipped products and support.Notable Clients & Platforms: Android, Google, Lenovo, Verizon, AT&T, TMobile, Droid, Motorola X, Moto, Moto 360Primary -
Visual Designer & Ux ConsultantClarity Consulting Mar 2012 - Jan 2014Chicago, Il, UsWhen Kodak entered bankruptcy, I decided it was time to make some hard choices. Rather than wait to find out if I would be part of the inevitable layoffs, I packed up and headed to Chicago. As it turned out, joining Clarity was one of the most rewarding moves of my career so far. As a member of a gifted design team, it was like joining a band where each musician is incredibly good at playing their respective instrument. My role here varied from Production Designer to Creative Lead and I continued my evolution towards specialization in User Experience. Over time, my responsibilities grew and as the senior-most designer, I took on project management and mentorship of junior designers. The clients were of the highest caliber and the work often required a combination of strategic and tactical problem solving. At Clarity, I was part of a small team that routinely handled highly creative and experimental projects. Notable Clients, Projects, and Platforms: ESPN, NASA, McDonalds, The XX (band/musicians), Intel, Yelp, Cadbury, Kraft, Mondelez, OREO, Microsoft, Groupon, Mokus games/Chillingo, Contre Jour, The Museum of Science & Industry, The New York Times, MyFitnessPal, Stride Gum, Trident, Dentyne, Windows 8, Windows Phone 8, Internet Explorer, iOS, HTML5, Xbox, and Kinect.Primary -
Motion Graphics Designer & Visual DesignerEastman Kodak Jun 2011 - Mar 2012Rochester, New York, UsWorking for Kodak was an exciting move from a small studio to a large corporate environment. The clients and projects were on a much larger scale and it was thrilling to work with international brands and to tackle multilingual projects. It never felt too large though, because I worked with a fantastic team of designers, managers, and content specialists, in the Technical Knowledge Management (TKM) department. Here I enjoyed my first taste of leading a project from start to finish and my role ranged from Senior Designer to Creative Lead. While I was brought on for my skill in Motion Graphics, I soon found myself working on web and mobile applications. In an effort to modernize our department’s offerings, I cofounded a small team of designers dedicated to exploring and leveraging new web technologies like HTML5 and JQuery.Notable Internal and External Clients: BestBuy, OfficeMax, Office Depot, Walmart, and Wegmans, Sotheby's, Spire, Proctor & Gamble.Primary skills: Motion Graphics, UI/UX, Web Design, Visual Design, Art Direction, 3D Animation, Concept Design, and Animation, Digital Illustration, and Icon Design. -
Adjunct ProfessorRochester Institute Of Technology Sep 2011 - Feb 2012Rochester, Ny, UsDesigned 3D Digital Graphics (3DDG) Senior Thesis course and curriculum. Guided students on how to develop projects, goals, new techniques, timelines, etc. This course aims to help students create high-caliber portfolio work over a 22 week period. For the students, a heavy emphasis is placed on work that could attract potential employers. At the end of the course, the students present their professional-grade work at a thesis show. -
Artist/DesignerBrokenmyth Studios, Llc Dec 2009 - Jun 2011This was my first full-time studio gig and I worked with a small team of diversely talented creatives and developers on a variety of projects ranging from game development to motion graphics. BrokenMyth was a start-up at the time, but has since grown into a small studio. I’m proud to have been a part of their early development. My position was considered a "jack of all trades" role. As the studio added young talent, my responsibilities expanded to include mentoring and supporting the new artists and designers. Notable Clients, Projects, & Platforms: Johnson & Johnson, Ortho Clinical Diagnostics, Time Warner Cable, Kodak, HTML, Flash, iOS, and Unity.Primary skills: Digital Illustration, Concept Development, 3D Animation, UI/UX, 3D Modeling, Rendering, Lighting, Game Design, Serious/Training Game Design, Storyboarding, Sound and Visual FX.
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Adjunct Professor - Gamification (Training/Serious Games)Rochester Institute Of Technology Mar 2011 - May 2011Rochester, Ny, UsSerious Games Design Seminar Course - 3D Digital Design Program -
Freelance Motion Designer4Th Row Films Nov 2009 - Dec 2009New York, Ny, UsCreated a series of 15 sec spots for Cazadores Tequila, a sponser of the Ultimate Fighting Championship (UFC). Work included After Effects animation, compositing, editing, Photoshop clean-up, etc. -
Freelance 3D ArtistGolinharris Feb 2009 - Dec 2009Chicago, Il, UsProject-based freelance work for GolinHarris. Worked on projects ranging from vector-based illustration to 3D animation/illustration. -
Design InternPartners And Napier Sep 2009 - Nov 2009Rochester, Ny, UsCreated a variety of work for clients like Kodak, Bausch + Lomb, and the Little Theater. Project's ranged from storyboards and pre-vis to illustration, animation, graphic design, and video editing. -
Adjunct Professor - Technical Illustration For 3D DesignersRochester Institute Of Technology Sep 2009 - Nov 2009Rochester, Ny, UsTechnical Drawing - A studio course that teaches students in the 3D Digital Design program at R.I.T. Instruction focuses on perspective drawing, box construction, design theory and composition, human proportions, and character design. -
Graduate AssistantRochester Institute Of Technology 2007 - 2008Rochester, Ny, UsSupported Professor for instructional and research needs. Taught short units on various topics like compositing, ambient occlusion passes, and Maya hair follicle dynamics. Created custom tutorials for the class and short handouts. -
InternTwin Advertising May 2007 - Sep 2007Pittsford, Ny, UsResponsibilities included but were not limited to: Motion graphics, Television Advertisement, Story-boarding, Layouts, Web graphics, Music composition/scoring, graphic design, client meetings, concept design
Ryan Mott Skills
Ryan Mott Education Details
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Rochester Institute Of TechnologyComputer Graphics Design -
University Of ArizonaVisual Communications: Illustration & Design -
Pittsford-Mendon High School
Frequently Asked Questions about Ryan Mott
What company does Ryan Mott work for?
Ryan Mott works for Microsoft
What is Ryan Mott's role at the current company?
Ryan Mott's current role is Senior Product Designer at Microsoft.
What is Ryan Mott's email address?
Ryan Mott's email address is ry****@****oft.com
What is Ryan Mott's direct phone number?
Ryan Mott's direct phone number is +0044844*****
What schools did Ryan Mott attend?
Ryan Mott attended Rochester Institute Of Technology, University Of Arizona, Pittsford-Mendon High School.
What skills is Ryan Mott known for?
Ryan Mott has skills like After Effects, User Interface Design, Motion Graphics, Art Direction, Animation, Mobile Devices, Wearables, Storyboarding, Creative Direction, User Experience, Illustrator, Graphic Design.
Who are Ryan Mott's colleagues?
Ryan Mott's colleagues are Praveen Varma Penumatsa, Charles Wong, Edward Chung, Vivian Li, Suresh Kumar, Dev Patel, Mohamad Reza Dana.
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